Hello,
gradle build for Android is not ready yet, but we're working on it
intensively. Linux will come first this week.
On 06/29/2013 03:09 PM, Tobias Bley wrote:
Hi,
we learned how to use OpenJFX with RoboVM... but how can we build an Android
app with the new gradle based OpenJFX?
best,
Hi Tobi,
it works on linux only right now.
Set properties for cross build and android sdk/ndk.
-PCOMPILE_TARGETS=android -PANDROID_SDK=/opt/android-sdk-linux
-PANDROID_NDK=/opt/android-ndk-r7c -PCOMPILE_GSTREAMER=false
-PSKIP_JAVADOC=true
Closed source parts web and font-t2k will be missing.
on Mac OS X, isn’t
it?
Tobi
Am 31.07.2013 um 16:42 schrieb tomas.brandalik tomas.branda...@oracle.com:
Hi Tobi,
it works on linux only right now.
Set properties for cross build and android sdk/ndk.
-PCOMPILE_TARGETS=android -PANDROID_SDK=/opt/android-sdk-linux
-PANDROID_NDK=/opt/android-ndk
the URL to the correct
android SDK and NDK?
Thanks!
Tobi
Am 31.07.2013 um 16:42 schrieb tomas.brandalik tomas.branda...@oracle.com:
Hi Tobi,
it works on linux only right now.
Set properties for cross build and android sdk/ndk.
-PCOMPILE_TARGETS=android -PANDROID_SDK=/opt/android-sdk-linux
“ package. But how do I have to specify
the JavaFX application class or main method? How do I have to bind the
FXActivity with the JavaFX app (Stage / Application)? Is there any demo code
available?
Best regards,
Tobi
Am 01.08.2013 um 16:00 schrieb tomas.brandalik tomas.branda...@oracle.com
necessary to update the jfx78 backport to the latest
openjfx code changes…?
btw: I just saw your very interesting JavaOne track ;)
Am 08.08.2013 um 09:59 schrieb tomas.brandalik tomas.branda...@oracle.com:
Hi Tobi,
shouldn't be necessary to patch android.gradle file or set
to start this activity
(coding with Android Studio) the emulator does not find the *.so files from
JavaFX (especially the libVMLauncher.so)… Do you know where to copy the JavaFX
jars and native libraries?
Tobi
Am 08.08.2013 um 13:10 schrieb tomas.brandalik tomas.branda...@oracle.com:
Hi,
I
/Java/android-ndk-r9/toolchains/arm-linux-androideabi-4.6/prebuilt/darwin-x86_64/bin“
directory there is no such „x86-gcc“ file…
Are you using another NDK version?
Best,
Tobi
Am 10.09.2013 um 15:59 schrieb tomas.brandalik
tomas.branda...@oracle.com mailto:tomas.branda...@oracle.com:
On 09
Hi Matthias,
cool, I'm surprised you we're able to run it on emulator. I run on
device not on emulator for a long time. There wasn't opengl extension
GL_EXT_texture_format_BGRA in emulator. But that could have changed
overtime.
Regarding events: yes there seems to be a problem which I
I would recommend to build pango by hand first. I don't think that it is
so straightforward. It has many dependencies iconv, expat, fontconfig,
freetype, glib at least. After a whole day of struggling my pango build
failed somewhere in the middle at who-knows-where-it-comes-from macro :(
Hi Sebastian,
please would you send the patch to me?
thank you in advance
-Tomas
On 12/02/2013 09:55 AM, Sebastian Rheinnecker wrote:
Hi again,
I just wanted to let you know that I solved the issue with the max
method references in the dex files with using multiple dex files. To
accomplish
Hi Steve,
if you're using new Android studio then resolving dex max method limit
issue won't be so easy. Android studio is based on gradle build system
with android gradle plugin which doesn't allow modifying of dex task to
generate more .dex files. You have to stick with good old ant for now.
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