Hi,
I tried to use the latest gradle based OpenJFX on iOS using RoboVM. Current
state: it fails: The reason why is the font rendering using CoreText which
currently is not possible on iOS.
Take a look here: coretext.c = #if TARGET_OS_MAC !(TARGET_OS_IPHONE)
The alternative would be to use
+100
On Wed, Jul 3, 2013 at 10:26 PM, cogmission1 .
cognitionmiss...@gmail.comwrote:
Hi,
Is that being worked on or did we just hit a brick wall?
David
On Wed, Jul 3, 2013 at 4:31 AM, Tobias Bley t...@ultramixer.com wrote:
Hi,
I tried to use the latest gradle based OpenJFX on iOS
Hi Tobias,
CoreText has been supported on iOS since 3.2. The code that is released
was compiled and tested on OS X only but most of it should be applicable
to iOS. I have not investigated the differences between CoreText on iOS
and on OS X to find out where the rough edges are but the code
Hi Steve,
thanks for your answer. Yes I tried to replace the #if statement by „#if 1“ to
compile the native code but it failed with several native errors. The main
problem is that the ApplicationServices.framework used by coretext.c is only
available on MacOSX but not on iOS SDK...
Tobi
Am
You can change the includes to match iOS as follows:
//#import ApplicationServices/ApplicationServices.h
#import CoreGraphics/CoreGraphics.h
#import CoreText/CoreText.h
I can confirm that changing the includes compiles the code but the
gradle build for iOS is shifting under out feet. I would