Would removal of this break anything on other platforms (OS or hardware
[embedded/non-embedded], Wayland)? Assume since focused x11 (mainly Unix
platforms) it shouldn’t but figured I’d ask.
A little off topic but is an architecture diagram with applicable elements
available someplace? If not
Related to this question, there is the comment from Kevin about removing
references to es2-eglfb/es2-eglx11 in other files, e.g. ES2Pipeline.java [1]
While I believe this is a good idea, it opens room for more cleanup (or at
least more consistency):
In some cases, library names indicate a
I would guess those were used before Monocle was introduced.
On Sat, Jan 16, 2021 at 12:47 PM Nir Lisker wrote:
> Out of curiosity, what were they used for?
>
> On Thu, Jan 14, 2021 at 3:54 PM Johan Vos wrote:
>
>> Hi,
>>
>> We currently have a number of GLFactory implementations in the ES2
Out of curiosity, what were they used for?
On Thu, Jan 14, 2021 at 3:54 PM Johan Vos wrote:
> Hi,
>
> We currently have a number of GLFactory implementations in the ES2 Prism
> pipeline that are probably never used: EGLX11 and EGLFX. On Linux, we use
> X11, and systems with monocle can use
Hi Johan,
This seems like good cleanup. I can't think of any problems that would
arise.
-- Kevin
On 1/14/2021 5:53 AM, Johan Vos wrote:
Hi,
We currently have a number of GLFactory implementations in the ES2 Prism
pipeline that are probably never used: EGLX11 and EGLFX. On Linux, we use