On Thu, 5 Nov 2020 20:57:13 GMT, John Neffenger
wrote:
>> Marked as reviewed by kcr (Lead).
>
> Thanks, Johan. Can we compare build environments? I cross-compile on Ubuntu
> 20.04.1 LTS. I followed the instructions at [Cross Building for ARM Hard
> Float][1] to fetch the toolchain. I use
On Thu, 5 Nov 2020 20:33:05 GMT, Kevin Rushforth wrote:
>> Johan Vos has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> change invocation of getEGLDisplayHandle into getEglDisplayHandle
>> Conditionally add dlfcn
>
> Marked as reviewed
On Thu, 5 Nov 2020 16:41:09 GMT, Johan Vos wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>> to
On Thu, 5 Nov 2020 19:27:54 GMT, John Neffenger
wrote:
>> Marked as reviewed by jpereda (Committer).
>
> The fix for the compile-time error still fails for target *armv6hf*:
> `MonocleGLFactory.c:110:19: error: ‘RTLD_DEFAULT’ undeclared (first use in
> this function)`. Here's one solution:
>
On Thu, 5 Nov 2020 18:16:58 GMT, Jose Pereda wrote:
>> Johan Vos has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> change invocation of getEGLDisplayHandle into getEglDisplayHandle
>> Conditionally add dlfcn
>
> Marked as reviewed by
On Thu, 5 Nov 2020 16:41:09 GMT, Johan Vos wrote:
>> Allow the EGL functionality in monocle to leverage EGL-based systems. The
>> low-level specific details about how the EGL calls should be constructed are
>> left out, and a native interface (egl_ext.h) is created that can be mapped
>> to
> Allow the EGL functionality in monocle to leverage EGL-based systems. The
> low-level specific details about how the EGL calls should be constructed are
> left out, and a native interface (egl_ext.h) is created that can be mapped to
> any low-level system.
Johan Vos has updated the pull