On 1.8.2013 22:33, Richard Bair wrote:
How does that fit in with the 2D-ish picking events we deliver now? If a
cylinder is picked, how do we describe which part of the cylinder was picked?
Pavel or Chien will have to pipe in on this part of the question, I don't know.
Similar to 2D, the
Hi Jim,
We worked closely with Pavel to ensure 3D picking did extend nicely. I
believe the specification at this link is still up-to-date:
https://wiki.openjdk.java.net/display/OpenJFX/Picking3dAPI
- Chien
On 8/5/2013 3:44 AM, Pavel Safrata wrote:
On 1.8.2013 22:33, Richard Bair wrote:
How
- What is the minimum space taken for new Node() these days? Is that too
heavyweight for a 3D scene with hundreds or thousands of things, whatever
granularity we have, or come to have, for our Nodes?
I think each Node is going to come in somewhere between 1.5-2K in size (I
haven't
Hi August,
It is good to bring to back old memory occasionally. I've almost
forgotten ViewSpecificGroup in Java 3D. :-) Thanks for sharing your
proof of concept work in using Node.snapshot. We will take a closer
study of your work. It is possible that you might have uncovered new
area
... wasn't successful ... assigning a cursor to a Shape3D or receiving
response from any 'setOnMouseXXX' method.
Richard,
picking doesn't work correctly for a SubScene with PerspectiveCamera.
This issue is known, RT-31255, and should be fixed in an FX 8 build
b99. :-)
August
Simultaneous viewing based on Node.snapshot - proof of concept
Chien,
certainly you remember Java 3D's multiple view concept based on
ViewSpecificGroup (not easy to apply but powerful). It allows to assign
the entire graph or sub-graphs or even single nodes to one or several
cameras/canvases
Hi August,
John Yoon, Richard and I have a private discussion on the
possibility of avoiding cloning for your use case. We wonder do you
ever need to interact with the 3D scene via the various sub views? Or
these sub views are purely for viewing the 3d scene with different
cameras? If
Hi August,
I think we already do multiple active cameras?
More precisely: simultaneous viewing from different points of view into a
single 3D scene graph was meant, i.e. several cameras are attached to one
scene graph.
A SubScene has exactly one camera attached which renders the
err... two identical groups of nodes**
On 7/25/2013 11:04 AM, Joseph Andresen wrote:
On 7/25/2013 10:37 AM, Richard Bair wrote:
Hi August,
I think we already do multiple active cameras?
More precisely: simultaneous viewing from different points of view
into a single 3D scene graph was
Hi August,
We did talk through some use cases such as PIP and rear view
mirror. You can do simultaneous viewing from different points of view
into a single 3D scene via the use of SubScenes. The key point, as you
have clearly stated, is the need to clone the scene graph nodes per
Having to clone the nodes hardly seems like simultaneous viewing from different
points of view?
On Jul 25, 2013, at 5:17 PM, Chien Yang chien.y...@oracle.com wrote:
Hi August,
We did talk through some use cases such as PIP and rear view mirror. You
can do simultaneous viewing from
We don't support sharable Node. Some one will have to do the cloning of
the scenegraph, either the application or JavaFX. Now I may have opened
a can of worms. ;-)
- Chien
On 7/25/2013 5:20 PM, Richard Bair wrote:
Having to clone the nodes hardly seems like simultaneous viewing from
I thought the approach was not to have multiple parents, but to render into an
image.
On Jul 25, 2013, at 5:26 PM, Chien Yang chien.y...@oracle.com wrote:
We don't support sharable Node. Some one will have to do the cloning of the
scenegraph, either the application or JavaFX. Now I may have
Hi Richard,
thanks a lot for your detailed reply and the insights into your
intentions and ideas. The mailing list members will appreciate being
preferentially informed.
I think we already do multiple active cameras?
More precisely: simultaneous viewing from different points of view into
a
Vidio games usually draw the player's 2D UI elements in a second step
on top of the perspective 3D scene in the parallel/orthographic
projection mode (overlay or head-up display - HUD).
This approach is already widest supported by JavaFX even with
perspective 3D transforms. Using a StackPane
And Voila!
Webstart fails again!
