Re: [Oorexx-devel] Building ooRexx on Windows

2021-03-30 Thread P.O. Jonsson
OK, so I checked the path just before and just after the launch of vcvarsall.bat. It adds to the path in both ends so to speak, and with what appears to be typos (double backslash, double semicolon). At the end I listed the probable places but in view of simplicity I will keep jom in its own di

Re: [Oorexx-devel] Building ooRexx on Windows

2021-03-30 Thread Erich Steinböck
> > Hi P.O. ! > Can someone point me to the correct place (or places)? > It should be put into the directory that vcvarsall.bat adds to PATH. For a 64-bit build this would typically be ..\Hostx64\x64 and ..\HostX86\x86 for a 32-bit build. To be sure, just check PATH after calling vcvarsall. Last

[Oorexx-devel] Building ooRexx on Windows

2021-03-29 Thread P.O. Jonsson
Dear Windows gurus, In order to speed up building on Windows it is suggested in the WIKI to use jom.exe. This is what the WIKI states: Microsoft's nmake doesn't support multi-core builds. To enable faster parallel multi-core builds, download jom from https://download.qt.io/official_releases/jo

[Oorexx-devel] Building ooRexx on Windows

2017-09-05 Thread Gil Barmwater
It has nagged me for a long time that in order to build ooRexx on Windows, one needs to also have an old Windows SDK installed. According to a fairly recent exchange between Erich and Rick, this can be accomplished by requesting XP(!) support when installing the free Visual Studio Community edi

Re: [Oorexx-devel] Building ooRexx on Windows

2012-11-28 Thread Rick McGuire
One more thingyou'll need to ensure that rxapi is killed before starting the second build so that the proper one gets started up in the later stages of the second build. Rick On Wed, Nov 28, 2012 at 1:33 PM, Mark Miesfeld wrote: > On Wed, Nov 28, 2012 at 10:08 AM, David Ashley > wrote: >

Re: [Oorexx-devel] Building ooRexx on Windows

2012-11-28 Thread Mark Miesfeld
On Wed, Nov 28, 2012 at 10:08 AM, David Ashley wrote: > Can a 64-bit version of Windows build both the 32 and 64-bit version of > ooRexx? If so, how do I set that up? > David, I think it can, but I have not actually set it up to do it. You will just need to cross-compile the 32-bit version. Th

Re: [Oorexx-devel] Building ooRexx on Windows

2012-11-28 Thread Rick McGuire
Yes, it is driven by which option of vcvarsall you specify. The default is x86, which builds in 32-bit mode. If you specify x64, it builds in 64-bit mode. Rick On Wed, Nov 28, 2012 at 1:08 PM, David Ashley wrote: > Can a 64-bit version of Windows build both the 32 and 64-bit version of > ooRe

[Oorexx-devel] Building ooRexx on Windows

2012-11-28 Thread David Ashley
Can a 64-bit version of Windows build both the 32 and 64-bit version of ooRexx? If so, how do I set that up? I am trying to set up a nightly build of ooRexx for Windows. David Ashley -- Keep yourself connected to Go Par

Re: [Oorexx-devel] Building ooRexx on Windows

2010-02-09 Thread Rony G. Flatscher
Mark, On 09.02.2010 19:26, Mark Miesfeld wrote: > Since the Windows SDKs are free, the build requirement does not seem > to me to be a problem. But, it could mean someone has to update their > SDK level. Some people might see that as a problem. > > So, I've been toying with the idea of adding a

Re: [Oorexx-devel] Building ooRexx on Windows

2010-02-09 Thread Mark Miesfeld
On Tue, Feb 9, 2010 at 10:26 AM, Mark Miesfeld wrote: > Rony's previous post reminded me that I meant to bring this up on the list. > > To build ooDialog now requires the Windows headers to be at least at > the Vista level. ... Following up on myself. I should have added that the Windows build

[Oorexx-devel] Building ooRexx on Windows

2010-02-09 Thread Mark Miesfeld
Rony's previous post reminded me that I meant to bring this up on the list. To build ooDialog now requires the Windows headers to be at least at the Vista level. And, at some point in the future, probably as soon as I get a chance to start working on Windows 7, ooDialog might require the Windows