Thank you. We'll take a look at them. The "Excessive memory consumption"
should be transfered to the JDK project in a day or two.
-- Kevin
Michael Paus wrote:
Hi,
I have done that already here
"Severe performance drop for scene graph path rendering."
One more thing: all bugs were transfered from the old JavaFX JIRA into
JBS in June 2015. You can find the ones you filed using this query:
https://bugs.openjdk.java.net/issues/?jql=reporter%3Djmartinezjfx
-- Kevin
Jose Martinez wrote:
In case it helps, below is the original workaround that
This is what I see when running the program, too on Windows 7 with a
32-bit JVM. I see some occasional, brief pauses that are more noticeable
if you slow down the animation.
Jose: you can file a bug at http://bugreport.java.com/ if you like.
-- Kevin
Tom Eugelink wrote:
I'm seeing some very
In case it helps, below is the original workaround that was provided. This
workaround no longer has any affect.
public class FixedPane extends Group { @Override
public BaseBounds impl_computeGeomBounds(BaseBounds bounds, BaseTransform
tx) {
if (!tx.isTranslateOrIdentity()) {
I'm seeing some very small irregularities; short hesitations and then small
jumps ahead. Nothing major, but it is not totally smooth. (2.6GHz Intel i5, AMD
FirePro M5950 GPU, Windows 10 x64)
Slowing the animation to 8 instead of 4 seconds, make these hiccups better
visible. They're most
It runs perfectly smooth on my old MacBook Pro from 2012 with JDK 8u152 ea.
Am 13.04.17 um 04:25 schrieb Jose Martinez:
Many moons ago I complained about jittery PathTransition animation. A bug was
openned and I was provided a workaround. This was with Java 7. I revisted the
old project