Hi Kevin,Murali,
Please review this fix for skipping 3D tests on systems with missing hardware
support.
JBS : https://bugs.openjdk.java.net/browse/JDK-8196615
WebRev : http://cr.openjdk.java.net/~rkamath/8196615/webrev.00/
Thanks,
Rajath
I think Kevin outlined in his opening post what would be considered "out of
scope".
However, I agree with you on the basic premise that, in general, the bar
has been set way too low as to the potential use cases and performance of
JavaFX. In fact, I firmly believe that games & complex
I don’t understand why discussing new graphics capabilities such as gaming or
WebGPU, etc is so off limits. Can you explain that?
Steve Desofi
Sent from my iPhone
> On Feb 2, 2018, at 8:51 PM, Kevin Rushforth
> wrote:
>
> Looks like we have some good discussion
Looks like we have some good discussion so far.
I see a few themes emerging (build/test, sandbox on GitHub, ease of
filing bugs, etc) along with some discussion on graphics performance
(which is fine as long as the discussion doesn't veer too far into
discussing specific graphics features).
+1
It is not only games that would benefit from better graphics support, but also
other areas such as CAD/CAM or architectural drawing which is less spoken about
but is also an important part of the graphics world as well.
With Apple pushing for WebGPU and working with the W3C to make it a
Hi everyone,
Since Java 9 makes com.sun.javafx.embed.* unavailable.
Some people use this internal API to integrate javaFX as GUI into some
OpenGL based games.
This API is a great thing to integrate javaFX with any other graphics
frameworks/engines,
so do you have any plans to make this
Hi,
I fully agree with what you said with one exception. Via the bug report
form it is possible to
add any kind of attachments. So this is no problem. The rest is sadly true.
Cheers
Michael
Am 02.02.18 um 18:29 schrieb John Neffenger:
On 02/01/2018 03:26 PM, Kevin Rushforth wrote:
We are
On 02/01/2018 03:26 PM, Kevin Rushforth wrote:
We are specifically looking to discuss ideas around the following areas:
* Easing barriers to contribution (e.g., making JavaFX easier to build,
better documentation, making it easier to test changes)
Thank you for asking. In my case, the
Alright, got most of them ready.
About buildSrc:
- What is
"rt\buildSrc\build\generated-src\antlr\com\sun\scenario\effect\compiler"
supposed to be? It is listed as a source folder but it's empty.
- The project lists dependencies such as "build/libs/swt-debug.jar", JUnit
and a JRE/JDK, but doesn't
Hi Kevin,
Please review the below simple fix.
JIRA: https://bugs.openjdk.java.net/browse/JDK-8196605
webrev: http://cr.openjdk.java.net/~mbilla/8196605/webrev.00/
Thanks,
Murali
Hi Kevin,
I'm more than happy to keep the community JavaFX build server at
chriswhocodes.com running and host JDK 8/9/10/n + FX builds there.
At the moment it's mostly used by the Raspberry Pi community to grab
JavaFX overlays for JDK8 on ARM.
I can also build and host OSX and Windows builds
Yeah - I looked at the windows build process recently - which was enough to
dissuade me from starting. I do know JavaFX fairly well, and have a potted
history working in software companies. I'd like to get on-board once I
finish my current game. I'd be interested in game related areas; but
realise
Kevin - thanks so much for this extremely well thought-out, informative and
positive email. It’s the best post I’ve ever seen from Oracle on this list!
It clearly highlights 2 things:
1. The future of JavaFX is heavily reliant on community involvement.
2. Oracle are actually listening to
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