jay
2010-09-30 20:51:54 -0700 (Thu, 30 Sep 2010)
100
Adjusted startup sequence to "hide" the resizing operations of the window when
it first initializes.
---
U wip/gfx_directx/gfx_directx.new.cpp
U wip/gfx_directx/gfx_directx_cls_window.cpp
U wip/gfx_directx/gfx_directx_cls_window.h
U wip/
jay
2010-09-30 20:54:42 -0700 (Thu, 30 Sep 2010)
67
gfx_directx: Add initialization resize "hiding" to the release.txt.
---
U wip/gfx_directx/release.txt
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james
2010-09-30 21:32:51 -0700 (Thu, 30 Sep 2010)
133
Enemies can now have counterattacks (Yay for the attack queue!)
Current implementation is fairly basic, more features can come later
---
U wip/battle_udts.bi
U wip/bmod.bas
U wip/bmodsubs.bas
U wip/bmodsubs.bi
U wip/loading.bas
U wi
jay
2010-10-01 08:52:24 -0700 (Fri, 01 Oct 2010)
323
gfx_directx: Fixed issue where mouse would move sporadically in calls to
io_setmouse(). For instance, while editing a maptile and pressing the keyboard
left,right,up,or down keys.
Even if mouse input is not acquired, it is possible for the eng
james
2010-10-01 20:08:02 -0700 (Fri, 01 Oct 2010)
192
* Make James's SoapShield a stronger, but time-limited
* Replace MonkeyMagi's MP eroding attack with a Muting attack
* Add the mutable bitset to a few of the newer spells that were missing it
---
U games/wander/wander.rpgdir/attack.bin
U ga
james
2010-10-01 20:08:43 -0700 (Fri, 01 Oct 2010)
48
Silence a little more queue related debug noise
---
U wip/bmod.bas
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james
2010-10-01 21:31:10 -0700 (Fri, 01 Oct 2010)
75
Transmogrification was not properly loading the enemy's new counterattacks
---
U wip/bmodsubs.bas
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james
2010-10-01 21:38:26 -0700 (Fri, 01 Oct 2010)
200
Wander: previously rather boring Guardian enemy is now fun.
Super high defense, but any of James's bubble spells will rust his shield.
A single hit breaks the rusted shield, eliminating his defense.
---
U games/wander/wander.rpgdir/attack.bi
jay
2010-10-04 08:59:59 -0700 (Mon, 04 Oct 2010)
187
gfx_directx: fixed first frame showing garbage before directx kicked in.
Removed "Press Scroll lock..." from window title, adding information inside the
options menu. Updated release.txt.
---
U wip/gfx_directx/gfx_directx.new.cpp
U wip/gfx_
james
2010-10-04 19:16:03 -0700 (Mon, 04 Oct 2010)
172
Add a "Don't retarget if target is lost" bitset for chains.
Allows you to make a chain that will explicitly stop when the target dies or
otherwise ceases to be targettable
---
U wip/battle_udts.bi
U wip/bmod.bas
U wip/bmod.bi
U wip/bmo
teeemcee
2010-10-05 06:41:00 -0700 (Tue, 05 Oct 2010)
150
Add reload target to Makefile for reload utilities.
Not because I plan to maintain Makefile, but because I wrote this in the
process of the Mac port.
---
U wip/Makefile
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teeemcee
2010-10-05 06:41:18 -0700 (Tue, 05 Oct 2010)
40
Add Mac OSX building support to Makefile
---
U wip/Makefile
U wip/compat.bi
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jay
2010-10-05 11:13:44 -0700 (Tue, 05 Oct 2010)
198
gfx_directx: laying groundwork for joystick support. DirectInput will be used
for joystick only. If dinput8.dll is not present on the system, the backend
should gracefully drop support of joysticks.
