What a beautiful ten-thousandth commit :)

On Sunday, February 4, 2018, <subvers...@hamsterrepublic.com> wrote:

> teeemcee
> 2018-02-04 09:52:05 -0800 (Sun, 04 Feb 2018)
> 605
> Switch to rgfx for sprites and backdrops, and to new spriteset and
> backdrop editors!
>
> That means that backdrops can now be any size.
> Up soon, adjustable sprite sizes and number of frames, 8-bit sprites,
> and the new animation system.
>
> The old .pt# and .mxs lumps are not yet deleted on upgrade. Tilesets are
> still
> stored in the MXS format, so the old backdrop/tileset import/export menu is
> still needed.
>
> Bumped the CURRENT_RPG_VERSION to 21.
> Added reloading of .rgfx lumps while live previewing.
>
> The combined enemy graphics editor isn't exposed yet, because default
> palettes
> aren't correctly handled yet.
> ---
> U   wip/IMPORTANT-nightly.txt
> U   wip/allmodex.bas
> U   wip/common.rbas
> U   wip/const.bi
> U   wip/custom.bas
> U   wip/custom.bi
> U   wip/drawing.bas
> U   wip/lumpfile.bas
> A   wip/ohrhelp/browse_import_backdrop.txt
> D   wip/ohrhelp/browse_import_screen.txt
> U   wip/ohrhelp/importbmp.txt
> D   wip/ohrhelp/sprite_pickset.txt
> A   wip/ohrhelp/spriteset_browser.txt
> U   wip/whatsnew.txt
> U   wip/yetmore2.bas
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>
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