[OE-core] [PATCH 3/3] qemu: enable virglrenderer and glx options subject to 'opengl' DISTRO_FEATURE

2020-05-21 Thread Alexander Kanavin
Note that to actually use accelerated GL passthrough, there are two options 1) a suitable frontend need to be also enabled - gtk+ and SDL both seem to work well. Previously I struggled to make SDL work, but now it seems fine. 2) it is also possible to render off-screen with -display

[OE-core] [PATCH 3/3] qemu: enable virglrenderer and glx options subject to 'opengl' DISTRO_FEATURE

2020-05-12 Thread Alexander Kanavin
Note that to actually use accelerated GL passthrough, there are two options 1) a suitable frontend need to be also enabled - gtk+ and SDL both seem to work well. Previously I struggled to make SDL work, but now it seems fine. 2) it is also possible to render off-screen with -display

[OE-core] [PATCH 3/3] qemu: enable virglrenderer and glx options subject to 'opengl' DISTRO_FEATURE

2020-05-07 Thread Alexander Kanavin
Note that to actually use accelerated GL passthrough, there are two options 1) a suitable frontend need to be also enabled - gtk+ and SDL both seem to work well. Previously I struggled to make SDL work, but now it seems fine. 2) it is also possible to render off-screen with -display

[OE-core] [PATCH 3/3] qemu: enable virglrenderer and glx options subject to 'opengl' DISTRO_FEATURE

2020-04-25 Thread Alexander Kanavin
Note that to actually use accelerated GL passthrough, there are two options 1) a suitable frontend need to be also enabled - gtk+ and SDL both seem to work well. Previously I struggled to make SDL work, but now it seems fine. 2) it is also possible to render off-screen with -display

[OE-core] [PATCH 3/3] qemu: enable virglrenderer and glx options subject to 'opengl' DISTRO_FEATURE

2020-01-23 Thread Alexander Kanavin
Note that to actually use accelerated GL passthrough, there are two options 1) a suitable frontend need to be also enabled - gtk+ and SDL both seem to work well. Previously I struggled to make SDL work, but now it seems fine. 2) it is also possible to render off-screen with -display