Re: Custom shaders for JavaFX

2013-06-21 Thread Joe Andresen
. -Joe Andresen Graphics Engineer, JFX - Original Message - From: [email protected] To: [email protected] Cc: [email protected] Sent: Friday, June 21, 2013 3:03:10 AM GMT -08:00 US/Canada Pacific Subject: Re: Custom shaders for JavaFX It's already possible to do this

RE: Custom shaders for JavaFX

2013-06-21 Thread John C. Turnbull
-jct -Original Message- From: Richard Bair [mailto:[email protected]] Sent: Friday, 21 June 2013 17:41 To: John C. Turnbull Cc: [email protected] Subject: Re: Custom shaders for JavaFX > 1. What are Oracle's plans (if any) for custom shader support in > f

Re: Custom shaders for JavaFX

2013-06-21 Thread Hervé Girod
It's already possible to do this in Swing usine JOGL, and draw a swing hierarchy in an external OpenGL context, but its still *lot* of work to do, and it involve some amount of tricks to lure swing that it is drawing in its own context. Still it would be great to be able to do it "put of the box

Re: Custom shaders for JavaFX

2013-06-21 Thread Richard Bair
> 1. What are Oracle's plans (if any) for custom shader support in > future versions of JavaFX? What we've been looking at is not custom shaders, but the ability to allow an application to do all its own OpenGL and give it back to us. Custom shaders might be viewed as a separate issue, suc

Custom shaders for JavaFX

2013-06-21 Thread John C. Turnbull
I have posted before about my belief that it is essential for JavaFX to support custom shaders before its upcoming 3D API can really be considered "fully fledged". Indeed I truly believe that this is an absolutely critical feature and that without it JavaFX will not be adopted for serious 3D appli