According to https://launchpad.net/glmark2 the preferred "home" and bugtracker
for the project are on github.

Signed-off-by: Trevor Woerner <twoer...@gmail.com>
---
 meta-oe/recipes-benchmark/glmark2/glmark2_git.bb | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/meta-oe/recipes-benchmark/glmark2/glmark2_git.bb 
b/meta-oe/recipes-benchmark/glmark2/glmark2_git.bb
index 2e727a01c..320d07dfc 100644
--- a/meta-oe/recipes-benchmark/glmark2/glmark2_git.bb
+++ b/meta-oe/recipes-benchmark/glmark2/glmark2_git.bb
@@ -1,8 +1,8 @@
 SUMMARY = "OpenGL (ES) 2.0 benchmark"
 DESCRIPTION = "glmark2 is a benchmark for OpenGL (ES) 2.0. \
 It uses only the subset of the OpenGL 2.0 API that is compatible with OpenGL 
ES 2.0."
-HOMEPAGE = "https://launchpad.net/glmark2";
-BUGTRACKER = "https://bugs.launchpad.net/glmark2";
+HOMEPAGE = "https://github.com/glmark2/glmark2";
+BUGTRACKER = "https://github.com/glmark2/glmark2/issues";
 
 LICENSE = "GPLv3+ & SGIv1"
 LIC_FILES_CHKSUM = "file://COPYING;md5=d32239bcb673463ab874e80d47fae504 \
-- 
2.28.0.497.g54e85e7af1

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