V-up texture coordinate support

2013-10-22 Thread August Lammersdorf, InteractiveMesh
My JavaFX 3D model importers convert geometric data to the JavaFX 3D coordinate sytem to support the default camera model (viewing into the screen along the +Z-axis). A Y-up right-handed coordinate system (e.g. COLLADA-, OBJ-, X3D-exports from modelling tools) is mapped as follows: +Y - -Y, +X

SIGGRAPH 2013 : COLLADA and JavaFX 3D

2013-07-30 Thread August Lammersdorf, InteractiveMesh
Jul 2013 10:36:29 +0200 From: August Lammersdorf, InteractiveMesh s...@interactivemesh.com Subject: SIGGRAPH 2013 : COLLADA and JavaFX 3D Unfortunately, the COLLADA BOF slides don't include the COLLADA and JavaFX 3D presentation https://www.khronos.org/developers/library/2013-siggraph-collada

Mixing 2D and 3D

2013-07-28 Thread August Lammersdorf, InteractiveMesh
... wasn't successful ... assigning a cursor to a Shape3D or receiving response from any 'setOnMouseXXX' method. Richard, picking doesn't work correctly for a SubScene with PerspectiveCamera. This issue is known, RT-31255, and should be fixed in an FX 8 build b99. :-) August

Mixing 2D and 3D

2013-07-28 Thread August Lammersdorf, InteractiveMesh
Simultaneous viewing based on Node.snapshot - proof of concept Chien, certainly you remember Java 3D's multiple view concept based on ViewSpecificGroup (not easy to apply but powerful). It allows to assign the entire graph or sub-graphs or even single nodes to one or several cameras/canvases

Mixing 2D and 3D

2013-07-24 Thread August Lammersdorf, InteractiveMesh
Hi Richard, thanks a lot for your detailed reply and the insights into your intentions and ideas. The mailing list members will appreciate being preferentially informed. I think we already do multiple active cameras? More precisely: simultaneous viewing from different points of view into a

Mixing 2D and 3D

2013-07-23 Thread August Lammersdorf, InteractiveMesh
Vidio games usually draw the player's 2D UI elements in a second step on top of the perspective 3D scene in the parallel/orthographic projection mode (overlay or head-up display - HUD). This approach is already widest supported by JavaFX even with perspective 3D transforms. Using a StackPane

Mixing 2D and 3D

2013-07-21 Thread August Lammersdorf, InteractiveMesh
I. JavaFX 3D goals Whatever the use case will be JavaFX 3D will be measured against the business needs and certainly against the capabilities of the latest releases of the native 3D APIs Direct3D (11.1) and OpenGL (4.3). This might be unfair or not helpful, but it is legitimate because they

Raspberry Pi + JavaFX 3D demo

2013-07-12 Thread August Lammersdorf, InteractiveMesh
Found this on YouTube: http://www.youtube.com/watch?v=-scxqJjTJKI August

FX 8 3D sample FXTuxCube : several issues detected

2013-06-22 Thread August Lammersdorf, InteractiveMesh
FXTuxCube is a SubScene-based interactive 3D application to meassure the 3D system performance. Are following issues known or under development or should they be reported? Haven't found any corresponding JIRA issues. - SubScene.setFill(Color.TRANSPARENT) required, otherwise SubScene

FX 3D : PhongMaterial xxxMap's Image questions

2013-05-28 Thread August Lammersdorf, InteractiveMesh
chien.y...@oracle.com: Hi August, Thanks for the update. You are ahead of us in using this new API. :-) Can you please file JIRA on the issues and missing features that you have found. We will investigate/study the JIRAs if you filed. Thanks, - Chien On 5/13/2013 10:13 AM, August Lammersdorf