Would removal of this break anything on other platforms (OS or hardware
[embedded/non-embedded], Wayland)? Assume since focused x11 (mainly Unix
platforms) it shouldn’t but figured I’d ask.
A little off topic but is an architecture diagram with applicable elements
available someplace? If not am
Related to this question, there is the comment from Kevin about removing
references to es2-eglfb/es2-eglx11 in other files, e.g. ES2Pipeline.java [1]
While I believe this is a good idea, it opens room for more cleanup (or at
least more consistency):
In some cases, library names indicate a configura
I would guess those were used before Monocle was introduced.
On Sat, Jan 16, 2021 at 12:47 PM Nir Lisker wrote:
> Out of curiosity, what were they used for?
>
> On Thu, Jan 14, 2021 at 3:54 PM Johan Vos wrote:
>
>> Hi,
>>
>> We currently have a number of GLFactory implementations in the ES2 Pri
Out of curiosity, what were they used for?
On Thu, Jan 14, 2021 at 3:54 PM Johan Vos wrote:
> Hi,
>
> We currently have a number of GLFactory implementations in the ES2 Prism
> pipeline that are probably never used: EGLX11 and EGLFX. On Linux, we use
> X11, and systems with monocle can use eithe
Hi Johan,
This seems like good cleanup. I can't think of any problems that would
arise.
-- Kevin
On 1/14/2021 5:53 AM, Johan Vos wrote:
Hi,
We currently have a number of GLFactory implementations in the ES2 Prism
pipeline that are probably never used: EGLX11 and EGLFX. On Linux, we use
X11,