---
U wip/gfx_directx/gfx_directx.new.cpp
A
cartlemmy
2010-10-05 22:37:04 -0700 (Tue, 05 Oct 2010)
132
-Updated tower graphics
-Added more to the tower map
-Added doors to tower
-Added temporary cave exit
-Added Ultracute Bunny enemy
---
U games/monsterkillingdate/monsterkillingdate.rpgdir/defpal1.bin
U games/monsterkillingdate/monsterki
cartlemmy
2010-10-06 08:41:24 -0700 (Wed, 06 Oct 2010)
38
-Added Ultracute Bunny hero graphics
---
U games/monsterkillingdate/monsterkillingdate.rpgdir/defpal0.bin
U games/monsterkillingdate/monsterkillingdate.rpgdir/ohrrpgce.gen
U games/monsterkillingdate/monsterkillingdate.rpgdir/ohrrpgce.p
jay
2010-10-06 09:34:24 -0700 (Wed, 06 Oct 2010)
166
gfx_directx: more work on basic joystick support (almost done!). Added
DirectInput data format constants in source. Switched to using linked lists
instead of vectors.
---
A wip/gfx_directx/didf.cpp
U wip/gfx_directx/gfx_directx_cls_joystick
cartlemmy
2010-10-06 10:32:43 -0700 (Wed, 06 Oct 2010)
37
-Ultracute Bunny walkabout graphics
---
U games/monsterkillingdate/monsterkillingdate.rpgdir/defpal4.bin
U games/monsterkillingdate/monsterkillingdate.rpgdir/ohrrpgce.gen
U games/monsterkillingdate/monsterkillingdate.rpgdir/ohrrpgce.pt
cartlemmy
2010-10-06 11:37:03 -0700 (Wed, 06 Oct 2010)
56
Made a feeble attempt at implementing Unltracute Bunny
---
U games/monsterkillingdate/monsterkillingdate.rpgdir/ohrrpgce.d00
U games/monsterkillingdate/monsterkillingdate.rpgdir/ohrrpgce.dox
U games/monsterkillingdate/monsterkillingdat
james
2010-10-06 20:11:05 -0700 (Wed, 06 Oct 2010)
326
Early work on a raw reload editor
(this is not going to be the Editor Editor, it is the Editor Editor Editor)
Pretty limited right now. only reads .reld files and lets you mangle the node
names
but the important part is that it does this with
james
2010-10-06 20:16:23 -0700 (Wed, 06 Oct 2010)
60
Add a barely helpful help file for the reload editor so far
---
A wip/ohrhelp/reload_editor.txt
U wip/reloadedit.bas
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james
2010-10-06 20:33:45 -0700 (Wed, 06 Oct 2010)
108
Add a few Slice editor help files that I forgot about ages ago, plus a few more
that I just wrote right now
---
A wip/ohrhelp/sliceedit_grid_cols.txt
A wip/ohrhelp/sliceedit_grid_rows.txt
A wip/ohrhelp/sliceedit_lookup.txt
A wip/ohrhel
jay
2010-10-06 20:57:46 -0700 (Wed, 06 Oct 2010)
263
Updated new proposed backend interface. Removed gfx_Acquire* functions. Added
gfx_ClipCursor, gfx_ShowCursor, and gfx_HideCursor to replace
io_setmousevisibility and io_mouserect. Added gfx_GetJoystickCount. Removed
gfx_Get*Movement. Organized
james
2010-10-06 21:45:59 -0700 (Wed, 06 Oct 2010)
170
Reload editor can change values...
although I can't figure oyt why lots of things that shouldn't be bytes show up
as bytes
or why all my strings seem to be bytes too. :P
---
U wip/reloadedit.bas
__
jay
2010-10-06 21:46:04 -0700 (Wed, 06 Oct 2010)
187
gfx_directx: Fixed window icon to display the custom or game icon correctly.
Fixed crash issue (not sure if last committed dll crashed in game, but it
doesn't now.) Updated release notes.
---
U wip/gfx_directx/gfx_directx_cls_window.cpp
U w
james
2010-10-06 21:55:07 -0700 (Wed, 06 Oct 2010)
74
Oops! I was using Reload.rli* constants instead of Reload.rlt* constants!
