Re: Bad performance with Canvas and extensive clipping

2014-05-27 Thread Jim Graham
You may have been testing J2D in a pre-retina-aware VM vs. JavaFX which 
was retina aware a little earlier than J2D (due to JavaFX being on a 
slightly more liberal feature policy for new releases).  I think J2D 
went retina-aware in 8.0, are you using 8.0 for those tests?


The screenshot may be because the snapshot and robot mechanisms may not 
be retina-aware yet.


I don't think there are significant differences in the font technologies 
between J2D and FX...


...jim

On 5/24/14 6:54 AM, Tom Schindl wrote:

Hi,

another big difference when using the a BufferedImage is to that the
font rendering is catastrophic, hope to offend nobody. I'm not very good
a AWT maybe I made a dumb mistake?

See http://downloads.efxclipse.org/font_j2d_fx.png - the j2d font looks
completely blurred in contrast to the sharp JavaFX Canvas version in the
foreground.

Similar blurring happens when makeing screenshots of a canvas - I've
written a small sample application showing problems I am seeing which
gets me to an image as in this link
http://downloads.efxclipse.org/screen_compare.png.

Could I somehow use the javafx font-rendering push it to a bitmap and
draw it on the buffered image?

Anyways those are all only workarounds for javafx canvas inefficiencies
that e.g. awt does not have.


package application;

import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;

import javafx.application.Application;
import javafx.embed.swing.SwingFXUtils;
import javafx.geometry.VPos;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.canvas.Canvas;
import javafx.scene.control.Label;
import javafx.scene.image.ImageView;
import javafx.scene.image.WritableImage;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.stage.Stage;


public class Main extends Application {
private WritableImage img;

@Override
public void start(Stage primaryStage) {
try {
HBox root = new HBox();
Scene scene = new Scene(root,400,400);

scene.getStylesheets().add(getClass().getResource(application.css).toExternalForm());

root.getChildren().add(createCanvas());
root.getChildren().add(createBufferedCanvas());
root.getChildren().add(new VBox(new ImageView(img), new 
Label(Snapshot)));

primaryStage.setScene(scene);
primaryStage.show();
} catch(Exception e) {
e.printStackTrace();
}
}

private Node createBufferedCanvas() {
VBox b = new VBox();
b.setStyle(-fx-border-style: solid; -fx-border-width: 2px;);
Canvas c = new Canvas(150, 150);
BufferedImage img = new BufferedImage(150, 150, 
BufferedImage.TYPE_INT_ARGB);
Graphics2D graphics = img.createGraphics();

graphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);
graphics.setColor(java.awt.Color.BLACK);
graphics.setFont(new java.awt.Font(Font.getDefault().getName(), 
java.awt.Font.PLAIN, 20));
graphics.drawString(Hello World!, 0, 20);
img.flush();
c.getGraphicsContext2D().drawImage(SwingFXUtils.toFXImage(img, 
null),10,10);

b.getChildren().add(c);
b.getChildren().add(new Label(Buffered-Canvas));

return b;
}

private Node createCanvas() {
VBox b = new VBox();
b.setStyle(-fx-border-style: solid; -fx-border-width: 2px;);
Canvas c = new Canvas(150, 150);

c.getGraphicsContext2D().setFont(Font.font(Font.getDefault().getName(),20));
c.getGraphicsContext2D().setTextBaseline(VPos.TOP);
c.getGraphicsContext2D().fillText(Hello World, 10, 10);

SnapshotParameters parameters = new SnapshotParameters();
parameters.setFill(Color.TRANSPARENT);
img = c.snapshot(parameters,null);

b.getChildren().add(c);
b.getChildren().add(new Label(FX-Canvas));
return b;
}

public static void main(String[] args) {
launch(args);
}
}


Tom

On 24.05.14 02:46, Tom Schindl wrote:

Hi,

As an experiment I've now written a SWT-GC implementation using a
BufferedImage  Graphics2D and transfering the pixels over to JavaFX and
the performance is as it is with native SWT.

I 

Re: Bad performance with Canvas and extensive clipping

2014-05-27 Thread Jim Graham
Canvas is, essentially, a draw pixels mechanism.  We have to bundle 
the requests into a command stream due to threading issues, but when the 
requests get to the render thread then they get turned into pixels so 
the command stream is a temporary intermediary.  Some of the hw J2D 
pipelines also have a temporary command stream due to platform threading 
issues as well.  It all depends on which pipeline you use and on which 
platform in the case of J2D.  FX simply normalized the threading on all 
pipelines/platforms so that we have a separate UI and render thread in 
all cases, but that concept is not foreign to J2D either.


