After restarting from scratch (on a different machine) the build
problems described below simply went away :-). So there was probably
something in my environment or I changed something inadvertently.
Best regards,
Robert
Am 08.07.19 um 08:13 schrieb Robert Lichtenberger:
> Am 05.07.19 um 11:32
Am 05.07.19 um 11:32 schrieb Dan Howard:
> You will need Windows 7 or later (Windows 10 is recommended) 64-bit OS
I have Windows 7 64-bit OS, but my target platform is Windows 32-bit ;-).
From a first cursory look it seems that in win.gradle:
def winSdkBinDir = "$WINDOWS_SDK_DIR/Bin"
if
I recommend using
https://github.com/javafxports/openjdk-jfx/blob/develop/tools/scripts/build.ps1
when trying to
build OpenJFX locally on Windows. I personally use it with the "-nocygwin"
argument so that it does not try and
auto-install cygwin.
On Fri, Jul 5, 2019 at 5:31 AM Robert Lichtenberger
You will need Windows 7 or later (Windows 10 is recommended) 64-bit OS
On 7/4/2019 11:01 AM, Robert Lichtenberger wrote:
Hello everyone,
I try to build JavaFX-12 mods for Windows-32.
For that I cloned http://hg.openjdk.java.net/openjfx/12-dev/rt/ (correct?)
and read the build instructions at
I've started from scratch and one obvious problem in win.gradle is this
line:
>
> defineProperty("WINDOWS_VS_VSINSTALLDIR", properties, "c:/Program
> Files (x86)/Microsoft Visual Studio/2017/Professional");
as it hardcodes the Professional version of VS.
I've also found [1] which
Hi Robert,
My guess is that the build
> instructions refer to the current head version.
Correct.
Gradle version was changed from 4.8 to 5.3 during the development of
OpenJFX 13 [1], so for 12 you will need 4.8.
I don't have time right now to look at the WinSDK issue, but you can look
at the
Hello everyone,
I try to build JavaFX-12 mods for Windows-32.
For that I cloned http://hg.openjdk.java.net/openjfx/12-dev/rt/ (correct?)
and read the build instructions at
https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX#BuildingOpenJFX-Windows
.
First question:
* The build