Re: Feature request: DirectX Support for Java3D / JavaFX on Windows & "Take care that OpenGL1 and OpenGL2 are supported by Java3D / JavaFX in a way, that OpenGL1-only computers are not excluded from a

2015-10-20 Thread Chien Yang
And by default Java 3D uses D3D on Windows too. - Chien On 10/20/15, 6:12 AM, Tom Schindl wrote: Hi, I've to admit that I could not follow you completely but JavaFX on Windows is based on DirectX (OpenGL is only provided for Linux/OS-X where it is the defacto standard and far from dead). Tom

Re: Feature request: DirectX Support for Java3D / JavaFX on Windows & "Take care that OpenGL1 and OpenGL2 are supported by Java3D / JavaFX in a way, that OpenGL1-only computers are not excluded from a

2015-10-20 Thread Kevin Rushforth
I couldn't quite parse what was being asked for, either, but here is what we use for JavaFX on the 3 desktop platforms that we support: Windows: DirectX 9.0c (fall back to SW on very old machines) Mac: OpenGL 2.x Linux: OpenGL 2.x (fall back to SW on old machines or out of date drivers) We do

Re: Feature request: DirectX Support for Java3D / JavaFX on Windows & "Take care that OpenGL1 and OpenGL2 are supported by Java3D / JavaFX in a way, that OpenGL1-only computers are not excluded from a

2015-10-20 Thread Tom Schindl
Hi, I've to admit that I could not follow you completely but JavaFX on Windows is based on DirectX (OpenGL is only provided for Linux/OS-X where it is the defacto standard and far from dead). Tom On 16.10.15 13:54, Rolf Hemmerling wrote: > Hello Java3D / JavaFX core developers! > > Feature