I'm fairly certain that the lack of simple rectangular clipping is 
probably the biggest cause of your performance problems.  We do AA on 
everything in FX, though, whereas rendering to a BufferedImage by 
default will be non-AA unless you requested AA using the graphics hints. 
 But on the up-side, we hw accelerate just about every operation in FX 
so it should be on par with performance there, modulo the lack of 
rectangular clipping...


...jim

On 5/23/14 5:46 PM, Tom Schindl wrote:

Hi,

As an experiment I've now written a SWT-GC implementation using a
BufferedImage  Graphics2D and transfering the pixels over to JavaFX and
the performance is as it is with native SWT.

I always thought Canvas works similar to Image and one only draws pixels
- looks like that is not the case, having a dep in my application
java.awt is not what I'm aiming at but without acceptable performance in
conjunction with clipping it looks like i have to go this route :-(

Tom

On 23.05.14 23:57, Tom Schindl wrote:

In the current usecase it is a rect all time but that's just in this special 
use case.

I guess that rect clipping is the most common one so having an optimization for 
rects and a slow path for none rects might help.

Tom

Von meinem iPhone gesendet


Am 23.05.2014 um 23:35 schrieb Jim Graham james.gra...@oracle.com:

Are you clipping to an arbitrary path in all cases or just a rectangle?  
Unfortunately we only offer the arbitrary clip-to-current-path method that 
isn't optimized for basic rectangular clipping and it implements soft clipping.

There is an outstanding tweak that we added faster clipping support for WebNode and we 
need to start using it for Node.setClipNode(non-rectangle) and Canvas, but we haven't 
implemented that yet.  (https://javafx-jira.kenai.com/browse/RT-30107)  It basically is a 
direct render this texture through that other texture as a clip operation 
instead of the current code that runs it through some Blend effect filters.  It would 
definitely improve your run times, but I'm not sure how much.

Even more savings could be had for rectangular clips if we provided some way to 
communicate them to the GC...

...jim


On 5/23/14 11:47 AM, Tom Schindl wrote:
Hi,

Maybe as some of you might know I've been working since sometime on SWT
on JavaFX and to implement direct drawing operations we use JavaFX-Canvas.

I've today tried to run a heavy direct drawing grid implementation and
it performed very bad because it makes heavy use of clipping.

For a grid I've counted ~1500 clipping operations the library works
something like this:

boolean activeClip;
Canvas canvas = new Canvas();

public void setClipping(PathIterator pathIterator) {
   GraphicsContext gc = canvas.getGraphicsContext2D();
   if(activeClip) {
 gc.restore();
 activeClip= false;
   }

   if( pathIterator == null ) {
 return;
   }

   activeClip = true;
   float coords[] = new float[6];
   gc.save();
gc.beginPath();

float x = 0;
float y = 0;


gc.moveTo(0, 0);

while( ! pathIterator.isDone() ) {
switch (pathIterator.currentSegment(coords)) {
case PathIterator.SEG_CLOSE:
gc.lineTo(x, y);
break;
case PathIterator.SEG_CUBICTO:
gc.bezierCurveTo(coords[0], coords[1], coords[2], coords[3],
coords[4], coords[5]);
break;
case PathIterator.SEG_LINETO:
gc.lineTo(coords[0], coords[1]);
break;
case PathIterator.SEG_MOVETO:
gc.moveTo(coords[0], coords[1]);
x = coords[0];
y = coords[1];
break;
case PathIterator.SEG_QUADTO:
gc.quadraticCurveTo(coords[0], coords[1], coords[2], coords[3]);
break;
default:
break;
}
pathIterator.next();
}

gc.clip();
gc.closePath();
}

Am I doing something ultimately wrong, totally wrong? Has anyone an idea
how I would work around the problem?

Tom





Re: Bad performance with Canvas and extensive clipping

2014-05-27 Thread Tom Schindl
I'm on java8u5!

Tom

On 27.05.14 23:38, Jim Graham wrote:
 You may have been testing J2D in a pre-retina-aware VM vs. JavaFX which
 was retina aware a little earlier than J2D (due to JavaFX being on a
 slightly more liberal feature policy for new releases).  I think J2D
 went retina-aware in 8.0, are you using 8.0 for those tests?
 
 The screenshot may be because the snapshot and robot mechanisms may not
 be retina-aware yet.
 
 I don't think there are significant differences in the font technologies
 between J2D and FX...
 
 ...jim
 
 On 5/24/14 6:54 AM, Tom Schindl wrote:
 Hi,

 another big difference when using the a BufferedImage is to that the
 font rendering is catastrophic, hope to offend nobody. I'm not very good
 a AWT maybe I made a dumb mistake?

 See http://downloads.efxclipse.org/font_j2d_fx.png - the j2d font looks
 completely blurred in contrast to the sharp JavaFX Canvas version in the
 foreground.