---
U wip/reloadedit.bas
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teeemcee
2010-10-07 05:19:21 -0700 (Thu, 07 Oct 2010)
80
Import SDLMain.m from SDL sources (unmodified) instead of linking with SDLmain.a
---
U wip/Makefile
A wip/mac/
A wip/mac/SDLMain.h
A wip/mac/SDLMain.m
A wip/mac/SDLMain.nib/
A wip/mac/SDLMain.nib/classes.nib
A wip/mac/SDLMain.ni
teeemcee
2010-10-07 05:19:37 -0700 (Thu, 07 Oct 2010)
42
Add parentdir, for manipulating file paths
---
U wip/util.bas
U wip/util.bi
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teeemcee
2010-10-07 05:20:02 -0700 (Thu, 07 Oct 2010)
729
Mac .app bundling: bundle-apps.sh, templates, framework builds, and Game &
Custom support for running out of an .app
ohrrpgce.new and ohrhelp/ are placed in Custom's bundle. (I forgot to test
whether help files actually work). All necessa
teeemcee
2010-10-07 05:59:12 -0700 (Thu, 07 Oct 2010)
38
Uploaded wrong copies of app templates
---
U wip/mac/OHRRPGCE-Custom.app.template/Contents/Info.plist
U wip/mac/OHRRPGCE-Game.app.template/Contents/Info.plist
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jay
2010-10-07 08:33:11 -0700 (Thu, 07 Oct 2010)
124
gfx_directx: added basic joystick support. (Not in dll until preliminary
testing finished.) Updated release notes, test app.
---
U wip/gfx_directx/gfx_directx.new.cpp
U wip/gfx_directx/gfx_directx_cls_joystick.cpp
U wip/gfx_directx/gfx_dir
jay
2010-10-07 08:41:06 -0700 (Thu, 07 Oct 2010)
97
gfx_directx: Adjusted joystick to match ohr input (I think). Releasing the dll
for basic testing.
---
U wip/gfx_directx/gfx_directx_TESTAPPconst.h
U wip/gfx_directx/gfx_directx_cls_joystick.cpp
U wip/gfx_directx/gfx_directx_test1.cpp
U wi
james
2010-10-07 10:15:03 -0700 (Thu, 07 Oct 2010)
159
Remove obsolete note in chaining help that incorrectly said Instead-Chaining
didn't work yet.
Mention the new "Don't retarget if target is lost" chain bitset.
---
U wip/ohrhelp/attack_chain_bitsets.txt
U wip/ohrhelp/attack_chaining.txt
___
jay
2010-10-07 10:18:20 -0700 (Thu, 07 Oct 2010)
313
gfx_directx: v1.9. Interfaces updated to gfx.new.h proposed interfaces. Added a
"Refresh Joysticks - Count: x" button to the Options dialog, in case a joystick
is plugged in or removed during run, and the user wishes to refresh the state.
It a
teeemcee
2010-10-07 23:01:32 -0700 (Thu, 07 Oct 2010)
380
Windows builds were completely broken when using FB 0.21 or later.
Turns out that __FB_UNIX__ is *always* defined, to either true or false, unlike
all the other __FB_*__ defines. Good work, FB devs. Actually I'd already
complained about t
teeemcee
2010-10-07 23:02:35 -0700 (Thu, 07 Oct 2010)
70
Minor changes to file browser, plus fix aquire -> acquire misspellings
---
U wip/bmod.bas
U wip/browse.bas
U wip/common.bas
U wip/common.bi
U wip/game.bas
U wip/udts.bi
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james
2010-10-08 18:02:24 -0700 (Fri, 08 Oct 2010)
122
Added -e to the sed lines in bundle-apps.sh without which sed gets confused,
thinking the filename is part of the pattern
---
UU wip/bundle-apps.sh
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james
2010-10-08 18:48:48 -0700 (Fri, 08 Oct 2010)
258
Add the ability to change node types in the Reload editor.
Also increased the integer cap from signed 16 bit to signed 32 bit...
...except when you get close to the cap, the number goes crzy.
My bug? Reload's bug? intgrabber()'s bug? I'm
james
2010-10-08 21:41:22 -0700 (Fri, 08 Oct 2010)
137
Added SwapSiblingNodes() to reload.bas
I tested it pretty well, and added a unit test, but I wouldn't mind a few extra
eyes on the code.
---
U wip/reload.bas
U wip/reload.bi
U wip/reloadtest.bas
__
james
2010-10-08 23:28:25 -0700 (Fri, 08 Oct 2010)
146
Reload editor now allows reordering of nodes relative to their siblings.
Also cleaned up the reload editor a lot with a ReloadEditorState object.
---
U wip/ohrhelp/reload_editor.txt
U wip/reloadedit.bas
_
teeemcee
2010-10-09 05:38:34 -0700 (Sat, 09 Oct 2010)
219
findfiles, trimpath, and trimextension were modifying their arguments!
