Hi Tobias,
I took an extensive look into exactly what angle provides in terms of a
feature set, and at the time, found that it wouldn't really get us
anything. Technical challenges aside, being able to run the GL pipe on
windows is not limited by prism, in fact in the past me and other
/21/2014 10:04 AM, Joseph Andresen wrote:
Hi Tobias,
I took an extensive look into exactly what angle provides in terms of
a feature set, and at the time, found that it wouldn't really get us
anything. Technical challenges aside, being able to run the GL pipe on
windows is not limited by prism
to
address those cases (if even possible) before any work started.
-Joe
On 7/21/2014 10:40 AM, Robert Krüger wrote:
On Mon, Jul 21, 2014 at 7:09 PM, Joseph Andresen
joseph.andre...@oracle.com wrote:
I also forgot,
The argument could be made that if we did indeed use angle, we could ditch
our
Changeset: c0a468c56309
Author:Joseph Andresenjoseph.andre...@oracle.com
Date: 2014-07-16 14:37 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/c0a468c56309
RT-23916 [Accessibility] Add accessibility support for Charts
!
Hello Cinta,
Sorry for the delay. JavaOne madness.
I just ran your code on Windows 7 with an nVidia card with no issues.
Can you file a Jira and describe your build and what version of javafx
you are using?
Also, paste the code from your email.
The max number of lights on a node can only be 3, that is a limitation. Not
having normals is also a limitation, not a bug.
Chien can comment on the rest.
On Sep 26, 2013, at 12:54 PM, Richard Bair richard.b...@oracle.com wrote:
Hi guys,
I was just going through old email after JavaOne,
err... two identical groups of nodes**
On 7/25/2013 11:04 AM, Joseph Andresen wrote:
On 7/25/2013 10:37 AM, Richard Bair wrote:
Hi August,
I think we already do multiple active cameras?
More precisely: simultaneous viewing from different points of view
into a single 3D scene graph
I believe JavaFx could do cad, first step would be to provide a simple data set
and boil it down to the best render paths in JavaFX.
As far as I know it shouldn't be any worse than swing with the slowest render
paths.
-Joe
On Jul 23, 2013, at 8:47 AM, Chris Gay chris.gay5...@gmail.com wrote:
I hate to point out a small part of such an important reply but I must.
before we could support DX 10, 11+, is to make it as easy as we can to write
maintain multiple pipelines.
I cannot stress enough how important this is. I have been playing around
with extending prism to dx11 and before I
totally agree on this, if I could clone myself we would have FXAA shaders :P
-J
On 7/12/2013 10:55 AM, Richard Bair wrote:
public enum SceneAntiAliasing {
DISABLED,
DEFAULT,
MSAA_2X,
MSAA_4X
}
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