 Similar blurring happens when makeing screenshots of a canvas - I've
 written a small sample application showing problems I am seeing which
 gets me to an image as in this link
 http://downloads.efxclipse.org/screen_compare.png.

 Could I somehow use the javafx font-rendering push it to a bitmap and
 draw it on the buffered image?

 Anyways those are all only workarounds for javafx canvas inefficiencies
 that e.g. awt does not have.

 package application;
 
 import java.awt.Graphics2D;
 import java.awt.RenderingHints;
 import java.awt.image.BufferedImage;

 import javafx.application.Application;
 import javafx.embed.swing.SwingFXUtils;
 import javafx.geometry.VPos;
 import javafx.scene.Node;
 import javafx.scene.Scene;
 import javafx.scene.SnapshotParameters;
 import javafx.scene.canvas.Canvas;
 import javafx.scene.control.Label;
 import javafx.scene.image.ImageView;
 import javafx.scene.image.WritableImage;
 import javafx.scene.layout.HBox;
 import javafx.scene.layout.VBox;
 import javafx.scene.paint.Color;
 import javafx.scene.text.Font;
 import javafx.stage.Stage;


 public class Main extends Application {
 private WritableImage img;
 
 @Override
 public void start(Stage primaryStage) {
 try {
 HBox root = new HBox();
 Scene scene = new Scene(root,400,400);

 scene.getStylesheets().add(getClass().getResource(application.css).toExternalForm());


 root.getChildren().add(createCanvas());
 root.getChildren().add(createBufferedCanvas());
 root.getChildren().add(new VBox(new ImageView(img), new
 Label(Snapshot)));

 primaryStage.setScene(scene);
 primaryStage.show();
 } catch(Exception e) {
 e.printStackTrace();
 }
 }
 
 private Node createBufferedCanvas() {
 VBox b = new VBox();
 b.setStyle(-fx-border-style: solid; -fx-border-width: 2px;);
 Canvas c = new Canvas(150, 150);
 BufferedImage img = new BufferedImage(150, 150,
 BufferedImage.TYPE_INT_ARGB);
 Graphics2D graphics = img.createGraphics();

 graphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);

 graphics.setColor(java.awt.Color.BLACK);
 graphics.setFont(new
 java.awt.Font(Font.getDefault().getName(), java.awt.Font.PLAIN, 20));
 graphics.drawString(Hello World!, 0, 20);
 img.flush();

 c.getGraphicsContext2D().drawImage(SwingFXUtils.toFXImage(img,
 null),10,10);

 b.getChildren().add(c);
 b.getChildren().add(new Label(Buffered-Canvas));

 return b;
 }
 
 private Node createCanvas() {
 VBox b = new VBox();
 b.setStyle(-fx-border-style: solid; -fx-border-width: 2px;);
 Canvas c = new Canvas(150, 150);

 c.getGraphicsContext2D().setFont(Font.font(Font.getDefault().getName(),20));

 c.getGraphicsContext2D().setTextBaseline(VPos.TOP);
 c.getGraphicsContext2D().fillText(Hello World, 10, 10);

 SnapshotParameters parameters = new SnapshotParameters();
 parameters.setFill(Color.TRANSPARENT);
 img = c.snapshot(parameters,null);

 b.getChildren().add(c);
 b.getChildren().add(new Label(FX-Canvas));
 return b;
 }
 
 public static void main(String[] args) {
 launch(args);
 }
 }

 Tom

 On 24.05.14 02:46, Tom Schindl wrote:
 Hi,

 As an experiment I've now written a SWT-GC implementation using a
 BufferedImage  Graphics2D and transfering the pixels over to JavaFX and
 the performance is as it is with native SWT.

 I always thought Canvas works similar to Image and one only draws pixels
 - looks like that is not the case, having a dep in my application
 java.awt is not what I'm aiming at but without acceptable performance in
 conjunction with clipping it looks like i have to go this route :-(

 Tom

 On 23.05.14 23:57, Tom Schindl 

Re: Bad performance with Canvas and extensive clipping

2014-05-27 Thread Tom Schindl
Is there anything I could do to help getting rectangular clipping into
JavaFX - I tried to find my way through the sources but I'm not sure I
have enough knowledge to provide a patch in this area.

BTW it looks like I'm not alone with the clipping performance problem
see
http://tomsondev.bestsolution.at/2014/05/24/swtonfx-javafx-canvas-with-many-clipping-calls-unacceptable-slow/#comments

Tom

On 27.05.14 23:47, Jim Graham wrote:
 Canvas is, essentially, a draw pixels mechanism.  We have to bundle
 the requests into a command stream due to threading issues, but when the
 requests get to the render thread then they get turned into pixels so
 the command stream is a temporary intermediary.  Some of the hw J2D
 pipelines also have a temporary command stream due to platform threading
 issues as well.  It all depends on which pipeline you use and on which
 platform in the case of J2D.  FX simply normalized the threading on all
 pipelines/platforms so that we have a separate UI and render thread in
 all cases, but that concept is not foreign to J2D either.
 