Cannot launch the application…
jnlp spec=1.0 xmlns:jfx=http://javafx.com;
codebase=http://www.interactivemesh.org/models/webstartjfx/;
href=fxTuxCube-0.6_FX3D.jnlp
information
titleFXTuxCube 0.6/title
vendorInteractiveMesh e.K./vendor
?
I don't expect so. We'll show 3D but you're getting the cutting edge
information now :-).
II. Mixing 2D and 3D
- to tease apart the scene graph into Node, Node3D, and NodeBase ... doesn't
work
- we keep the integrated scene graph as we have it,
So, all current and future 3D leaf and branch
I'm a little confused, are this changes still going to be present in
JavaFX8?
I thought JavaFX8 was feature freeze (1 month ago), but I see that some
major API discussions are still taking place.
Regards,
--
Pedro Duque Vieira
Feature freeze doesn't mean that there won't be changes -- just that every
major feature has an implementation and is ready for testing. Inevitably, as we
use new features, we'll find that there needs to be modifications or
clarifications. Once we ship, the possibility to refine is greatly
3D strategy extensively?
I don't expect so. We'll show 3D but you're getting the cutting edge
information now :-).
II. Mixing 2D and 3D
- to tease apart the scene graph into Node, Node3D, and NodeBase ... doesn't
work
- we keep the integrated scene graph as we have it,
So, all current
Hi,
Java 8 doesn't support Windows XP, so in theory we can start taking
advantage of DirectX 10+. At this time we are limited to OpenGL ES 2 for...
Richard did you mean Java8 won't run on Windows XP, or that 3D features
won't be supported in Windows XP?
Thanks, best regards,
--
Pedro
Java 8 (not JavaFX 8 specifically, although we're part of Java 8 so it also
applies to us) is not supported on XP. It may or may not work, but we're not
testing that configuration.
Richard
On Jul 22, 2013, at 5:41 PM, Pedro Duque Vieira pedro.duquevie...@gmail.com
wrote:
Hi,
Java 8
JavaFX 3D, Jim Weaver
https://oraclein.activeevents.com/connect/fileDownload/session/4D7869532A53BCAC5A18FB5687C1103C/CON1140_Weaver-exploring-javafx-3d.pdf
II. Mixing 2D and 3D
- to tease apart the scene graph into Node, Node3D, and NodeBase ...
doesn't work
- we keep the integrated scene graph
/CON1140_Weaver-exploring-**
javafx-3d.pdfhttps://oraclein.activeevents.com/connect/fileDownload/session/4D7869532A53BCAC5A18FB5687C1103C/CON1140_Weaver-exploring-javafx-3d.pdf
II. Mixing 2D and 3D
- to tease apart the scene graph into Node, Node3D, and NodeBase ...
doesn't work
- we keep
Hi August,
I thought I had gotten to that in the summary of the email, but maybe you can
help me learn what I don't yet understand about the space so that we can define
what we're doing better.
Instead I propose that we keep the integrated scene graph as we have it, but
that we introduce
While working on RT-5534, we found a large number of odd cases when mixing 2D
and 3D. Some of these we talked about previously, some either we hadn't or, at
least, they hadn't occurred to me. With 8 we are defining a lot of new API for
3D, and we need to make sure that we've very clearly
mixing 2D
and 3D. Some of these we talked about previously, some either we hadn't or,
at least, they hadn't occurred to me. With 8 we are defining a lot of new API
for 3D, and we need to make sure that we've very clearly defined how 2D and
3D nodes interact with each other, or developers
, Richard Bair richard.b...@oracle.com wrote:
While working on RT-5534, we found a large number of odd cases when mixing 2D
and 3D. Some of these we talked about previously, some either we hadn't or,
at least, they hadn't occurred to me. With 8 we are defining a lot of new API
for 3D, and we need
:
While working on RT-5534, we found a large number of odd cases when mixing
2D and 3D. Some of these we talked about previously, some either we hadn't
or, at least, they hadn't occurred to me. With 8 we are defining a lot of
new API for 3D, and we need to make sure that we've very clearly
...@oracle.com wrote:
While working on RT-5534, we found a large number of odd cases when mixing
2D and 3D. Some of these we talked about previously, some either we hadn't
or, at least, they hadn't occurred to me. With 8 we are defining a lot of
new API for 3D, and we need to make sure
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