As we approach ZBB (Zero Bug Bounce) for 8u60 I wanted to outline the
rampdown procedure we will be following.
The expectation for any Java release is that all bugs should be fixed by
ZBB; only regressions or other critical issues should be fixed after
ZBB. Starting with Rampdown Phase 2 (RDP2
Jonathan,
Please review the fix:
https://javafx-jira.kenai.com/browse/RT-46086
http://cr.openjdk.java.net/~vadim/RT-46086/webrev.00/
Thanks,
Vadim
Kevin, and anyone else that wants to dive into glass native code.
Jira: https://javafx-jira.kenai.com/browse/RT-34275
webrev: http://cr.openjdk.java.net/~ddhill/RT-34275/
proposed for 8u60
this little beastie took me way to long to come up with a "simple" isolated
fix. And my last bug w
Jim, Kevin,
Please review the fix:
https://javafx-jira.kenai.com/browse/RT-46083
http://cr.openjdk.java.net/~vadim/RT-46083/webrev.00/
Thanks,
Vadim
The relevant Apple dev doc is here:
https://developer.apple.com/library/mac/technotes/tn2229/_index.html
Essentially it involves setting flags on the GL pixel format. Then you can
receive a callback from the OS either via NSOpenGLView or an old C style
callback which tells you that the active GPU
Thanks Kevin, I did it like that :)
Matthias
> Am 19.05.2015 um 16:59 schrieb Kevin Rushforth :
>
> Actually, I was saying that you should call Platform.setImplicitExit(false).
> This is good practice for Swing interop applications, and is absolutely
> needed in your case. l Note that this i