Re: V-up texture coordinate support

2013-10-22 Thread Chien Yang
Hi Remi, Thanks for the feedback. Since we have decided to go with a Y-down 3D coordinate system it is natural, and for internal consistency, that we stick with a V-down texture. Yes, we have considered both (1-v) coordinates flip and image flip. Our preference is to do the

Re: V-up texture coordinate support

2013-10-21 Thread Arnaud, Remi
Hi Kevin and Chien, Most 3D data formats/files are using the 'openGL' convention (right handed, and V-up textures). A lot are using y-up, but this does not matter that much in regards to the texture V-up issue. Of course there is also the 'directX' convention (left handed, V-down textures). I