I messed around with adding features to JavaFX's "JSLC" (Java Shader
Language Compiler) which currently is only used
at compile-time for JavaFX to convert "JSL" shaders to various platform
dependent shader languages (GLSL, HLSL, etc.).
In my opinion the ideal way to implement a public shader API
Hi everyone.
This problem might have been discussed numerous times, and has been held
off for quite a while.
Although we are starting to see lighting improvements added to JavaFX, I
feel that it's necessary for JavaFX to have some kind of custom shader
pipeline. However, nobody has gotten around