Rewrote trimpath, trimextension, justextension, trimfilename. It's possible
that this fix breaks something which depended on the broken behaviour.
---
U wip/util.bas
james
2010-10-09 12:19:59 -0700 (Sat, 09 Oct 2010)
272
Fix broken RemoveParent() which was severing the sibling list.
Add a missing call to RemoveParent() to both AddSiblingAfter() and
AddSiblingBefore()
Add a sanity check to AddSiblingAfter() and AddSiblingBefore() to disallow
adding
siblings to
james
2010-10-09 12:20:57 -0700 (Sat, 09 Oct 2010)
141
Reload editor now supports reparenting with shift+left and shift+right
(has the same behavior as reparenting in the slice collection editor)
---
U wip/ohrhelp/reload_editor.txt
U wip/reloadedit.bas
__
james
2010-10-09 13:06:11 -0700 (Sat, 09 Oct 2010)
57
Press INSERT to insert a new node to the reload document
---
U wip/ohrhelp/reload_editor.txt
U wip/reloadedit.bas
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james
2010-10-09 20:09:25 -0700 (Sat, 09 Oct 2010)
51
Press Delete to remove a node in the reload editor
---
U wip/reloadedit.bas
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james
2010-10-09 20:46:56 -0700 (Sat, 09 Oct 2010)
100
Reload editor can now export. Press F2
(For now still limited to just .reld extensions like import)
---
A wip/ohrhelp/browse_import_reload.txt
A wip/ohrhelp/input_file_export_reload.txt
U wip/ohrhelp/reload_editor.txt
U wip/reloadedit.b
james
2010-10-10 13:05:38 -0700 (Sun, 10 Oct 2010)
28
Add CloneNodeTree to reload
---
U wip/reload.bas
U wip/reload.bi
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james
2010-10-10 13:50:53 -0700 (Sun, 10 Oct 2010)
50
Add NodeHasAncestor() checking function to reload
---
U wip/reload.bas
U wip/reload.bi
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james
2010-10-10 13:53:35 -0700 (Sun, 10 Oct 2010)
164
Reload editor now supports copy and paste of nodes.
I had to make it CTRL+SHIFT+C and CTRL+SHIFT+V to avoid conflict with copying
and pasting node names and values
---
U wip/ohrhelp/reload_editor.txt
U wip/reloadedit.bas
__
james
2010-10-10 18:39:45 -0700 (Sun, 10 Oct 2010)
71
Some cleanup of browse.bas including option explict for the whole file
---
U wip/browse.bas
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james
2010-10-10 18:55:18 -0700 (Sun, 10 Oct 2010)
122
Get rid of the remaining GOSUB in browse.bas
clean up a place where f was an integer in one place and a string in another
---
U wip/browse.bas
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james
2010-10-10 22:32:10 -0700 (Sun, 10 Oct 2010)
236
Reload editor and both browse for and export filenames *.reld *.reload *.slice
*.rsav
File browser is smart enough to tell the difference between valid and invalid
reload files.
"." is no longer a forbidden character in inputfilename()
---
U
james
2010-10-10 22:44:57 -0700 (Sun, 10 Oct 2010)
40
Reload editor also browses for *.editor
---
U wip/browse.bas
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teeemcee
2010-10-11 06:50:37 -0700 (Mon, 11 Oct 2010)
54
Fix some windows-only compilation errors in browse.bas
---
U wip/browse.bas
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teeemcee
2010-10-11 06:50:52 -0700 (Mon, 11 Oct 2010)
60
A couple small Mac-related Makefile fixes; remove config.mak
---
U wip/Makefile
D wip/config.mak
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teeemcee
2010-10-11 06:51:05 -0700 (Mon, 11 Oct 2010)
97
Print Mac OS X version in c/g_debug.txt
backends.bas is a pretty messy place to put this code...
---
U wip/backends.bas
U wip/compat.bi
U wip/custom.bas
U wip/game.bas
U wip/misc/gdbcmds2.txt
___
teeemcee
2010-10-11 06:51:20 -0700 (Mon, 11 Oct 2010)
231
Overhaul findfiles, fixing working.tmp cleanup problems. Now actually supports
searching for hidden files; better interface.
Still the same hacks internally, but now you don't need to pass in a bizarre
DOS file attributes bitmask.