 I'm fairly certain that the lack of simple rectangular clipping is
 probably the biggest cause of your performance problems.  We do AA on
 everything in FX, though, whereas rendering to a BufferedImage by
 default will be non-AA unless you requested AA using the graphics hints.
  But on the up-side, we hw accelerate just about every operation in FX
 so it should be on par with performance there, modulo the lack of
 rectangular clipping...
 
 ...jim
 
 On 5/23/14 5:46 PM, Tom Schindl wrote:
 Hi,

 As an experiment I've now written a SWT-GC implementation using a
 BufferedImage  Graphics2D and transfering the pixels over to JavaFX and
 the performance is as it is with native SWT.

 I always thought Canvas works similar to Image and one only draws pixels
 - looks like that is not the case, having a dep in my application
 java.awt is not what I'm aiming at but without acceptable performance in
 conjunction with clipping it looks like i have to go this route :-(

 Tom

 On 23.05.14 23:57, Tom Schindl wrote:
 In the current usecase it is a rect all time but that's just in this
 special use case.

 I guess that rect clipping is the most common one so having an
 optimization for rects and a slow path for none rects might help.

 Tom

 Von meinem iPhone gesendet

 Am 23.05.2014 um 23:35 schrieb Jim Graham james.gra...@oracle.com:

 Are you clipping to an arbitrary path in all cases or just a
 rectangle?  Unfortunately we only offer the arbitrary
 clip-to-current-path method that isn't optimized for basic
 rectangular clipping and it implements soft clipping.

 There is an outstanding tweak that we added faster clipping support
 for WebNode and we need to start using it for
 Node.setClipNode(non-rectangle) and Canvas, but we haven't
 implemented that yet. 
 (https://javafx-jira.kenai.com/browse/RT-30107)  It basically is a
 direct render this texture through that other texture as a clip
 operation instead of the current code that runs it through some
 Blend effect filters.  It would definitely improve your run times,
 but I'm not sure how much.

 Even more savings could be had for rectangular clips if we provided
 some way to communicate them to the GC...

 ...jim

 On 5/23/14 11:47 AM, Tom Schindl wrote:
 Hi,

 Maybe as some of you might know I've been working since sometime on
 SWT
 on JavaFX and to implement direct drawing operations we use
 JavaFX-Canvas.

 I've today tried to run a heavy direct drawing grid implementation and
 it performed very bad because it makes heavy use of clipping.

 For a grid I've counted ~1500 clipping operations the library works
 something like this:

 boolean activeClip;
 Canvas canvas = new Canvas();

 public void setClipping(PathIterator pathIterator) {
GraphicsContext gc = canvas.getGraphicsContext2D();
if(activeClip) {
  gc.restore();
  activeClip= false;
}

if( pathIterator == null ) {
  return;
}

activeClip = true;
float coords[] = new float[6];
gc.save();
 gc.beginPath();

 float x = 0;
 float y = 0;


 gc.moveTo(0, 0);

 while( ! pathIterator.isDone() ) {
 switch (pathIterator.currentSegment(coords)) {
 case PathIterator.SEG_CLOSE:
 gc.lineTo(x, y);
 break;
 case PathIterator.SEG_CUBICTO:
 gc.bezierCurveTo(coords[0], coords[1], coords[2],
 coords[3],
 coords[4], coords[5]);
 break;
 case PathIterator.SEG_LINETO:
 gc.lineTo(coords[0], coords[1]);
 break;
 case PathIterator.SEG_MOVETO:
 gc.moveTo(coords[0], coords[1]);
 x = coords[0];
 y = coords[1];
 break;
 case PathIterator.SEG_QUADTO:
 gc.quadraticCurveTo(coords[0], coords[1],
 coords[2], coords[3]);
 

Re: Bad performance with Canvas and extensive clipping

2014-05-27 Thread Jim Graham

Hi Tom,

There are 2 upgrades to consider.  One involves new API, but is probably 
best in the long run.


Without API, we'd have to detect if the path were rectangular in the 
processing of the CLIP command in NGCanvas.java.  If the 4 coordinates 
are an axis aligned rectangle on integer coordinates then we could 
special case that with g.setClipRect().  There are other considerations, 
such as:


- If there is already a soft non-rect clip, then it should probably not 
bother with the special case since it won't simplify anything.
- If we have special cased the rectangle, then we must track that across 
save/restore properly.
- If we have a special case cliprect and then we get a non-special case 
rect as the argument of a CLIP command, then we need to resolve it into 
a singular case (most likely default back to soft clipping).
- The processing that tries to detect are they clearing the entire 
buffer needs to be aware of any clip in effect - those tests are done 
at the javafx.scene.canvas.GraphicsContext level.


