Re: Performance-limiting characteristics of Nodes

2013-12-30 Thread Tom Eugelink
I also watched Gerrits presentation, and he put a lot of emphasis on the difference between drawing using nodes and drawing using CSS. One of the examples was one of his famous gauges, where he used a number of gradients to draw the background. His initial approach was one-node-per-gradient,

Re: Performance-limiting characteristics of Nodes

2013-12-30 Thread Felix Bembrick
Yes Tom, I also came to the conclusion that most of the nodes in those (awesome) gauges are largely static and would rarely, if ever, become dirty so the inference that it's excessive work on the scenegraph would seem unlikely as the cause of the performance degradation. It does look to me that

Re: Performance-limiting characteristics of Nodes

2013-12-30 Thread Gerrit Grunwald
I'm pretty sure that one performance drawback in these gauges is related to constantly removing and re-adding nodes to the scenegraph in the layoutChildren method. This might be the reason why even static drawing code will be handled even if it was not necessary. One reason why in the Enzo

Re: Performance-limiting characteristics of Nodes

2013-12-30 Thread Tom Eugelink
removing and re-adding nodes to the scenegraph, yeah, sounds like a good suspect. I just got offered a commercial JavaFX project (which I ended up not doing because of all my other work) where the client said that they tried doing it themselves, but had all kinds of architectural issues they

Re: Performance-limiting characteristics of Nodes

2013-12-30 Thread Jasper Potts
Removing/Adding nodes has a high cost. So doing that in a animation or any performance important area is not a good idea. I have gone to lengths to hide the node creation with apps I have built. Using small number of nodes with most drawing done with css can be good practice. But CSS can be

Re: Performance-limiting characteristics of Nodes

2013-12-30 Thread Gerrit Grunwald
yep that's exactly what I figured out too...Pi needs some special treatment and optimized for Pi doesn't mean optimized for embedded in general cause Beagleboard really showed different behavior. Cheers, Gerrit Am 30.12.2013 um 19:48 schrieb Jasper Potts jasper.po...@oracle.com:

Performance-limiting characteristics of Nodes

2013-12-29 Thread Felix Bembrick
I just watched the excellent presentation by Gerrit Grunwald Use the force Luke on Parleys and in it he mentions that one of the key ways to improve performance is to limit the number of nodes in the scenegraph. He also mentions that on such devices as the Raspberry Pi the maximum number of nodes

Re: Performance-limiting characteristics of Nodes

2013-12-29 Thread Hervé Girod
I did not look at the presentation, but perhaps the Raspberry Pi itself is one if the key reasons for these performance problems. It is a great but limited device. I'm not taking at face value the claim that the Pi beats last year generation smartphones architecture. And I'm not sure that

Re: Performance-limiting characteristics of Nodes

2013-12-29 Thread Felix Bembrick
But the impact on performance that arises simply by increasing the number of nodes is not limited to low powered devices like the Pi. I am interested to know what the cause of that effect is. On 30 Dec 2013, at 11:03, Hervé Girod herve.gi...@gmail.com wrote: I did not look at the

Re: Performance-limiting characteristics of Nodes

2013-12-29 Thread Jasper Potts
My experience was it is not the number of Nodes. It's the number of Nodes that are changed/dirty in a single frame. So having a scene with 500 nodes may take a couple of seconds to render first time but then you can animate a couple of those nodes at 60fps if you done make too big a area dirty.