---
U
teeemcee
2010-10-11 06:51:35 -0700 (Mon, 11 Oct 2010)
103
Improve makedir and killdir, they now print errno error messages when they
fail. (Works on Windows too)
---
U wip/common.bas
U wip/compat.bas
U wip/compat.bi
U wip/cutil.bi
U wip/util.bas
U wip/util.bi
__
teeemcee
2010-10-11 06:51:50 -0700 (Mon, 11 Oct 2010)
124
Debug messages printed before a game is loaded were always being archived if
the new log file was put in the same directory.
---
U wip/common.bas
U wip/custom.bas
U wip/game.bas
___
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teeemcee
2010-10-11 06:52:03 -0700 (Mon, 11 Oct 2010)
92
Fix compilation of RELOAD utilities.
They're really starting to accumulate a lot of modules
---
U wip/Makefile
U wip/makereload.bat
U wip/makereload.sh
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teeemcee
2010-10-11 07:20:46 -0700 (Mon, 11 Oct 2010)
220
Eeek, RELOAD browser doesn't free any documents
(All the open files held onto could have been a real problem; memory be damned.
Look at that, the Save/Quit menu leaks about 60kb. Must that FB memory leak
bug. *ignores*)
---
U wip/browse
jay
2010-10-11 23:16:22 -0700 (Mon, 11 Oct 2010)
161
gfx_directx: Fixed shift key presses. Changed window color to black on startup
instead of white. Changed default screenshot format to png. Updated release
notes.
---
U wip/gfx_directx/gfx_directx.cpp
U wip/gfx_directx/gfx_directx_cls.cpp
U
teeemcee
2010-10-12 18:19:43 -0700 (Tue, 12 Oct 2010)
87
makeutil scripts were broken.
I really should move get_sys_err_string out of blit.c...
---
U wip/makeutil.bat
U wip/makeutil.sh
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teeemcee
2010-10-12 18:20:26 -0700 (Tue, 12 Oct 2010)
82
distrib-mac.sh script (wip), and prebuilt Mac hspeak because it's so hard to
build
---
U wip/bundle-apps.sh
A wip/distrib-mac.sh
A wip/mac/hspeak
U wip/makeutil.sh
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teeemcee
2010-10-12 18:20:41 -0700 (Tue, 12 Oct 2010)
75
Opps, on Mac Custom (and sometimes Game) were chdir'ing into the app bundle
---
U wip/custom.bas
U wip/game.bas
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teeemcee
2010-10-12 18:20:56 -0700 (Tue, 12 Oct 2010)
89
Mac/gfx_sdl: add Help menu and process Cmd-Q, Cmd-H, Cmd-M, Cmd-Shift-H, Cmd-?
key combos
---
U wip/gfx_sdl.bas
U wip/mac/SDLMain.m
U wip/scancodes.bi
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james
2010-10-12 19:37:21 -0700 (Tue, 12 Oct 2010)
181
Inserting a node in the reload editor appends the node after the selected node
instead of before
(because appending is what I want to do /almost/ every single time I insert a
node)
---
U wip/reloadedit.bas
__
james
2010-10-12 20:08:58 -0700 (Tue, 12 Oct 2010)
194
Add multiline_string_editor() function to common.bas
it bears very strong similarity to the help text editor.
Pressing ENTER on a string node in the reload editor opens up the multiline
editor
---
U wip/common.bas
U wip/common.bi
U wip/
james
2010-10-12 20:11:22 -0700 (Tue, 12 Oct 2010)
189
ESC to exit the multiline string editor should not be affected by the short
deadkeys delay when the editor opens
(fun game: try to close the string editor before it finishes animating in!)
---
U wip/common.bas
james
2010-10-12 20:38:32 -0700 (Tue, 12 Oct 2010)
305
* Typing on a rltNull node will turn it into a string
(or an integer if you start with a digit)
* Pressing backspace on a rltInteger that is already 0
or an rltString that is already "" will turn it into an rltNull
* Shorten the caption fo
jay
2010-10-13 11:50:18 -0700 (Wed, 13 Oct 2010)
419
gfx_directx: Preparing mouse to handle cursor visibility _and_ cursor clipping
requests from both the engine and the backend.
