Maybe it should but to me your use of default-methods in interfaces
looks very odd and you should maybe rethink!

Tom

On 09.06.14 11:06, Lidierth, Malcolm wrote:
> Scene Builder presently displays menu items where there is a public 
> setter/getter for a class.
> Should it also display them when there is a default setter/getter implemented 
> in an interface?
> 
> That would allow control of the menus for concrete subclasses of a common 
> abstract class where individual subclasses might implement a different set of 
> related interfaces.
> 
>  
> 
> __________________
> From: openjfx-dev <openjfx-dev-boun...@openjdk.java.net> on behalf of 
> openjfx-dev-requ...@openjdk.java.net <openjfx-dev-requ...@openjdk.java.net>
> Sent: Monday, June 09, 2014 9:08 AM
> To: openjfx-dev@openjdk.java.net
> Subject: openjfx-dev Digest, Vol 31, Issue 13
> 
> Send openjfx-dev mailing list submissions to
>         openjfx-dev@openjdk.java.net
> 
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> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of openjfx-dev digest..."
> 
> 
> Today's Topics:
> 
>    1. Re: Node lookup with TabPane (Jonathan Giles)
>    2. Re: SceneBuilder 2.0 import custom components from Jar
>       (Jonathan Giles)
>    3. monitor mouse events but not capture them (Tom Eugelink)
>    4. Re: monitor mouse events but not capture them (Martin Sladecek)
>    5. Re: monitor mouse events but not capture them (Tom Eugelink)
>    6. Re: monitor mouse events but not capture them (Martin Sladecek)
>    7. Re: monitor mouse events but not capture them (Tom Eugelink)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Mon, 09 Jun 2014 08:44:15 +1200
> From: Jonathan Giles <jonathan.gi...@oracle.com>
> To: openjfx-dev@openjdk.java.net
> Subject: Re: Node lookup with TabPane
> Message-ID: <5394cb1f.1090...@oracle.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Christian,
> 
> There is no reason why this shouldn't work - please file a bug report in
> our Jira bug tracker and we can take a look at resolving this.
> 
> Thanks,
> 
> -- Jonathan
> 
> On 8/06/2014 8:31 p.m., Christian wrote:
>> Hi,
>> I'm not sure if this is a bug because it looks like it is designed
>> this way.
>> I just tried to do a TabPane.lookupAll("#myId") which does not return
>> any result.
>> This is because the TabPane doesn't add the Tabs(which are no nodes)
>> to its children.
>> If it would add the content of each pane to the children the lookup
>> would work.
>> My solution right now is to scan the scenegraph myself.
>> It is just not that easy to determine when to use lookupAll and when
>> to manually scan the scenegraph.
>> Didn't yet check it but I think the same might apply to containers
>> like Accordion.
>> Would be nice if somebody could give me some clarification.
>> Thanks,
>> Christian
>>
>>
>> Unit Test:
>> public class TabTest {
>>   @Test
>>   public void testLookup() throws Exception {
>>     TabPane tabPane = new TabPane();
>>     Tab tab1 = new Tab("tab1");
>>     tabPane.getTabs().add(tab1);
>>
>>     StackPane content = new StackPane();
>>     TextField nodeWithId = new TextField();
>>     nodeWithId.setId("test");
>>     content.getChildren().add(nodeWithId);
>>     tab1.setContent(content);
>>
>>     assertSame(nodeWithId, content.lookup("#test"));
>>     Set<Node> idNodes = tabPane.lookupAll("#test");
>>     assertEquals(1,idNodes.size());
>>     assertSame(nodeWithId, tabPane.lookup("#test"));
>>   }
>> }
> 
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Mon, 09 Jun 2014 08:56:56 +1200
> From: Jonathan Giles <jonathan.gi...@oracle.com>
> To: openjfx-dev@openjdk.java.net
> Subject: Re: SceneBuilder 2.0 import custom components from Jar
> Message-ID: <5394ce18.5050...@oracle.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Christian,
> 
> With my OpenJFX hat on:
> =======================
> ControlsFX-related issues are best discussed on the controlsfx-dev
> mailing list, which can be accessed (and signed up to) here:
> http://groups.controlsfx.org
> 
> Scene Builder is open source - you can access it by cloning the OpenJFX
> rt repo, and you'll find the Scene Builder source code in apps/scenebuilder.
> 
> 
> With my ControlsFX hat on:
> =======================
> Regarding getting ControlsFX to play nicer with Scene Builder - that is
> really a matter for the ControlsFX project to resolve. ControlsFX needs
> to follow the requirements of Scene Builder and FXML, and I'm not 100%
> clear on what the definitive list of requirements is, but I know some of
> the requirements include having a public no-args constructor, and using
> @NamedArg on constructor parameters to define the parameter name. I have
> been hoping someone from the community would step up to make ControlsFX
> more FXML and Scene Builder compliant. If you're interested please ping
> me off-list.
