Yes please for some documentation. And the way that Prism renderer fails:
for example if you supply an OpenGL or D3D texture > max GPU texture size
is difficult to deal with.

There should be a set of catchable Prism Renderer errors.

On 2 April 2018 at 13:00, <openjfx-dev-requ...@openjdk.java.net> wrote:

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>    1. Prism documentation (Nir Lisker)
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> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 2 Apr 2018 12:52:56 +0300
> From: Nir Lisker <nlis...@gmail.com>
> To: Kevin Rushforth <kevin.rushfo...@oracle.com>
> Cc: "openjfx-dev@openjdk.java.net Mailing"
>         <openjfx-dev@openjdk.java.net>
> Subject: Prism documentation
> Message-ID:
>         <CA+0ynh_x+wdMfZSkrodbm0-SmWcqjuBgL59WkYMRnoje1r7XTw@
> mail.gmail.com>
> Content-Type: text/plain; charset="UTF-8"
>
> Hi Kevin,
>
> Since Prism is only used internally it has no publicly available
> documentation (none that I could fine). I was wondering if there are any
> design materials or writeups that exist internally and can be released for
> development purpose.
>
> Specifically, I was looking at the d3d pipeline was was baffled by the use
> of self-defined classes (like D3DLight) when d3d already offers classes
> with these classes (D3DLight9).
>
> - Nir
>
>
> End of openjfx-dev Digest, Vol 77, Issue 1
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