:)
I think it's because I have such a short nick that I'm one of the only OHR
devs not referred to by first name.
But who are *you*? Do you use a different name on SS/CP/IRC/Discord?
On 8 April 2018 at 08:02, towerofnix wrote:
> I've been following the subversion mailing
Thanks, yes, I think I am done with the outside battle stuff. I hope to
have time to do the battle mouse support next week. Thanks for letting me
know you have your battle stuff merged. (Yay slices!)
On Saturday, April 7, 2018, Ralph Versteegen wrote:
>
>
> On 7 April 2018
I've been following the subversion mailing list for several months and only
realized this now! I somehow thought there were three people working on
OHRRPGCE - TMC, James, and Ralph - and that TMC just never sent emails
(besides the subversion commit auto-emails). How silly of me!
Anywho, the
On 7 April 2018 at 10:14, wrote:
> james
> 2018-04-06 15:14:00 -0700 (Fri, 06 Apr 2018)
> 46
> Mention built-in mouse support in whatsnew.txt
> ---
> U wip/whatsnew.txt
>
OK, so now you've finished everything outside of battles? (Excluding an
onscreen keyboard
teeemcee
2018-04-06 23:57:38 -0700 (Fri, 06 Apr 2018)
598
Convert BattleSprites to slices
Position, size, and frame members of a BattleSprite are now all properties which
get/set attributes of its slices.
Added Ctrl-F4 debug key to view/edit the slice tree. (Instant-run moved to
Ctrl-F5)
The
teeemcee
2018-04-06 23:58:05 -0700 (Fri, 06 Apr 2018)
128
Document Force Victory, Force Battle Exit, Never Trigger Elemental
Counterattacks, and fix and improve non-elemental attack docs
---
U wip/ohrhelp/attack_bitsets.txt
U wip/ohrhelp/attack_element_bitsets.txt
U
teeemcee
2018-04-06 23:58:12 -0700 (Fri, 06 Apr 2018)
81
Battle code cleanup: use bool for some members of TargettingState and
AttackState
---
U wip/battle_udts.bi
U wip/bmod.rbas
U wip/bmodsubs.bas
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teeemcee
2018-04-06 23:57:09 -0700 (Fri, 06 Apr 2018)
49
More battle code cleanup (mostly adding comments)
---
U wip/allmodex.bas
U wip/bmod.rbas
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teeemcee
2018-04-06 23:57:48 -0700 (Fri, 06 Apr 2018)
204
Add BattleSprite.deathtime(), .appeartime() to calc default death/appeartime
dynamically instead of in loadfoe/changefoe
This breaks an annoying dependency on the slice needing to be loaded for .w and
.h
---
U wip/battle_udts.bi
U
teeemcee
2018-04-06 23:57:56 -0700 (Fri, 06 Apr 2018)
56
More simple battle code cleanup (mostly integer -> bool)
---
U wip/bmod.rbas
U wip/bmodsubs.bas
U wip/bmodsubs.bi
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teeemcee
2018-04-06 23:57:28 -0700 (Fri, 06 Apr 2018)
163
Cleaning up enemy death rewards. Split out RewardsState.add_item and
enemy_death_rewards
Also fixed a crash (OOB array read) if more than 16 item types were found
---
U wip/battle_udts.bi
U wip/bmod.rbas
teeemcee
2018-04-06 23:57:17 -0700 (Fri, 06 Apr 2018)
214
Some cleanup of enemy death code
Split out enemy_death_sfx
I added a couple checks to skip empty hero slots which have no effect on
behaviour, such as not doing death processing for nonexistent heroes every tick.
---
U wip/bmod.bi
U
teeemcee
2018-04-06 23:57:01 -0700 (Fri, 06 Apr 2018)
51
Cleanup: BattleSprite.vis and tmask() are now bools
---
U wip/battle_udts.bi
U wip/bmod.rbas
U wip/bmodsubs.bas
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teeemcee
2018-04-06 23:56:47 -0700 (Fri, 06 Apr 2018)
56
Battle code cleanup: make more use of WITH and DIM BYREF
---
U wip/bmod.rbas
U wip/bmodsubs.bas
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teeemcee
2018-04-06 23:56:53 -0700 (Fri, 06 Apr 2018)
306
Simplify loadfoe: I couldn't any reason for a separate "IF vis THEN" block
It should be impossible for loadfoe to be called on a slot that is empty
but has .vis = 1 set, so the extra IF was spurious
Split up setup_non_volatile_enemy_state
teeemcee
2018-04-06 23:56:29 -0700 (Fri, 06 Apr 2018)
46
Add RealignSlice, CenterSlice convenience subs
---
U wip/slices.bas
U wip/slices.bi
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teeemcee
2018-04-06 23:56:39 -0700 (Fri, 06 Apr 2018)
231
Add write_checkpoint calls from battle system, when attacking or player
confirms target
The placement of these anim_checkpoint calls is totally unimportant and done
without thought. I expect they will be removed or moved in future
---
U
teeemcee
2018-04-06 23:56:21 -0700 (Fri, 06 Apr 2018)
60
Some remaining places where the SpriteType enum was not used
---
U wip/attackedit.bas
U wip/customsubs.rbas
U wip/game.bas
U wip/thingbrowser.bas
U wip/thingbrowser.bi
U wip/walkabouts.bas
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