> 
> Relatedly, I recently asked if the Scene Builder team if someone could
> take a quick look at ControlsFX to cast their expert eyes over the API
> and let me know what is and isn't going to work well for them.
> 
> Thanks,
> 
> -- Jonathan
> 
> On 8/06/2014 8:24 p.m., Christian wrote:
>> Hi,
>> I was trying to import controlsfx-5.0.6 and controlsfx-5.0.6_20 into
>> scenebuilder.
>> However only some or few controls could be imported.
>> When using these controls strange effects happen.
>> I was looking into the user guide in order to determine the
>> requirements that have to be met by the components in the jar file.
>> However there was just a simple guideline about how to import and not
>> how to develop custom components so that they match the scenebuilder.
>> I further turned the logging level of the scenbuilder to finest and
>> hoped to see at least some stacktraces that might give me a hint.
>> But I only saw stacktraces when using the imported components (mainly
>> belonging to missing resources because of classpath problems) nothing
>> from the import/jarfile-scan itself.
>> I was hoping that I can adjust the controlsfx classes so that they
>> work fine with the scenebuilder.
>> Any hints are more then welcome!
>>
>> ps.:
>> It seems that scenebuilder is closed source, or is the some source out
>> there I could start with?
>> Is there an early access release for 8u20?
>>
>> Thanks,
>> Christian
> 
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Mon, 09 Jun 2014 08:19:27 +0200
> From: Tom Eugelink <t...@tbee.org>
> To: "openjfx-dev@openjdk.java.net" <openjfx-dev@openjdk.java.net>
> Subject: monitor mouse events but not capture them
> Message-ID: <539551ef.3050...@tbee.org>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Hi all,
> 
> Maybe someone has solved this already, so I thought I pop the question. 
> Currently I'm working on CirclePopupMenu; a menu that is supposed to pop up 
> on any place in a scene when a certain (usually the middle or right) mouse 
> button is pressed.
> 
> Right now CirclePopupMenu requires a stackpane to which it binds itself. 
> CirclePopupMenu initially places an empty "canvas" Pane on the stack pane, 
> and will use that to render and position the menu when it needs to appear.
> 
> Also I need to monitor the mouse to detect if the menu should appear. In 
> order to do that, I would like to use that canvas pane, but then any non 
> relevant button clicks will not reach the underlying controls. In order to 
> enable correct behavior I need to setPickOnBounds(false) on the pane, but 
> then it does receive the mouse events anymore.
> 
> Is there any way to monitor mouse events but still pass them through to the 
> underlying controls? In Swing I did something similar and used a system level 
> mouse event hook.
> 
> Tom
> 
> PS: I'm not certain if the stackpane approach I've used is the best way to do 
> this. It does work expect the mouse button problem. But any suggestions are 
> welcome.
> 
> 
> ------------------------------
> 
> Message: 4
> Date: Mon, 09 Jun 2014 08:29:35 +0200
> From: Martin Sladecek <martin.slade...@oracle.com>
> To: openjfx-dev@openjdk.java.net
> Subject: Re: monitor mouse events but not capture them
> Message-ID: <5395544f.6040...@oracle.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Hi Tom,
> have you tried .addEventFilter() method? It receives the Event before
> the controls underneath the canvas, in the capturing phase. If you don't
> consume the Event, it should pass down to the controls.
> For more on the topic, see
> http://docs.oracle.com/javafx/2/events/processing.htm or
> http://parleys.com/play/514892290364bc17fc56c39f
> 
> -Martin
> 
> On 06/09/2014 08:19 AM, Tom Eugelink wrote:
>> Hi all,
>>
>> Maybe someone has solved this already, so I thought I pop the
>> question. Currently I'm working on CirclePopupMenu; a menu that is
>> supposed to pop up on any place in a scene when a certain (usually the
>> middle or right) mouse button is pressed.
>>
>> Right now CirclePopupMenu requires a stackpane to which it binds
>> itself. CirclePopupMenu initially places an empty "canvas" Pane on the
>> stack pane, and will use that to render and position the menu when it
>> needs to appear.
>>
>> Also I need to monitor the mouse to detect if the menu should appear.
>> In order to do that, I would like to use that canvas pane, but then
>> any non relevant button clicks will not reach the underlying controls.
>> In order to enable correct behavior I need to setPickOnBounds(false)
>> on the pane, but then it does receive the mouse events anymore.
>>
>> Is there any way to monitor mouse events but still pass them through
>> to the underlying controls? In Swing I did something similar and used
>> a system level mouse event hook.
