Note that to actually use accelerated GL passthrough, there are two options
1) a suitable frontend need to be also enabled - gtk+ and SDL both seem to work
well.
Previously I struggled to make SDL work, but now it seems fine.
2) it is also possible to render off-screen with -display
Note that to actually use accelerated GL passthrough, there are two options
1) a suitable frontend need to be also enabled - gtk+ and SDL both seem to work
well.
Previously I struggled to make SDL work, but now it seems fine.
2) it is also possible to render off-screen with -display
Note that to actually use accelerated GL passthrough, there are two options
1) a suitable frontend need to be also enabled - gtk+ and SDL both seem to work
well.
Previously I struggled to make SDL work, but now it seems fine.
2) it is also possible to render off-screen with -display
Note that to actually use accelerated GL passthrough, there are two options
1) a suitable frontend need to be also enabled - gtk+ and SDL both seem to work
well.
Previously I struggled to make SDL work, but now it seems fine.
2) it is also possible to render off-screen with -display
Note that to actually use accelerated GL passthrough, there are two options
1) a suitable frontend need to be also enabled - gtk+ and SDL both seem to work
well.
Previously I struggled to make SDL work, but now it seems fine.
2) it is also possible to render off-screen with -display