No, we don't always render at integer coordinates. If you place a
control at 10,10 and disable pixel snapping, it'll end up at 12.5,12.5
(with 125% scaling) in render coordinates.
The process of coloring pixels on the output texture based on triangle
polygons is called rasterization. For each
By the time it is rendered, it will be transformed into the scaled
space. So the actual coordinate in screen space will be 13.
-- Kevin
On 10/1/2021 7:26 AM, Marius Hanl wrote:
Thanks for your answer.
Then one more question: How is a non-integer value rendered then?
Say we have snapped x