Re: [oi-dev] Totem sad story

2020-02-22 Thread Vincent Torri
: > > In regard to: RE: [oi-dev] Totem sad story, Alexander Pyhalov said (at...: > > > If it worked for you, it costs looking at. Have you actually used it > > with non-nvidia adapter (at least, in virtualbox or with vesa)? > > I just tried it in virtualbox again tonight. On a

Re: [oi-dev] Totem sad story

2020-02-22 Thread Tim Mooney
In regard to: RE: [oi-dev] Totem sad story, Alexander Pyhalov said (at...: If it worked for you, it costs looking at. Have you actually used it with non-nvidia adapter (at least, in virtualbox or with vesa)? I just tried it in virtualbox again tonight. On a 1080p movie trailer using x264

Re: [oi-dev] Totem sad story

2020-02-21 Thread Alexander Pyhalov via oi-dev
От: Tim Mooney Отправлено: 21 февраля 2020 г. 22:36 Кому: Alexander Pyhalov via oi-dev Тема: Re: [oi-dev] Totem sad story In regard to: [oi-dev] Totem sad story, Alexander Pyhalov via oi-dev said...: > Another option is to dig in clutter-gst and recent totem, but

Re: [oi-dev] Totem sad story

2020-02-21 Thread Tim Mooney
In regard to: [oi-dev] Totem sad story, Alexander Pyhalov via oi-dev said...: Another option is to dig in clutter-gst and recent totem, but I'm not sure in the result. I've built clutter-gst and a bunch of the other prereqs needed for a more modern totem. I built totem 3.24 on hipster

[oi-dev] Totem sad story

2020-02-20 Thread Alexander Pyhalov via oi-dev
Hi. Currently we ship slightly patched (just 12 patches ;)) totem 3.0.1. The issue is that somewhere between 3.0.1 and 3.1 totem moved to clutter-gst. Last time I looked at it, totem used OpenGL to draw video and this could work really ugly, for example, in VirtualBox non-accelerated