.
-Joe Andresen
Graphics Engineer, JFX
- Original Message -
From: [email protected]
To: [email protected]
Cc: [email protected]
Sent: Friday, June 21, 2013 3:03:10 AM GMT -08:00 US/Canada Pacific
Subject: Re: Custom shaders for JavaFX
It's already possible to do this
-jct
-Original Message-
From: Richard Bair [mailto:[email protected]]
Sent: Friday, 21 June 2013 17:41
To: John C. Turnbull
Cc: [email protected]
Subject: Re: Custom shaders for JavaFX
> 1. What are Oracle's plans (if any) for custom shader support in
> f
It's already possible to do this in Swing usine JOGL, and draw a swing
hierarchy in an external OpenGL context, but its still *lot* of work to do, and
it involve some amount of tricks to lure swing that it is drawing in its own
context. Still it would be great to be able to do it "put of the box
> 1. What are Oracle's plans (if any) for custom shader support in
> future versions of JavaFX?
What we've been looking at is not custom shaders, but the ability to allow an
application to do all its own OpenGL and give it back to us. Custom shaders
might be viewed as a separate issue, suc
I have posted before about my belief that it is essential for JavaFX to
support custom shaders before its upcoming 3D API can really be considered
"fully fledged". Indeed I truly believe that this is an absolutely critical
feature and that without it JavaFX will not be adopted for serious 3D
appli