We could put that fix in with no new API so it could go in as soon as we 
are satisfied with its stability.


If we want to add new API, so that you don't have to construct a path 
every time you want to do clipRect() and we don't have to decipher your 
path to figure out that it is a rectangle, then we would have to wait 
for the next opportunity to add API (FX can add API in between major JDK 
releases, but there is a process to go through and I don't think we can 
do it for 8u20 any more).  The process for that would be:


javafx.scene.canvas.GraphicsContext would need a new method that would 
take the rectangular clipping parameters and put them into the buffer. 
The existing fillRect() method would provide a good template.  A new 
command code constant would have to be added to represent This is a 
clip rectangle request.


NGCanvas would then need to digest the new buffer commands and I believe 
that the existing Prism call g.setClipRect() would work to enable the 
scissor clip (fast rectangular clipping).


The question is what is the proper API?  If we have it take doubles, 
would that imply to developers that there would be soft clipping of the 
edges similar to if you used a rectangular path and clip()?  Right now 
Node.setClipNode(Rectangle) will do the fast scissor clip 
(g.setClipRect()) if the coordinates fall on integer axis-aligned 
coordinates, but it will do soft-edged clipping if there is 
rotation/skewing, or the coordinates are not integers.  That would 
probably be the best API to mimic since HTML5 doesn't have a similar 
cliprect method...


...jim

On 5/27/14 2:57 PM, Tom Schindl wrote:

Is there anything I could do to help getting rectangular clipping into
JavaFX - I tried to find my way through the sources but I'm not sure I
have enough knowledge to provide a patch in this area.

BTW it looks like I'm not alone with the clipping performance problem
see
http://tomsondev.bestsolution.at/2014/05/24/swtonfx-javafx-canvas-with-many-clipping-calls-unacceptable-slow/#comments

Tom

On 27.05.14 23:47, Jim Graham wrote:

Canvas is, essentially, a draw pixels mechanism.  We have to bundle
the requests into a command stream due to threading issues, but when the
requests get to the render thread then they get turned into pixels so
the command stream is a temporary intermediary.  Some of the hw J2D
pipelines also have a temporary command stream due to platform threading
issues as well.  It all depends on which pipeline you use and on which
platform in the case of J2D.  FX simply normalized the threading on all
pipelines/platforms so that we have a separate UI and render thread in
all cases, but that concept is not foreign to J2D either.

I'm fairly certain that the lack of simple rectangular clipping is
probably the biggest cause of your performance problems.  We do AA on
everything in FX, though, whereas rendering to a BufferedImage by
default will be non-AA unless you requested AA using the graphics hints.
  But on the up-side, we hw accelerate just about every operation in FX
so it should be on par with performance there, modulo the lack of
rectangular clipping...

 ...jim

On 5/23/14 5:46 PM, Tom Schindl wrote:

Hi,

As an experiment I've now written a SWT-GC implementation using a
BufferedImage  Graphics2D and transfering the pixels over to JavaFX and
the performance is as it is with native SWT.

I always thought Canvas works similar to Image and one only draws pixels
- looks like that is not the case, having a dep in my application
java.awt is not what I'm aiming at but without acceptable performance in
conjunction with clipping it looks like i have to go this route :-(

Tom

On 23.05.14 23:57, Tom Schindl wrote:

In the current usecase it is a rect all time but that's just in this
special use case.

I guess that rect clipping is the most common one so having an
optimization for rects and a slow path for none rects might help.

Tom

Von 

Re: Bad performance with Canvas and extensive clipping

2014-05-27 Thread Jim Graham
My apologies.  If Swing was managing the back buffer for you then they 
would make it retina-aware for you on 8.0.  If you are creating your own 
BufferedImage then it will not be retina-scaled unless you do that 
yourself.  Right now we are working to get the Swing embedded in FX 
mechanisms to be retina-aware and it isn't a trivial task.


I'll have to look and see how Swing manages it to know if you can tap 
into the same mechanisms, but it involves creating an image twice as big 
as you need and then rendering into it with a default graphics scale of 
2.0 and then making sure you render it at the right size to the 
destination.  (Which is shoveling pixels into a WritableImage I presume? 
 You'd have to make sure to set the right fitWidth/Height to keep them 
at the right destination scale.)  Swing is already doing that for you 
with the hidden back buffer, but it is hard to redirect that to FX.  The 
Swing-to-FX mechanism will soon be able to do that for you, but your 
project may not be happy pretending it is a Swing component to achieve 
that goal.


