:
>
> In regard to: RE: [oi-dev] Totem sad story, Alexander Pyhalov said (at...:
>
> > If it worked for you, it costs looking at. Have you actually used it
> > with non-nvidia adapter (at least, in virtualbox or with vesa)?
>
> I just tried it in virtualbox again tonight. On a
In regard to: RE: [oi-dev] Totem sad story, Alexander Pyhalov said (at...:
If it worked for you, it costs looking at. Have you actually used it
with non-nvidia adapter (at least, in virtualbox or with vesa)?
I just tried it in virtualbox again tonight. On a 1080p movie trailer
using x264
От: Tim Mooney
Отправлено: 21 февраля 2020 г. 22:36
Кому: Alexander Pyhalov via oi-dev
Тема: Re: [oi-dev] Totem sad story
In regard to: [oi-dev] Totem sad story, Alexander Pyhalov via oi-dev said...:
> Another option is to dig in clutter-gst and recent totem, but
In regard to: [oi-dev] Totem sad story, Alexander Pyhalov via oi-dev said...:
Another option is to dig in clutter-gst and recent totem, but I'm not
sure in the result.
I've built clutter-gst and a bunch of the other prereqs needed for a more
modern totem. I built totem 3.24 on hipster
Hi.
Currently we ship slightly patched (just 12 patches ;)) totem 3.0.1.
The issue is that somewhere between 3.0.1 and 3.1 totem moved to clutter-gst.
Last time I looked at it, totem used OpenGL to draw video and this could work
really ugly, for example, in VirtualBox non-accelerated