Re: [Ohrrpgce] SFX on Linux?

2007-04-14 Thread Ralph Versteegen
On 4/14/07, Mike Caron [EMAIL PROTECTED] wrote: On 4/13/07, Keith Gable [EMAIL PROTECTED] wrote: On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote: Which reminds me, are you using the default music backend? Try compiling with './makegame.sh fb native' to try music_native, see if that

[Ohrrpgce] SFX on Linux?

2007-04-13 Thread Keith Gable
CUSTOM isn't doing sound effects, however they ARE working in GAME in WANDER... What am I doing wrong? -- Keith Gable Lead Programmer / Project Leader The Ignition Project http://www.ignition-project.com/ [Ask me how you can get a free Gmail account - Now with Google Chat!]

Re: [Ohrrpgce] SFX on Linux?

2007-04-13 Thread Keith Gable
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote: They should play while browsing the file listing (when picking a sound effect), and they should play when you select the Play Sound option in the sound editor. I hear SFX in CUSTOM from WANDER, but I don't hear any OGGs or WAVs I create. Is there

Re: [Ohrrpgce] SFX on Linux?

2007-04-13 Thread Mike Caron
On 4/13/07, Keith Gable [EMAIL PROTECTED] wrote: On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote: They should play while browsing the file listing (when picking a sound effect), and they should play when you select the Play Sound option in the sound editor. I hear SFX in CUSTOM from

Re: [Ohrrpgce] SFX on Linux?

2007-04-13 Thread Keith Gable
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote: I hear SFX in CUSTOM from WANDER, but I don't hear any OGGs or WAVs I create. Is there a maximum length or something? Not in software. How big/long is your sample? About a minute -- the only WAVs I had hanging around... I know, minute long WAV

Re: [Ohrrpgce] SFX on Linux?

2007-04-13 Thread Mike Caron
On 4/13/07, Keith Gable [EMAIL PROTECTED] wrote: On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote: I hear SFX in CUSTOM from WANDER, but I don't hear any OGGs or WAVs I create. Is there a maximum length or something? Not in software. How big/long is your sample? About a minute -- the

Re: [Ohrrpgce] SFX on Linux?

2007-04-13 Thread Keith Gable
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote: Well, theoretically, there shouldn't be a limit. However, I have it set up so that WAV files are, by default, NOT streaming. That means that the whole thing is loaded into memory. If you're low on memory, it might fail loading it, even if the

Re: [Ohrrpgce] SFX on Linux?

2007-04-13 Thread Keith Gable
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote: Which reminds me, are you using the default music backend? Try compiling with './makegame.sh fb native' to try music_native, see if that helps. The thing I mentioned about the streaming only applies to music_native. I don't know or care how SDL