Or, we could get Canvas to do faster rectangular clipping...

...jim

On 5/27/14 2:54 PM, Tom Schindl wrote:

I'm on java8u5!

Tom

On 27.05.14 23:38, Jim Graham wrote:

You may have been testing J2D in a pre-retina-aware VM vs. JavaFX which
was retina aware a little earlier than J2D (due to JavaFX being on a
slightly more liberal feature policy for new releases).  I think J2D
went retina-aware in 8.0, are you using 8.0 for those tests?

The screenshot may be because the snapshot and robot mechanisms may not
be retina-aware yet.

I don't think there are significant differences in the font technologies
between J2D and FX...

 ...jim

On 5/24/14 6:54 AM, Tom Schindl wrote:

Hi,

another big difference when using the a BufferedImage is to that the
font rendering is catastrophic, hope to offend nobody. I'm not very good
a AWT maybe I made a dumb mistake?

See http://downloads.efxclipse.org/font_j2d_fx.png - the j2d font looks
completely blurred in contrast to the sharp JavaFX Canvas version in the
foreground.

Similar blurring happens when makeing screenshots of a canvas - I've
written a small sample application showing problems I am seeing which
gets me to an image as in this link
http://downloads.efxclipse.org/screen_compare.png.

Could I somehow use the javafx font-rendering push it to a bitmap and
draw it on the buffered image?

Anyways those are all only workarounds for javafx canvas inefficiencies
that e.g. awt does not have.


package application;

import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;

import javafx.application.Application;
import javafx.embed.swing.SwingFXUtils;
import javafx.geometry.VPos;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.canvas.Canvas;
import javafx.scene.control.Label;
import javafx.scene.image.ImageView;
import javafx.scene.image.WritableImage;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.stage.Stage;


public class Main extends Application {
 private WritableImage img;

 @Override
 public void start(Stage primaryStage) {
 try {
 HBox root = new HBox();
 Scene scene = new Scene(root,400,400);

scene.getStylesheets().add(getClass().getResource(application.css).toExternalForm());


 root.getChildren().add(createCanvas());
 root.getChildren().add(createBufferedCanvas());
 root.getChildren().add(new VBox(new ImageView(img), new
Label(Snapshot)));

 primaryStage.setScene(scene);
 primaryStage.show();
 } catch(Exception e) {
 e.printStackTrace();
 }
 }

 private Node createBufferedCanvas() {
 VBox b = new VBox();
 b.setStyle(-fx-border-style: solid; -fx-border-width: 2px;);
 Canvas c = new Canvas(150, 150);
 BufferedImage img = new BufferedImage(150, 150,
BufferedImage.TYPE_INT_ARGB);
 Graphics2D graphics = img.createGraphics();

graphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);

 graphics.setColor(java.awt.Color.BLACK);
 graphics.setFont(new
java.awt.Font(Font.getDefault().getName(), java.awt.Font.PLAIN, 20));
 graphics.drawString(Hello World!, 0, 20);
 img.flush();

c.getGraphicsContext2D().drawImage(SwingFXUtils.toFXImage(img,
null),10,10);

 b.getChildren().add(c);
 b.getChildren().add(new Label(Buffered-Canvas));

 return b;
 }

 private Node createCanvas() {
 VBox b = new VBox();
 b.setStyle(-fx-border-style: solid; -fx-border-width: 2px;);
 Canvas c = new Canvas(150, 150);


Re: Bad performance with Canvas and extensive clipping

2014-05-24 Thread Tom Schindl
Hi,

another big difference when using the a BufferedImage is to that the
font rendering is catastrophic, hope to offend nobody. I'm not very good
a AWT maybe I made a dumb mistake?

See http://downloads.efxclipse.org/font_j2d_fx.png - the j2d font looks
completely blurred in contrast to the sharp JavaFX Canvas version in the
foreground.

Similar blurring happens when makeing screenshots of a canvas - I've
written a small sample application showing problems I am seeing which
gets me to an image as in this link
http://downloads.efxclipse.org/screen_compare.png.

Could I somehow use the javafx font-rendering push it to a bitmap and
draw it on the buffered image?

