My JavaFX 3D model importers convert geometric data to the JavaFX 3D
coordinate sytem to support the default camera model (viewing into the
screen along the +Z-axis). A Y-up right-handed coordinate system (e.g.
COLLADA-, OBJ-, X3D-exports from modelling tools) is mapped as follows:
+Y - -Y, +X
);
Regards
-- Remi
From: Chien Yang chien.y...@oracle.commailto:chien.y...@oracle.com
Date: Thu, Oct 17, 2013 at 3:08 PM
Subject: V-up texture coordinate support
To: OpenJFX openjfx-dev@openjdk.java.netmailto:openjfx-dev@openjdk.java.net
Hi all,
Java images are defined such that (0, 0
: Thu, Oct 17, 2013 at 3:08 PM
Subject: V-up texture coordinate support
To: OpenJFX openjfx-dev@openjdk.java.netmailto:openjfx-dev@openjdk.java.net
Hi all,
Java images are defined such that (0, 0) references the top left most
pixel of the image. In JavaFX, the texture coordinate system for 3D
Hi all,
Java images are defined such that (0, 0) references the top left
most pixel of the image. In JavaFX, the texture coordinate system for 3D
objects is defined with its U axis increasing from left to right and the
V axis increasing from top to bottom. Hence a texture coordinate of