on how to use
them besides the Javadoc? Would using the Canvas be easier? Can I somehow use
the GraphicsContext of Canvas to do that?
I'd be grateful for any pointers even when it's just check out the class XZY
in the underlying prism code: link to bitbucket.
Thanks and best regards!
Philipp Dörfler
+1
I’m also filtering them out right now.
Cheers,
Philipp
Am 27.06.2014 um 09:30 schrieb Ralf Spathelf ralf.spath...@aicas.de:
+1
I'm currently basically interested in the discussions.
Regards,
Ralf
On 06/24/2014 03:34 PM, Kevin Rushforth wrote:
It has been suggested that we create
Good job, this released version looks really polished and seems a lot more
stable and feels snappier. And I love the new thinner look!
Am 14.05.2014 um 19:28 schrieb Simon Vienot simon.vie...@oracle.com:
In case some of you missed it, we have just pushed Scene Builder 2.0 live [1]
yesterday.
For the impatient: SceneBuilder is OpenSource nowadays and included in the
OpenJFX8-rt repository as a NetBeans project.
~ Philipp
Am 15.04.2014 um 12:32 schrieb Felix Bembrick felix.bembr...@gmail.com:
There hasn't been a new release of Scene Builder in over 2 months (unless I
am accessing
Philipp Dörfler
Am 06.04.2014 um 16:31 schrieb Exo Verse tora...@gmail.com:
Can you please explain what True 3D means in terms of Low Level API ?
Because with LWJGL I can use Low Level API to talk directly to my Video
Card. As a game dev, I need every ounce of umph from the card I can get
Hi,
just out of curiousity I wanted to build OpenJFX, but although I followed the
instructions at
https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX
I can’t get it to work.
gradle 1.8 fails when building :fxpackage:compileLauncher as follows:
:fxpackager:compileLauncher
clang:
this on the wiki. Will do that Monday. Gotta go now.
Steve
On 2014-04-04 5:31 PM, Philipp Dörfler wrote:
Hi,
just out of curiousity I wanted to build OpenJFX, but although I followed
the instructions at
https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX
I can’t get it to work
The only thing you have to do is to write a controller and put
myTextBox.textProperty().bindBidirectional(dataModel.textProperty()); into
the initialize method. It's way less convenient than it could and should be
but at least that gets you bidirectional binding. For a working example
featuring a
Yay! Seems Christmas is early this year :)
Am 03.12.2013 um 16:04 schrieb Simon Vienot simon.vie...@oracle.com:
Hello OpenJFXers !
We're very happy to announce that Scene Builder is now open source, as a part
of the OpenJFX project.
The whole Scene Builder functionality is available,
A thought about API for listening to state changes. What if we added an API
to Platform like Platform.isSupported that instead of returning a boolean
returned an ObservableBooleanValue? This listener would never be notified on
conditional features like EFFECT or SCENE3D but would be
06:20 PM, Philipp Dörfler wrote:
And especially a HWND is what I’m looking for. So I guess anything
requiring a HWND is just not usable within an JFX App at all? :/
I'm not a Glass expert, but I'd expect such platform-specific data to be
well hidden from a JavaFX developer.
the open sourcing or SceneBuilder:
https://javafx-jira.kenai.com/browse/RT-34175
Someone from the SceneBuilder team can comment on the status of this.
-- Kevin
Philipp Dörfler wrote:
Hello list,
I can’t but acknowledge the work put into SceneBuilder especially when
seeing
How impossible would be the use of plugins such as the Adobe Acrobat Reader
or the Mac OS X embedded PDF preview in Safari for WebView? Does the
embedded WebKit engine include an implementation of that plugin API or has
that been omitted?
Also: How hard would it be to embed the respective
And especially a HWND is what I’m looking for. So I guess anything requiring a
HWND is just not usable within an JFX App at all? :/
Am 18.11.2013 um 15:01 schrieb Peter Zhelezniakov
peter.zheleznia...@oracle.com:
How impossible would be the use of plugins such as the Adobe Acrobat Reader
or
I see the need to be aware of the area that is covered by fingers rather
than just considering that area's center point.
I'd guess that this adds a new layer of complexity, though. For instance:
Say we have a button on some background and both the background and the
button do have an onClick
I also noticed a performance regression (Linux x64). SceneBuilder 1.1 was
already kind of slow, but 2.0 feels even less snappy. The menus feel
particularly sluggish and I can even see parts of the GPU's memory content
right before the menu items are being drawn over it.
Am 07.11.2013 12:49 schrieb
+1
Am 18.10.2013 um 20:53 schrieb Scott Palmer swpal...@gmail.com:
I propose the codecs be made pluggable. The licensing issue can be left to
the application developer.
https://javafx-jira.kenai.com/browse/RT-2684
Once that is in place, support for whatever codec you wish can be added.
on a Java 7 runtime. After the transformation they are just a bunch
of normal .class files, without adding any runtime dependencies.
https://github.com/orfjackal/retrolambda
Hope this helps,
Philipp Dörfler
18 matches
Mail list logo