Anyways those are all only workarounds for javafx canvas inefficiencies
that e.g. awt does not have.

 package application;
   
 import java.awt.Graphics2D;
 import java.awt.RenderingHints;
 import java.awt.image.BufferedImage;
 
 import javafx.application.Application;
 import javafx.embed.swing.SwingFXUtils;
 import javafx.geometry.VPos;
 import javafx.scene.Node;
 import javafx.scene.Scene;
 import javafx.scene.SnapshotParameters;
 import javafx.scene.canvas.Canvas;
 import javafx.scene.control.Label;
 import javafx.scene.image.ImageView;
 import javafx.scene.image.WritableImage;
 import javafx.scene.layout.HBox;
 import javafx.scene.layout.VBox;
 import javafx.scene.paint.Color;
 import javafx.scene.text.Font;
 import javafx.stage.Stage;
 
 
 public class Main extends Application {
   private WritableImage img;
   
   @Override
   public void start(Stage primaryStage) {
   try {
   HBox root = new HBox();
   Scene scene = new Scene(root,400,400);
   
 scene.getStylesheets().add(getClass().getResource(application.css).toExternalForm());
   
   root.getChildren().add(createCanvas());
   root.getChildren().add(createBufferedCanvas());
   root.getChildren().add(new VBox(new ImageView(img), new 
 Label(Snapshot)));
   
   primaryStage.setScene(scene);
   primaryStage.show();
   } catch(Exception e) {
   e.printStackTrace();
   }
   }
   
   private Node createBufferedCanvas() {
   VBox b = new VBox();
   b.setStyle(-fx-border-style: solid; -fx-border-width: 2px;);
   Canvas c = new Canvas(150, 150);
   BufferedImage img = new BufferedImage(150, 150, 
 BufferedImage.TYPE_INT_ARGB);
   Graphics2D graphics = img.createGraphics();
   
 graphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);
   graphics.setColor(java.awt.Color.BLACK);
   graphics.setFont(new java.awt.Font(Font.getDefault().getName(), 
 java.awt.Font.PLAIN, 20));
   graphics.drawString(Hello World!, 0, 20);
   img.flush();
   c.getGraphicsContext2D().drawImage(SwingFXUtils.toFXImage(img, 
 null),10,10);
   
   b.getChildren().add(c);
   b.getChildren().add(new Label(Buffered-Canvas));
   
   return b;
   }
   
   private Node createCanvas() {
   VBox b = new VBox();
   b.setStyle(-fx-border-style: solid; -fx-border-width: 2px;);
   Canvas c = new Canvas(150, 150);
   
 c.getGraphicsContext2D().setFont(Font.font(Font.getDefault().getName(),20));
   c.getGraphicsContext2D().setTextBaseline(VPos.TOP);
   c.getGraphicsContext2D().fillText(Hello World, 10, 10);
   
   SnapshotParameters parameters = new SnapshotParameters();
   parameters.setFill(Color.TRANSPARENT);
   img = c.snapshot(parameters,null);
   
   b.getChildren().add(c);
   b.getChildren().add(new Label(FX-Canvas));
   return b;
   }
   
   public static void main(String[] args) {
   launch(args);
   }
 }

Tom

On 24.05.14 02:46, Tom Schindl wrote:
 Hi,
 
 As an experiment I've now written a SWT-GC implementation using a
 BufferedImage  Graphics2D and transfering the pixels over to JavaFX and
 the performance is as it is with native SWT.
 
 I always thought Canvas works similar to Image and one only draws pixels
 - looks like that is not the case, having a dep in my application
 java.awt is not what I'm aiming at but without acceptable performance in
 conjunction with clipping it looks like i have to go this route :-(
 
 Tom
 
 On 23.05.14 23:57, Tom Schindl wrote:
 In the current usecase it is a rect all time but that's just in this special 
 use case. 

 I guess that rect clipping is the most common one so having an optimization 
 for rects and a slow path for none rects might help.

 Tom

 Von meinem 

Re: Bad performance with Canvas and extensive clipping

2014-05-23 Thread Jim Graham
Are you clipping to an arbitrary path in all cases or just a rectangle? 
 Unfortunately we only offer the arbitrary clip-to-current-path method 
that isn't optimized for basic rectangular clipping and it implements 
soft clipping.


There is an outstanding tweak that we added faster clipping support for 
WebNode and we need to start using it for 
Node.setClipNode(non-rectangle) and Canvas, but we haven't implemented 
that yet.  (https://javafx-jira.kenai.com/browse/RT-30107)  It basically 
is a direct render this texture through that other texture as a clip 
operation instead of the current code that runs it through some Blend 
effect filters.  It would definitely improve your run times, but I'm not 
sure how much.


Even more savings could be had for rectangular clips if we provided some 
way to communicate them to the GC...


...jim

On 5/23/14 11:47 AM, Tom Schindl wrote:

Hi,

Maybe as some of you might know I've been working since sometime on SWT
on JavaFX and to implement direct drawing operations we use JavaFX-Canvas.

I've today tried to run a heavy direct drawing grid implementation and
it performed very bad because it makes heavy use of clipping.

