Re: [Oorexx-devel] rexx.exe manifest file and cmake.

2014-05-21 Thread Mark Miesfeld
Hi Rick, I'm still traveling and only have good Internet once in awhile. So I've put off answering this. But thought I'd better do something about it. The existing manifest was only needed for ooDialog. The important part is the part to load the 6.0 common controls library: descriptionOpen

Re: [Oorexx-devel] rexx.exe manifest file and cmake.

2014-05-21 Thread Rick McGuire
Mark, Thanks for the answer. I did find a solution for this. It turns out to possible to replace or merge additional manifest information into the executables as a post-processing step. I wasn't really sure which .exe files needed this, so I end up merging it into them all. If only ooDialog

Re: [Oorexx-devel] rexx.exe manifest file and cmake.

2014-05-21 Thread Mark Miesfeld
On Wed, May 21, 2014 at 2:29 PM, Rick McGuire object.r...@gmail.com wrote: Mark, Thanks for the answer. I did find a solution for this. It turns out to possible to replace or merge additional manifest information into the executables as a post-processing step. I wasn't really sure which

Re: [Oorexx-devel] rexx.exe manifest file and cmake.

2014-05-21 Thread Rick McGuire
Yep, I caught that. I had also added it to rexxc.exe because I didn't understand what it was for. That one can be removed. Btw, I see ooDialog has a .exe file and a .com file. I think I've got those building correctly, but I'm not sure I understand what the .com file is for. I'm also adding

Re: [Oorexx-devel] rexx.exe manifest file and cmake.

2014-05-21 Thread Mark Miesfeld
On Wed, May 21, 2014 at 2:39 PM, Rick McGuire object.r...@gmail.com wrote: Yep, I caught that. I had also added it to rexxc.exe because I didn't understand what it was for. That one can be removed. Btw, I see ooDialog has a .exe file and a .com file. I think I've got those building