teeemcee 2007-01-31 19:19:50 -0800 (Wed, 31 Jan 2007) 852 Added "none" option to map and battle music, previous "none" renamed to "silence"
A map with music set to none continues after a battle to play the music that it was playing before the battle, this seemed the most logical. Victory music is also ignored. After a textbox with music with "reset music" set to off, a map with 'none' music reverts to its old tune, just like a regular map. I'm not 100% about these behaviours. Made a small improvements to zintgrabber and added a little documentation Renamed stopsong in allmodex.bas to pausesong (which is what it really does), and added a wrapper stopsong to GAME, which updates presentsong. changed instances of pausesong in CUSTOM and common.bas to pausesong. Because of that change, fixed a bug where currentsong didn't return -1 when music wasn't playing - also added this fact to the dictionary. --- U wip/allmodex.bas U wip/allmodex.bi U wip/bmod.bas U wip/common.bas U wip/docs/plotdict.xml U wip/game.bas U wip/mapsubs.bas U wip/menus.bas U wip/subs.bas U wip/whatsnew.txt U wip/yetmore.bas U wip/yetmore.bi U wip/yetmore2.bas _______________________________________________ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org