A currently active example for visibility requests: the engine requires the
mouse for drawing on a map tile, providin
james
2010-10-13 18:18:58 -0700 (Wed, 13 Oct 2010)
89
Remove redundant double prompt to overwrite a file when exporting from the
reload editor
---
U wip/reloadedit.bas
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james
2010-10-13 18:52:00 -0700 (Wed, 13 Oct 2010)
104
Reload editor now asks if you want to save a modified document before you exit
or load a different one.
---
U wip/reloadedit.bas
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james
2010-10-13 19:23:23 -0700 (Wed, 13 Oct 2010)
42
a work-in-progress editor definition file
---
A wip/heroes.reld.editor
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jay
2010-10-13 23:37:59 -0700 (Wed, 13 Oct 2010)
242
gfx_directx: Rewrote state handling mechanism for mouse.
It _should_ now handle both engine and backend requests on the mouse, though
that will be tested tomorrow. (Also fixes a bug when pressing ScrollLock,
followed by entering fullscreen.)
-
jay
2010-10-14 09:11:32 -0700 (Thu, 14 Oct 2010)
346
gfx_directx: Release v1.9b. Finished mouse input state revamp. Fixed
ScrollLock-then-Fullscreen bug. Fixed a plethora of clipping and cursor
visibility bugs in fullscreen and windowed. Fixed a bug from entering
fullscreen while window was maxi
james
2010-10-14 10:35:14 -0700 (Thu, 14 Oct 2010)
179
Reload: add missing null pointer checks in FirstChild() NextSibling() and
PrevSibling()
No longer crashes when you use the withname argument.
Added unit tests for these commands.
---
U wip/reload.bas
U wip/reloadtest.bas
__
jay
2010-10-14 13:10:59 -0700 (Thu, 14 Oct 2010)
776
gfx_directx: Release v1.9c.
-While in windowed mode, if the mouse moves to the non-client area of the
window (ie. close button, options menu), the cursor position is not updated in
the engine, but the user can resize, select options, minimize,
james
2010-10-14 18:32:22 -0700 (Thu, 14 Oct 2010)
240
Skeleton of the Editor Editor. Press CTRL+E from main menu in Custom to test it.
Doesn't do a heck of a lot yet, just loads and saves .editor files, lets you
rearrange widgets, and create new captionless int widgets. No detail editing
yet.
---
james
2010-10-14 20:40:21 -0700 (Thu, 14 Oct 2010)
104
multichoice() menu scrolls at more than 10 items instead of being painted off
the bottom of the screen.
---
U wip/common.bas
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james
2010-10-15 18:46:37 -0700 (Fri, 15 Oct 2010)
89
Fix typo in text box importer that was using the menu tag in place of the menu
id number
---
U wip/customsubs.bas
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teeemcee
2010-10-16 09:29:47 -0700 (Sat, 16 Oct 2010)
131
initmouse no longer locks the cursor to the window. However I haven't disabled
mouseregion. Added mouseregion testcase to collider.
---
U wip/docs/plotdict.xml
U wip/testgame/collider.hss
U wip/testgame/collider.rpg
U wip/whatsnew.t
teeemcee
2010-10-16 09:30:04 -0700 (Sat, 16 Oct 2010)
224
Move a bunch of old asm-allmodex functions from allmodex.bas and compat.bas to
util.bas. Deleted the duplicates of these functions from unlump/relump.bas
allmodex.bas is now almost exclusively gfx/music/sfx/user input code.
---
U wip/all
teeemcee
2010-10-16 09:30:21 -0700 (Sat, 16 Oct 2010)
201
Link relump & unlump to lumpfile.bas and delete most of the rest of their code.
relump & unlump were using very old lumping & unlumping routines. Code
duplicate is bad.
Moved fixorder to lumpfile.bas.
---
U wip/custom.bas
U wip/lumpfil
teeemcee
2010-10-16 09:30:38 -0700 (Sat, 16 Oct 2010)
106
findfiles now returns its results in a array instead of a file. Lots of
cleanup! ~100 lines of code fewer.
---
U wip/browse.bas
U wip/custom.bas
U wip/lumpfile.bas
U wip/lumpfile.bi
U wip/relump.bas
U wip/util.bas
U wip/util.b
teeemcee
2010-10-16 09:30:55 -0700 (Sat, 16 Oct 2010)
155
Fix screen fades to happen at 45 fps; previously they were very slow on old
machines.