>>
>> Tom
>>
>> PS: I'm not certain if the stackpane approach I've used is the best
>> way to do this. It does work expect the mouse button problem. But any
>> suggestions are welcome.
> 
> 
> 
> ------------------------------
> 
> Message: 5
> Date: Mon, 09 Jun 2014 08:44:33 +0200
> From: Tom Eugelink <t...@tbee.org>
> To: openjfx-dev@openjdk.java.net
> Subject: Re: monitor mouse events but not capture them
> Message-ID: <539557d1.6070...@tbee.org>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> 
> Yessss. It does not work on the canvas pane, I suspect because of the 
> pickOnBounds, but it does work on the stackpane. Plus, I can register to the 
> stack pane without claiming the onMouseClick/Press hook.
> 
> Many thanks!
> 
> Tom
> 
> 
> 
> On 2014-6-9 8:29, Martin Sladecek wrote:
>> Hi Tom,
>> have you tried .addEventFilter() method? It receives the Event before the 
>> controls underneath the canvas, in the capturing phase. If you don't consume 
>> the Event, it should pass down to the controls.
>> For more on the topic, see 
>> http://docs.oracle.com/javafx/2/events/processing.htm or 
>> http://parleys.com/play/514892290364bc17fc56c39f
>>
>> -Martin
>>
>> On 06/09/2014 08:19 AM, Tom Eugelink wrote:
>>> Hi all,
>>>
>>> Maybe someone has solved this already, so I thought I pop the question. 
>>> Currently I'm working on CirclePopupMenu; a menu that is supposed to pop up 
>>> on any place in a scene when a certain (usually the middle or right) mouse 
>>> button is pressed.
>>>
>>> Right now CirclePopupMenu requires a stackpane to which it binds itself. 
>>> CirclePopupMenu initially places an empty "canvas" Pane on the stack pane, 
>>> and will use that to render and position the menu when it needs to appear.
>>>
>>> Also I need to monitor the mouse to detect if the menu should appear. In 
>>> order to do that, I would like to use that canvas pane, but then any non 
>>> relevant button clicks will not reach the underlying controls. In order to 
>>> enable correct behavior I need to setPickOnBounds(false) on the pane, but 
>>> then it does receive the mouse events anymore.
>>>
>>> Is there any way to monitor mouse events but still pass them through to the 
>>> underlying controls? In Swing I did something similar and used a system 
>>> level mouse event hook.
>>>
>>> Tom
>>>
>>> PS: I'm not certain if the stackpane approach I've used is the best way to 
>>> do this. It does work expect the mouse button problem. But any suggestions 
>>> are welcome.
>>
> 
> 
> 
> 
> ------------------------------
> 
> Message: 6
> Date: Mon, 09 Jun 2014 09:46:33 +0200
> From: Martin Sladecek <martin.slade...@oracle.com>
> To: openjfx-dev@openjdk.java.net
> Subject: Re: monitor mouse events but not capture them
> Message-ID: <53956659.4040...@oracle.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Just looked at the code and it seems Canvas does pick on bounds
> independently of the pickOnBounds value. There's currently no logic for
> picking only when over an opaque pixel ( worth filing a JIRA issue
> maybe?). This makes Canvas to consume everything as it's always picked
> instead of some controls underneath.
> 
> Unfortunately, I can't think of any solution that would work right now.
> If we'd support Node picking
> (https://javafx-jira.kenai.com/browse/RT-20184), it would be possible to
> "redirect" an unwanted event to a different event target on that mouse
> position.
> 
> -Martin
> 
> 
> On 06/09/2014 08:44 AM, Tom Eugelink wrote:
>>
>> Yessss. It does not work on the canvas pane, I suspect because of the
>> pickOnBounds, but it does work on the stackpane. Plus, I can register
>> to the stack pane without claiming the onMouseClick/Press hook.
>>
>> Many thanks!
>>
>> Tom
>>
>>
>>
>> On 2014-6-9 8:29, Martin Sladecek wrote:
>>> Hi Tom,
>>> have you tried .addEventFilter() method? It receives the Event before
>>> the controls underneath the canvas, in the capturing phase. If you
>>> don't consume the Event, it should pass down to the controls.
>>> For more on the topic, see
>>> http://docs.oracle.com/javafx/2/events/processing.htm or
>>> http://parleys.com/play/514892290364bc17fc56c39f
>>>
>>> -Martin
>>>
>>> On 06/09/2014 08:19 AM, Tom Eugelink wrote:
>>>> Hi all,
>>>>
>>>> Maybe someone has solved this already, so I thought I pop the
>>>> question. Currently I'm working on CirclePopupMenu; a menu that is
>>>> supposed to pop up on any place in a scene when a certain (usually
>>>> the middle or right) mouse button is pressed.
