Testing with gradle 2.9 looks good, so: 's/2.8/2.9/'
As a heads-up, we will be switching FX 9 production builds to use gradle
2.9 for building in the very near future. See:
https://bugs.openjdk.java.net/browse/JDK-8090171
We will "flip the switch" to make 2.9 the default for building the FX
David,
Please review the simple change to the version check logic to use 2.9 as
the preferred version of gradle (with 1.8 still being the default).
https://bugs.openjdk.java.net/browse/JDK-8090171
http://cr.openjdk.java.net/~kcr/8090171/webrev.00/
NOTE: as stated in my "HEADS-UP" e-mail,
Answers inline
- There is a separate download for Java 9 + Jigsaw, but it has a much earlier
build number (b86). Is Jigsaw not included with the of the latest (b92)
download?
Jigsaw builds are built from a separate sandbox forest:
JDK: http://hg.openjdk.java.net/jigsaw/jake
JavaFX:
After some experiments, here is my current thinking:
Toolkit can have 2 new methods:
pauseRenderer()
resumeRenderer()
When pauseRenderer is called, it should be guaranteed that after this call,
no new pulses are fired until resumeRenderer is called.
That is not hard, but it is not enough. Before
On 11/19/2015 11:49 AM, Scott Palmer wrote:
I was just looking at the Java 9 EA pages and have a few questions (mostly
JavaFX related).
- There is a separate download for Java 9 + Jigsaw, but it has a much earlier
build number (b86). Is Jigsaw not included with the of the latest (b92)
This might be a tricky semantic to achieve, and great care will be
needed to ensure no deadlocks or race conditions. Not running any more
pulses after this method returns seems fine, but it might be better to
let any existing renderJobs run (possibly discarding the results). This
way you could
Okay, I've submitted a bug report to bugs.java.com where it has been
assigned Review ID JI-9026706.
-- Chris
Kevin Rushforth wrote:
Hi Chris,
Application developers can file bugs here:
http://bugs.java.com/
Thanks.
-- Kevin
I didn't plan to intercept or cancel pending/submitted jobs, but I have to
wait until they are done before the android callback method returns.
When Android is about to destroy the context, it will call the
surfaceTextureDestroyed method on the Activity (the FXActivity in our
case). As long as
Chris, Danno,
Please review the following fix:
https://bugs.openjdk.java.net/browse/JDK-8143314
http://cr.openjdk.java.net/~dcherepanov/8143314/webrev.0/
Dmitry
+1, but then again, I’m not Danno
> On Nov 19, 2015, at 6:14 AM, Dmitry Cherepanov
> wrote:
>
> Chris, Danno,
>
> Please review the following fix:
>
> https://bugs.openjdk.java.net/browse/JDK-8143314
> http://cr.openjdk.java.net/~dcherepanov/8143314/webrev.0/
>
On 11/18/15, 8:02 PM, Alexander Kouznetsov wrote:
Shouldn't this be an equivalent of minimizing the window?
That just might work too, but may not be fast enough, would need to dig around
in there to see how quickly it sets state so that the window would not be
treated as dirty. If it needs to
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