On Sat, 9 Jan 2021 16:54:10 GMT, Jose Pereda wrote:
>> As commented in the JBS issue, there is one single `dndGesture` object in
>> `Scene`, that can be instantiated from three different ways:
>>
>> - DropTargetListener, on dragEnter
>> - DragGestureListener, on dragGestureRecognized or
>>
On Sat, 9 Jan 2021 16:54:10 GMT, Jose Pereda wrote:
>> As commented in the JBS issue, there is one single `dndGesture` object in
>> `Scene`, that can be instantiated from three different ways:
>>
>> - DropTargetListener, on dragEnter
>> - DragGestureListener, on dragGestureRecognized or
>>
> As commented in the JBS issue, there is one single `dndGesture` object in
> `Scene`, that can be instantiated from three different ways:
>
> - DropTargetListener, on dragEnter
> - DragGestureListener, on dragGestureRecognized or
> - MouseHandler, processing a right mouse click (these two
On Fri, 8 Jan 2021 16:04:53 GMT, Kevin Rushforth wrote:
>> This is really an edge case. There can be two gestures at once, an existing
>> one (i.e from TouchPad), with its full drag information, that hasn't
>> finished yet, and a new mouse one.
>>
>> Having a single `dndGesture` object for