I wonder why there's a software-defined limit in the first place,
given that there doesn't seem to be a way for JavaFX to gracefully
handle failed texture loads.
You say that the limit is reasonable for GPUs, but why is this any
different from system memory? GPUs come in all different kinds of
siz
Hi all,
Any ideas or suggestions?
Thanks.
Eduard
Am 14. Mai 2024, 15:45, um 15:45, Eduard Sedov schrieb:
>Hi all,
>
>There is a long-lived bug in JavaFX: JDK-8089112: Need to handle the
>case of a failed texture load when rendering large images
>
>JavaFX manages a pool of resources that is limi
Hi all,
There is a long-lived bug in JavaFX: JDK-8089112: Need to handle the case of a
failed texture load when rendering large images
JavaFX manages a pool of resources that is limited to 512Mbytes by default.
This limit can be increased by setting the 'prism.maxvram' system property.
This li