Re: [Ohrrpgce] SVN: james/10355 Enable mouse right-drag scrolling on the browse screen

2018-04-17 Thread Ralph Versteegen
I have been asked a few times about an Android port of Custom by people who wanted to use it. And there are editors for graphics and music on phones, so it's not unreasonable to build game creation engines for smartphones. A laptop with a touchscreen is quite a different proposition, because it

Re: [Ohrrpgce] SVN: james/10355 Enable mouse right-drag scrolling on the browse screen

2018-04-16 Thread Michael Kidder
It always does feel weird to those of us that have primarily used desktops for most of our computing lives, but there is a large amount of people that compute entirely out of their phone now. I could also see it coming in handy if you set up a tablet with a keyboard and mouse, or laptops with

Re: [Ohrrpgce] SVN: james/10355 Enable mouse right-drag scrolling on the browse screen

2018-04-14 Thread Ralph Versteegen
On 12 April 2018 at 03:52, James Paige wrote: > > > On Wed, Apr 11, 2018 at 8:34 AM, Ralph Versteegen > wrote: > >> >> >> On 12 April 2018 at 03:18, James Paige wrote: >> >>> I am wondering if we should just enable this

Re: [Ohrrpgce] SVN: james/10355 Enable mouse right-drag scrolling on the browse screen

2018-04-11 Thread James Paige
I am wondering if we should just enable this across the board for all usemenu calls? It means that any menu code that does right-click-to-exit needs to check IF (readmouse.release AND mouseRight) ANDALSO readmouse.drag_dist < 10 On Wed, Apr 11, 2018 at 8:17 AM,