teeemcee
2018-06-19 09:41:25 -0700 (Tue, 19 Jun 2018)
446
Workaround PulseAudio bug which causes the OHR to crash when the window is
resized
This happens very frequently for me and has for years. Using Helgrind, I
happened upon the apparent reason: SDL_WM_SetCaption calls into PA, and
there is a
teeemcee
2018-06-19 09:41:18 -0700 (Tue, 19 Jun 2018)
342
Fix two apparent mistakes in gfx_sdl (one also in gfx_sdl2)
-screenbuffer wasn't NULLed if gfx_sdl_set_screen_mode restarted the video
subsystem
-the backends assumed that quitting just SDL_INIT_VIDEO subsystem would
automatically shut
teeemcee
2018-06-19 06:25:25 -0700 (Tue, 19 Jun 2018)
204
Finally fix Door.y being offset by 1! In fact, replace Door.x/y with Door.pos
And in the process, I switched some other functions to take an XYPair too.
Lots of nice cleanup, especially in the map editor
---
U wip/game.bas
U
I have temporarily disabled the Mac OS X nightly builds.
For the past week or so they have been failing. The VM hangs with 100% CPU
usage as soon as it starts, and the script's method of killing fails too,
so my nightly build box had 2 cores maxed out for several days in a row.
I did some
teeemcee
2018-06-19 06:25:32 -0700 (Tue, 19 Jun 2018)
434
Add some comments about FB bug 885 "gfxlib may deadlock due to incorrect lock
ordering"
https://sourceforge.net/p/fbc/bugs/885/
I just discovered this bug and realised it is responsible for the freezing in
gfx_fb which I fixed in r708 by
This sounds like a good solution to me. I would also worry about backcompat
problems if the default behavior changed. I think you made the right call
on this one :)
On Tue, Jun 19, 2018 at 7:06 AM, wrote:
> teeemcee
> 2018-06-19 07:06:47 -0700 (Tue, 19 Jun 2018)
> 263
> Add "allow disabled"
teeemcee
2018-06-19 07:06:56 -0700 (Tue, 19 Jun 2018)
110
plotdict: remove obsolete references to plotscr.hsd, add missing middlebutton
constant, and other improvements
---
U wip/docs/plotdict.xml
U wip/docs/plotdictionary.html
___
Ohrrpgce mailing
teeemcee
2018-06-19 07:06:39 -0700 (Tue, 19 Jun 2018)
240
"npc copy number" could get stuck in an infinite loop, and was undocumented
It would get stuck in a loop if passed a reference to a tag-disabled NPC.
Unfortunately, "npc reference" doesn't work on disabled NPCs, which seems
rather dubious.
teeemcee
2018-06-19 07:06:47 -0700 (Tue, 19 Jun 2018)
263
Add "allow disabled" argument to "npc reference".
Also, "npc copy number" now works on tag-disabled commands.
Adding a new argument to npcreference is ugly - I would have it always work
on tag-disabled NPCs - but is less worry than