V-up texture coordinate support

2013-10-22 Thread August Lammersdorf, InteractiveMesh
My JavaFX 3D model importers convert geometric data to the JavaFX 3D coordinate sytem to support the default camera model (viewing into the screen along the +Z-axis). A Y-up right-handed coordinate system (e.g. COLLADA-, OBJ-, X3D-exports from modelling tools) is mapped as follows: +Y - -Y, +X

Re: V-up texture coordinate support

2013-10-22 Thread Chien Yang
); Regards -- Remi From: Chien Yang chien.y...@oracle.commailto:chien.y...@oracle.com Date: Thu, Oct 17, 2013 at 3:08 PM Subject: V-up texture coordinate support To: OpenJFX openjfx-dev@openjdk.java.netmailto:openjfx-dev@openjdk.java.net Hi all, Java images are defined such that (0, 0

Re: V-up texture coordinate support

2013-10-21 Thread Arnaud, Remi
: Thu, Oct 17, 2013 at 3:08 PM Subject: V-up texture coordinate support To: OpenJFX openjfx-dev@openjdk.java.netmailto:openjfx-dev@openjdk.java.net Hi all, Java images are defined such that (0, 0) references the top left most pixel of the image. In JavaFX, the texture coordinate system for 3D

V-up texture coordinate support

2013-10-17 Thread Chien Yang
Hi all, Java images are defined such that (0, 0) references the top left most pixel of the image. In JavaFX, the texture coordinate system for 3D objects is defined with its U axis increasing from left to right and the V axis increasing from top to bottom. Hence a texture coordinate of