I did not bother to add frame skipping for when 45 fps can't be hit.
---
U wip/allmodex.bas
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Ohrrpgce ma
teeemcee
2010-10-16 09:31:09 -0700 (Sat, 16 Oct 2010)
109
Add absolute_path(); fix archiving of second g/c_debug.txt after chdir'ing
(needed to compare absolute paths)
---
U wip/common.bas
U wip/util.bas
U wip/util.bi
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teeemcee
2010-10-16 09:31:25 -0700 (Sat, 16 Oct 2010)
321
Made gfx_directx the default backend. Hurrah!
I documented some of the improvements to gfx_directx since Ypsiliform. Jay,
feel free to fix/amend if I missed something significant. Especially the bugs,
I just mentioned the really obvious d
teeemcee
2010-10-16 09:31:47 -0700 (Sat, 16 Oct 2010)
70
Fix gfx_alleg.bas not compiling due to util.bi dependency on compat.bi
---
U wip/util.bas
U wip/util.bi
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james
2010-10-17 17:25:23 -0700 (Sun, 17 Oct 2010)
57
Fix typo in util.bas that prevented compilation on linux
---
U wip/util.bas
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teeemcee
2010-10-18 03:35:04 -0700 (Mon, 18 Oct 2010)
103
plotscr.hsd writegeneral wrappers were clearing the 15th preference bit
(default passability in Custom)
---
U wip/plotscr.hsd
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teeemcee
2010-10-19 09:13:00 -0700 (Tue, 19 Oct 2010)
104
Add Mac builds of oggenc and madplay, and a few fixes to the scripts (ohrhelp
was not bundled correctly)
---
U wip/bundle-apps.sh
U wip/distrib-mac.sh
D wip/mac/hspeak
A wip/mac/utilities.tar.gz
_
teeemcee
2010-10-19 09:13:11 -0700 (Tue, 19 Oct 2010)
35
Makefile wasn't working under Linux
---
U wip/Makefile
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teeemcee
2010-10-19 09:13:17 -0700 (Tue, 19 Oct 2010)
138
Improve documentation for some NPC commands (mention tag-hidden NPCs and
returning 0), and mention saveinslot doesn't affect lastsaveslot.
---
U wip/docs/plotdict.xml
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teeemcee
2010-10-19 09:13:23 -0700 (Tue, 19 Oct 2010)
243
Added GetTilemapInfo; added error reporting when trying to load saved
tile/passmap state that is the wrong size; cleanup.
Game's map loading/saving code is starting to age, and it was always crappy.
It's complex, ugly, and all over the pl
teeemcee
2010-10-19 09:13:31 -0700 (Tue, 19 Oct 2010)
222
Load zones for the current map in Game. Map state saving/loading (including
script commands) now includes/supports zones.
Also added some useless zones to test.rpg. It's good to know whether or not
loading them crashes :)
---
U wip/docs
teeemcee
2010-10-19 09:13:39 -0700 (Tue, 19 Oct 2010)
56
Wrote readzone, writezone, zoneatspot, zonenumberoftiles
---
U wip/common.bas
U wip/common.bi
U wip/docs/plotdict.xml
U wip/game.bas
U wip/game.bi
U wip/plotscr.hsd
U wip/whatsnew.txt
U wip/yetmore.bas
teeemcee
2010-10-19 09:13:46 -0700 (Tue, 19 Oct 2010)
123
Add some tests for zones to test.rpg.
Includes first actual useful use of a zone: getting rid of the onscreen zone
info ;)
---
U wip/testgame/test.hss
U wip/testgame/test.rpg
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Ohrrpgce mai
teeemcee
2010-10-20 03:18:35 -0700 (Wed, 20 Oct 2010)
43
...Makefile wasn't working under Windows...
---
U wip/Makefile
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teeemcee
2010-10-20 03:18:43 -0700 (Wed, 20 Oct 2010)
276
Add pre-NPC-def zone movement restriction. Once we can set this per-instance,
this will become the default zone.
Also incremented RPG format number, because I increased .N record size. Seems
to be working... though it turns out that there
teeemcee
2010-10-20 03:18:51 -0700 (Wed, 20 Oct 2010)
89
Tweak screen fade length 700ms -> 550ms, about the length it was before on fast
machines.
---
U wip/allmodex.bas
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