While working on a fun project I discovered that the Image Export limits
the size of the export textures, mostly depending on your graphics stack.
Here's one example:
java.lang.RuntimeException: Requested texture dimensions (20581x245)
require dimensions (0x245) that exceed maximum texture size
could be moved into 8u20
I meant 8u40.
-- Kevin
Kevin Rushforth wrote:
This is RT-22073 https://javafx-jira.kenai.com/browse/RT-22073 which
is currently targeted for 9, but could be moved into 8u20 if there was
enough demand to fix it. The (rather ugly) app-level workaround is to
break
This is RT-22073 https://javafx-jira.kenai.com/browse/RT-22073 which
is currently targeted for 9, but could be moved into 8u20 if there was
enough demand to fix it. The (rather ugly) app-level workaround is to
break the operation up into 4Kx4K tiles, and render the tiles in a loop
specifying
So the limitation is in the snapshot code, not the target image code? This
is actually a feasible workaround, so 8u40 would be grand but 9 is also
just fine.
Also, is 4K the lowest the texture size max will be? Or is there some API
to query it?
On Fri, Jun 13, 2014 at 9:38 AM, Kevin Rushforth
Yes, the limitation is in snapshot, although there are other places
where we hit the same limit. When rendering an image via an InageView we
do the tiling correctly.
I haven't seen anything lower than 4K x 4X in practice, so that should
be safe. We do query and keep the max texture size
The funny thing is I was sure I had typed 8u40, but my fingers had other
ideas. :)
-- Kevin
Stephen F Northover wrote:
... a rare instance of Kevin getting a release name wrong!
Steve
On 2014-06-13, 11:39 AM, Kevin Rushforth wrote:
could be moved into 8u20
I meant 8u40.
-- Kevin