On Thu, Jul 26, 2007 at 01:35:17PM +0100, Simon Bradley wrote:
> On 7/26/07, Ralph Versteegen <[EMAIL PROTECTED]> wrote:
> > On 7/26/07, [EMAIL PROTECTED]
> > <[EMAIL PROTECTED]> wrote:
> > > james
> > > 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007)
> > > 184
> > > Convertimport WAV->OGG
> > > OGG i
On Thu, Jul 26, 2007 at 07:05:15PM +1200, Ralph Versteegen wrote:
> On 7/26/07, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > james
> > 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007)
> > 184
> > Convertimport WAV->OGG
> > OGG is now the only sound effect format you should expect to find in an RP
On 7/26/07, Ralph Versteegen <[EMAIL PROTECTED]> wrote:
> On 7/26/07, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > james
> > 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007)
> > 184
> > Convertimport WAV->OGG
> > OGG is now the only sound effect format you should expect to find in an RPG
> > fil
On 7/26/07, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> james
> 2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007)
> 184
> Convertimport WAV->OGG
> OGG is now the only sound effect format you should expect to find in an RPG
> file.
> ...Although if a .WAV is still in there, we certainly won't refuse
james
2007-07-25 15:28:54 -0700 (Wed, 25 Jul 2007)
184
Convertimport WAV->OGG
OGG is now the only sound effect format you should expect to find in an RPG
file.
...Although if a .WAV is still in there, we certainly won't refuse to play it.
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U wip/menus.bas