Hi Remi,
Thanks for the feedback. Since we have decided to go with a
Y-down 3D coordinate system it is natural, and for internal consistency,
that we stick with a V-down texture.
Yes, we have considered both (1-v) coordinates flip and image
flip. Our preference is to do the
Hi Kevin and Chien,
Most 3D data formats/files are using the 'openGL' convention (right handed, and
V-up textures). A lot are using y-up, but this does not matter that much in
regards to the texture V-up issue.
Of course there is also the 'directX' convention (left handed, V-down textures).
I