Re: Text rendering engine in ios7

2013-07-04 Thread steve . x . northover
Text Kit is built on CoreText. JavaFX on iOS uses CoreText so text will continue to work. New features of Text Kit won't be available unless there is a port to Text Kit (and this might not make sense, needs investigation). Steve On 04/07/2013 4:53 PM, Pedro Duque Vieira wrote: Hi, Given t

Text rendering engine in ios7

2013-07-04 Thread Pedro Duque Vieira
Hi, Given that the text rendering engine will change in ios 7: http://typographica.org/on-typography/beyond-helvetica-the-real-story-behind-fonts-in-ios-7/ (later in the article) How will that impact the porting of javafx apps to ios? Will it still be possible with the current state of things? Re

Re: JavaFX8 on iPhone! It works!

2013-07-04 Thread Richard Bair
Thanks Dan, the links should now be fixed! On Jul 3, 2013, at 4:15 PM, Daniel Zwolenski wrote: > Thanks Richard, in the building for Mac section there is a link to "Install > the latest JDK 8 build" that goes to a dead URL (http://jdk8.dev.java.net/). > Do you know the correct URL?

JavaFX app with Spring doesn't terminate on Mac OS X with Cmd-Q

2013-07-04 Thread Fabrizio Giudici
Hello. I have a JavaFX app that uses Spring to instantiate a number of services and presentation controllers. I think it's relevant to mention that among other services there's Jetty, an embedded web server that starts listening to a socket with its own threads. The Spring ApplicationContex

hg: openjfx/8/graphics/rt: IDEA, ECLIPSE: Add 3DViewer, Ensemble8 and Modena projects/modules

2013-07-04 Thread hang . vo
Changeset: 7218d2c34f01 Author:snorthov Date: 2013-07-04 13:25 -0400 URL: http://hg.openjdk.java.net/openjfx/8/graphics/rt/rev/7218d2c34f01 IDEA, ECLIPSE: Add 3DViewer, Ensemble8 and Modena projects/modules + apps/experiments/3DViewer/.classpath + apps/experiments/3DViewer/.project

Re: iOS: Calling native methods on iPhone

2013-07-04 Thread Tom Schindl
Robovm does that without jni it is called bro Tom Von meinem iPhone gesendet Am 04.07.2013 um 17:44 schrieb Tobias Bley : > Hi, > > after successfully using JavaFX (including font and CSS) on iOS I tried to > call native code on iPhone. I successfully fetched and visualized the battery > lev

Re: iOS: Calling native methods on iPhone

2013-07-04 Thread steve . x . northover
Hi Tobias, JNA can't be used on iOS because it dynamically looks up the address of a function at runtime and calls it. This is not allowed on iOS. Steve On 04/07/2013 11:44 AM, Tobias Bley wrote: Hi, after successfully using JavaFX (including font and CSS) on iOS I tried to call native co

iOS: Calling native methods on iPhone

2013-07-04 Thread Tobias Bley
Hi, after successfully using JavaFX (including font and CSS) on iOS I tried to call native code on iPhone. I successfully fetched and visualized the battery level of the iPhone! To do this I wrote objective c code and bind it to Java via JNI. No problem so far. But what I would like to do i

Re: JavaFX8 on iPhone! It works!

2013-07-04 Thread Tobias Bley
I published by blog post about using JavaFX8 and RoboVM to build a iOS app: http://blog.software4java.com/?p=41 @Niklas: IMO it’s important that RoboVM support OpenJDK as alternative to the android class library because OpenJFX depends on OpenJDK not on Android class library (Apache Harmony).

hg: openjfx/8/graphics/rt: 67 new changesets

2013-07-04 Thread hang . vo
Changeset: 1dd6b390520c Author:Chien Yang Date: 2013-06-28 15:40 -0700 URL: http://hg.openjdk.java.net/openjfx/8/graphics/rt/rev/1dd6b390520c Fix to RT-31110: Adding a Button to 3D scene breaks lights calculations in D3D pipeline. Reviewed by Kevin ! modules/graphics/src/main/nat

Re: JavaFX8 on iPhone! It works!

2013-07-04 Thread Niklas Therning
RoboVM doesn't do invokedynamic so I guess this only works if the app doesn't depend on any of the code in JavaFX8 that compiles down to invokedynamic calls. Also, there are quite a few API's available in Java8 (and also Java7) that RoboVM doesn't have. We really need to get the jfx78 backport to c