Changeset: cf0bba62
Author:Arun Joseph
Committer: Kevin Rushforth
Date: 2020-03-05 19:28:25 +
URL: https://git.openjdk.java.net/jfx/commit/cf0bba62
8240211: Stack overflow on Windows 32-bit can lead to crash
Reviewed-by: ghb, kcr, jvos
! modules/javafx.web/src/main/native/So
On Thu, 5 Mar 2020 14:51:03 GMT, Arun Joseph wrote:
> Issue: The stack pointer is checked close to the stack limit during the last
> iteration of calling frameLoaded() and then, grows beyond the thread's stack
> range causing a stack overflow and crashes. This occurs as the stack grows by
> an
On Thu, 5 Mar 2020 14:51:03 GMT, Arun Joseph wrote:
> Issue: The stack pointer is checked close to the stack limit during the last
> iteration of calling frameLoaded() and then, grows beyond the thread's stack
> range causing a stack overflow and crashes. This occurs as the stack grows by
> an
On Thu, 5 Mar 2020 17:46:17 GMT, Johan Vos wrote:
>> Looks good to me.
>> I believe you have executed DRT on both 64 & 32 bit build.
>
> This looks correct and very valuable to me. Would be great if there was a
> test that results in a crash before?
Here is a pointer to the
[apply-style-ifram
On Thu, 5 Mar 2020 16:50:55 GMT, Guru Hb wrote:
>> Issue: The stack pointer is checked close to the stack limit during the last
>> iteration of calling frameLoaded() and then, grows beyond the thread's stack
>> range causing a stack overflow and crashes. This occurs as the stack grows
>> by an
On Thu, 5 Mar 2020 14:51:03 GMT, Arun Joseph wrote:
> Issue: The stack pointer is checked close to the stack limit during the last
> iteration of calling frameLoaded() and then, grows beyond the thread's stack
> range causing a stack overflow and crashes. This occurs as the stack grows by
> an
On Thu, 5 Mar 2020 14:51:03 GMT, Arun Joseph wrote:
> Issue: The stack pointer is checked close to the stack limit during the last
> iteration of calling frameLoaded() and then, grows beyond the thread's stack
> range causing a stack overflow and crashes. This occurs as the stack grows by
> an
Issue: The stack pointer is checked close to the stack limit during the last
iteration of calling frameLoaded() and then, grows beyond the thread's stack
range causing a stack overflow and crashes. This occurs as the stack grows by
an amount larger than the reserved zone at the end of the stack.