For a grid I've counted ~1500 clipping operations the library works
something like this:

boolean activeClip;
Canvas canvas = new Canvas();

public void setClipping(PathIterator pathIterator) {
   GraphicsContext gc = canvas.getGraphicsContext2D();
   if(activeClip) {
 gc.restore();
 activeClip= false;
   }

   if( pathIterator == null ) {
 return;
   }

   activeClip = true;
   float coords[] = new float[6];
   gc.save();
gc.beginPath();

float x = 0;
float y = 0;


gc.moveTo(0, 0);

while( ! pathIterator.isDone() ) {
switch (pathIterator.currentSegment(coords)) {
case PathIterator.SEG_CLOSE:
gc.lineTo(x, y);
break;
case PathIterator.SEG_CUBICTO:
gc.bezierCurveTo(coords[0], coords[1], 
coords[2], coords[3],
coords[4], coords[5]);
break;
case PathIterator.SEG_LINETO:
gc.lineTo(coords[0], coords[1]);
break;
case PathIterator.SEG_MOVETO:
gc.moveTo(coords[0], coords[1]);
x = coords[0];
y = coords[1];
break;
case PathIterator.SEG_QUADTO:
gc.quadraticCurveTo(coords[0], coords[1], 
coords[2], coords[3]);
break;
default:
break;
}
pathIterator.next();
}

gc.clip();
gc.closePath();
}

Am I doing something ultimately wrong, totally wrong? Has anyone an idea
how I would work around the problem?

Tom



Re: Bad performance with Canvas and extensive clipping

2014-05-23 Thread Tom Schindl
Hi,

As an experiment I've now written a SWT-GC implementation using a
BufferedImage  Graphics2D and transfering the pixels over to JavaFX and
the performance is as it is with native SWT.

I always thought Canvas works similar to Image and one only draws pixels
- looks like that is not the case, having a dep in my application
java.awt is not what I'm aiming at but without acceptable performance in
conjunction with clipping it looks like i have to go this route :-(

Tom

On 23.05.14 23:57, Tom Schindl wrote:
 In the current usecase it is a rect all time but that's just in this special 
 use case. 
 
 I guess that rect clipping is the most common one so having an optimization 
 for rects and a slow path for none rects might help.
 
 Tom
 
 Von meinem iPhone gesendet
 
 Am 23.05.2014 um 23:35 schrieb Jim Graham james.gra...@oracle.com:

 Are you clipping to an arbitrary path in all cases or just a rectangle?  
 Unfortunately we only offer the arbitrary clip-to-current-path method that 
 isn't optimized for basic rectangular clipping and it implements soft 
 clipping.

 There is an outstanding tweak that we added faster clipping support for 
 WebNode and we need to start using it for Node.setClipNode(non-rectangle) 
 and Canvas, but we haven't implemented that yet.  
 (https://javafx-jira.kenai.com/browse/RT-30107)  It basically is a direct 
 render this texture through that other texture as a clip operation instead 
 of the current code that runs it through some Blend effect filters.  It 
 would definitely improve your run times, but I'm not sure how much.

 Even more savings could be had for rectangular clips if we provided some way 
 to communicate them to the GC...

...jim

 On 5/23/14 11:47 AM, Tom Schindl wrote:
 Hi,

 Maybe as some of you might know I've been working since sometime on SWT
 on JavaFX and to implement direct drawing operations we use JavaFX-Canvas.

 I've today tried to run a heavy direct drawing grid implementation and
 it performed very bad because it makes heavy use of clipping.

 For a grid I've counted ~1500 clipping operations the library works
 something like this:

 boolean activeClip;
 Canvas canvas = new Canvas();

 public void setClipping(PathIterator pathIterator) {
   GraphicsContext gc = canvas.getGraphicsContext2D();
   if(activeClip) {
 gc.restore();
 activeClip= false;
   }

   if( pathIterator == null ) {
 return;
   }

   activeClip = true;
   float coords[] = new float[6];
   gc.save();
gc.beginPath();

float x = 0;
float y = 0;


gc.moveTo(0, 0);

while( ! pathIterator.isDone() ) {
switch (pathIterator.currentSegment(coords)) {
case PathIterator.SEG_CLOSE:
gc.lineTo(x, y);
break;
case PathIterator.SEG_CUBICTO:
gc.bezierCurveTo(coords[0], coords[1], coords[2], coords[3],
 coords[4], coords[5]);
break;
case PathIterator.SEG_LINETO:
gc.lineTo(coords[0], coords[1]);
break;
case PathIterator.SEG_MOVETO:
gc.moveTo(coords[0], coords[1]);
x = coords[0];
y = coords[1];
break;
case PathIterator.SEG_QUADTO:
gc.quadraticCurveTo(coords[0], coords[1], coords[2], 
 coords[3]);
break;
default:
break;
}
pathIterator.next();
}

gc.clip();
gc.closePath();
 }

 Am I doing something ultimately wrong, totally wrong? Has anyone an idea
 how I would work around the problem?

 Tom