iOS: current state of RoboVM 0.0.2 + latest gradle based OpenJFX on iOS

2013-07-03 Thread Tobias Bley
Hi, I tried to use the latest gradle based OpenJFX on iOS using RoboVM. Current state: it fails: The reason why is the font rendering using CoreText which currently is not possible on iOS. Take a look here: coretext.c = #if TARGET_OS_MAC !(TARGET_OS_IPHONE) The alternative would be to use

Re: iOS: current state of RoboVM 0.0.2 + latest gradle based OpenJFX on iOS

2013-07-03 Thread Daniel Zwolenski
+100 On Wed, Jul 3, 2013 at 10:26 PM, cogmission1 . cognitionmiss...@gmail.comwrote: Hi, Is that being worked on or did we just hit a brick wall? David On Wed, Jul 3, 2013 at 4:31 AM, Tobias Bley t...@ultramixer.com wrote: Hi, I tried to use the latest gradle based OpenJFX on iOS

Re: iOS: current state of RoboVM 0.0.2 + latest gradle based OpenJFX on iOS

2013-07-03 Thread steve . x . northover
Hi Tobias, CoreText has been supported on iOS since 3.2. The code that is released was compiled and tested on OS X only but most of it should be applicable to iOS. I have not investigated the differences between CoreText on iOS and on OS X to find out where the rough edges are but the code

Re: iOS: current state of RoboVM 0.0.2 + latest gradle based OpenJFX on iOS

2013-07-03 Thread Tobias Bley
Hi Steve, thanks for your answer. Yes I tried to replace the #if statement by „#if 1“ to compile the native code but it failed with several native errors. The main problem is that the ApplicationServices.framework used by coretext.c is only available on MacOSX but not on iOS SDK... Tobi Am

Re: iOS: current state of RoboVM 0.0.2 + latest gradle based OpenJFX on iOS

2013-07-03 Thread steve . x . northover
You can change the includes to match iOS as follows: //#import ApplicationServices/ApplicationServices.h #import CoreGraphics/CoreGraphics.h #import CoreText/CoreText.h I can confirm that changing the includes compiles the code but the gradle build for iOS is shifting under out feet. I would