Re: [opencog-dev] Re: Embodied Language

2016-09-15 Thread Ben Goertzel
Thanks Linas!

I know putting together this sort of quality documentation takes a lot
of time and effort; but as you know it's critical for enabling others
to assist with extending your work on this stuff...

My current thinking is that in the next phase we can have concurrent
work on learning-based and hard-coding-based extensions of the current
prototype work.  But let's discuss this in depth once you've completed
the document...

-- Ben


On Fri, Sep 16, 2016 at 12:03 PM, Linas Vepstas  wrote:
>
> On Thu, Sep 15, 2016 at 3:30 AM, AmeBel  wrote:
>>
>> Thanks Linas,
>>
>> that is extremely helpful. Can't wait for 0.03 :-)
>
>
> Here it is!  The centerpiece here is the diagram on page 11, with the
> backing text on pages 9 and 10
>
> Some confusing text on the (new) page 14 was fixed up.
>
> It will be a few more days before I generate the next version. The stuff
> that was mostly easy to write was written, the next parts will take more
> effort.
>
> --linas
>>
>>
>>

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-- 
Ben Goertzel, PhD
http://goertzel.org

Super-benevolent super-intelligence is the thought the Global Brain is
currently struggling to form...

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Re: [opencog-dev] Re: Embodied Language

2016-09-15 Thread AmeBel
Thanks Linas,

that is extremely helpful. Can't wait for 0.03 :-)

On Thursday, September 15, 2016 at 11:44:18 AM UTC+8, linas wrote:
>
> For your reading pleasure, here is version 0.02 of the document. It 
> details the language processing pipeline.  Please review, as it sets the 
> stage for the next installment.
>
> Please keep in mind that this document is describing the current code 
> base, and will be raising design issues for the near-short-term 
> design+implementation. As such, it is only philosophical or metaphysical to 
> the point of how that affects specific design decisions.
>
> Please keep in mind that the current code base *actually works*, and, on a 
> good day, can be demoed.
>
> If there are any questions, or any parts that are unclear, or vague, or 
> obtuse, or seem to involve stupid design decisions, please raise these as 
> issues.  I'll try to fix them.
>
> --linas
>
> On Wed, Sep 14, 2016 at 8:49 PM, Ed Pell  
> wrote:
>
>> Noah, All, evolution gives humans and other living things many pre-canned 
>> functions like edge detectors in the eye. In vision system some people add 
>> the early edge detectors and some ask the blank slate to figure everything 
>> out for itself from scratch. My preference is to give the system as much of 
>> a leg up as possible. Later when we have functioning system we can explore 
>> the growth from blank slate question. 
>>
>> Self and not-self is a very early learning. I am that which I can control 
>> the movement of. The other is the warm, soft, and giving entity (Mom and 
>> Dad). The other becomes the family. Then strangers are discerned and 
>> apparently rated as dangerous instinctively, then learned as safe and 
>> not-safe strangers. 
>>
>> If we want to be experimental psychologists we can force the system to 
>> learn these early lesson from scratch. If we want a functioning embodied 
>> conversationalist in a reasonable amount of time then let's give it a head 
>> start. Both are valid pursuits. We have to pick one to start with.   
>>
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