Re: ANGLE - Translating OpenGL ES 2 code to DirectX?

2014-07-21 Thread Joseph Andresen
Hi Tobias, I took an extensive look into exactly what angle provides in terms of a feature set, and at the time, found that it wouldn't really get us anything. Technical challenges aside, being able to run the GL pipe on windows is not limited by prism, in fact in the past me and other

Re: ANGLE - Translating OpenGL ES 2 code to DirectX?

2014-07-21 Thread Joseph Andresen
/21/2014 10:04 AM, Joseph Andresen wrote: Hi Tobias, I took an extensive look into exactly what angle provides in terms of a feature set, and at the time, found that it wouldn't really get us anything. Technical challenges aside, being able to run the GL pipe on windows is not limited by prism

Re: ANGLE - Translating OpenGL ES 2 code to DirectX?

2014-07-21 Thread Joseph Andresen
to address those cases (if even possible) before any work started. -Joe On 7/21/2014 10:40 AM, Robert Krüger wrote: On Mon, Jul 21, 2014 at 7:09 PM, Joseph Andresen joseph.andre...@oracle.com wrote: I also forgot, The argument could be made that if we did indeed use angle, we could ditch our

hg: openjfx/8u-dev/rt: RT-23916 [Accessibility] Add accessibility support for Charts

2014-07-16 Thread joseph . andresen
Changeset: c0a468c56309 Author:Joseph Andresenjoseph.andre...@oracle.com Date: 2014-07-16 14:37 -0700 URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/c0a468c56309 RT-23916 [Accessibility] Add accessibility support for Charts !

Re: problem with javaFX canvas

2013-09-30 Thread Joseph Andresen
Hello Cinta, Sorry for the delay. JavaOne madness. I just ran your code on Windows 7 with an nVidia card with no issues. Can you file a Jira and describe your build and what version of javafx you are using? Also, paste the code from your email.

Re: JavaFX 3D Issues reported in April

2013-09-26 Thread Joseph Andresen
The max number of lights on a node can only be 3, that is a limitation. Not having normals is also a limitation, not a bug. Chien can comment on the rest. On Sep 26, 2013, at 12:54 PM, Richard Bair richard.b...@oracle.com wrote: Hi guys, I was just going through old email after JavaOne,

Re: Mixing 2D and 3D

2013-07-25 Thread Joseph Andresen
err... two identical groups of nodes** On 7/25/2013 11:04 AM, Joseph Andresen wrote: On 7/25/2013 10:37 AM, Richard Bair wrote: Hi August, I think we already do multiple active cameras? More precisely: simultaneous viewing from different points of view into a single 3D scene graph

Re: Can JavaFX do CAD?

2013-07-24 Thread Joseph Andresen
I believe JavaFx could do cad, first step would be to provide a simple data set and boil it down to the best render paths in JavaFX. As far as I know it shouldn't be any worse than swing with the slowest render paths. -Joe On Jul 23, 2013, at 8:47 AM, Chris Gay chris.gay5...@gmail.com wrote:

Re: Prism Arch. WAS. Re: Mixing 2D and 3D

2013-07-23 Thread Joseph Andresen
I hate to point out a small part of such an important reply but I must. before we could support DX 10, 11+, is to make it as easy as we can to write maintain multiple pipelines. I cannot stress enough how important this is. I have been playing around with extending prism to dx11 and before I

Re: MSAA and Scene anti aliasing

2013-07-12 Thread Joseph Andresen
totally agree on this, if I could clone myself we would have FXAA shaders :P -J On 7/12/2013 10:55 AM, Richard Bair wrote: public enum SceneAntiAliasing { DISABLED, DEFAULT, MSAA_2X, MSAA_4X }