>>>>
>>>> Right now CirclePopupMenu requires a stackpane to which it binds
>>>> itself. CirclePopupMenu initially places an empty "canvas" Pane on
>>>> the stack pane, and will use that to render and position the menu
>>>> when it needs to appear.
>>>>
>>>> Also I need to monitor the mouse to detect if the menu should
>>>> appear. In order to do that, I would like to use that canvas pane,
>>>> but then any non relevant button clicks will not reach the
>>>> underlying controls. In order to enable correct behavior I need to
>>>> setPickOnBounds(false) on the pane, but then it does receive the
>>>> mouse events anymore.
>>>>
>>>> Is there any way to monitor mouse events but still pass them through
>>>> to the underlying controls? In Swing I did something similar and
>>>> used a system level mouse event hook.
>>>>
>>>> Tom
>>>>
>>>> PS: I'm not certain if the stackpane approach I've used is the best
>>>> way to do this. It does work expect the mouse button problem. But
>>>> any suggestions are welcome.
>>>
>>
>>
> 
> 
> 
> ------------------------------
> 
> Message: 7
> Date: Mon, 09 Jun 2014 10:07:49 +0200
> From: Tom Eugelink <t...@tbee.org>
> To: openjfx-dev@openjdk.java.net
> Subject: Re: monitor mouse events but not capture them
> Message-ID: <53956b55.6020...@tbee.org>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> 
> Hm, maybe I chose bad words; I'm not using Canvas, but just a Pane. Since the 
> Pane is only used to draw the menu on when it need to appear, I'm calling it 
> the canvas pane, as in "what is painted on".
> 
> 
> On 2014-6-9 9:46, Martin Sladecek wrote:
>> Just looked at the code and it seems Canvas does pick on bounds 
>> independently of the pickOnBounds value. There's currently no logic for 
>> picking only when over an opaque pixel ( worth filing a JIRA issue maybe?). 
>> This makes Canvas to consume everything as it's always picked instead of 
>> some controls underneath.
>>
>> Unfortunately, I can't think of any solution that would work right now. If 
>> we'd support Node picking (https://javafx-jira.kenai.com/browse/RT-20184), 
>> it would be possible to "redirect" an unwanted event to a different event 
>> target on that mouse position.
>>
>> -Martin
>>
>>
>> On 06/09/2014 08:44 AM, Tom Eugelink wrote:
>>>
>>> Yessss. It does not work on the canvas pane, I suspect because of the 
>>> pickOnBounds, but it does work on the stackpane. Plus, I can register to 
>>> the stack pane without claiming the onMouseClick/Press hook.
>>>
>>> Many thanks!
>>>
>>> Tom
>>>
>>>
>>>
>>> On 2014-6-9 8:29, Martin Sladecek wrote:
>>>> Hi Tom,
>>>> have you tried .addEventFilter() method? It receives the Event before the 
>>>> controls underneath the canvas, in the capturing phase. If you don't 
>>>> consume the Event, it should pass down to the controls.
>>>> For more on the topic, see 
>>>> http://docs.oracle.com/javafx/2/events/processing.htm or 
>>>> http://parleys.com/play/514892290364bc17fc56c39f
>>>>
>>>> -Martin
>>>>
>>>> On 06/09/2014 08:19 AM, Tom Eugelink wrote:
>>>>> Hi all,
>>>>>
>>>>> Maybe someone has solved this already, so I thought I pop the question. 
>>>>> Currently I'm working on CirclePopupMenu; a menu that is supposed to pop 
>>>>> up on any place in a scene when a certain (usually the middle or right) 
>>>>> mouse button is pressed.
>>>>>
>>>>> Right now CirclePopupMenu requires a stackpane to which it binds itself. 
>>>>> CirclePopupMenu initially places an empty "canvas" Pane on the stack 
>>>>> pane, and will use that to render and position the menu when it needs to 
>>>>> appear.
>>>>>
>>>>> Also I need to monitor the mouse to detect if the menu should appear. In 
>>>>> order to do that, I would like to use that canvas pane, but then any non 
>>>>> relevant button clicks will not reach the underlying controls. In order 
>>>>> to enable correct behavior I need to setPickOnBounds(false) on the pane, 
>>>>> but then it does receive the mouse events anymore.
>>>>>
>>>>> Is there any way to monitor mouse events but still pass them through to 
>>>>> the underlying controls? In Swing I did something similar and used a 
>>>>> system level mouse event hook.
>>>>>
>>>>> Tom
>>>>>
>>>>> PS: I'm not certain if the stackpane approach I've used is the best way 
>>>>> to do this. It does work expect the mouse button problem. But any 
>>>>> suggestions are welcome.
>>>>
>>>
>>>
>>
> 
> 
> 
> 
> End of openjfx-dev Digest, Vol 31, Issue 13
> *******************************************
> 

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