On Tue, Apr 12, 2011 at 10:59 PM, Gregers Gram Rygg
wrote:
> On Tue, Apr 12, 2011 at 5:54 PM, Eric Lemoine
> wrote:
>> Right now pinchzoom isn't supported for the commercial layers. The
>> commercial layers aren't in the "layer container" div, which the div
>> we scale and translate on pinch. So
On Wed, Apr 13, 2011 at 11:23 AM, Eric Lemoine
wrote:
> On Wed, Apr 13, 2011 at 9:40 AM, Andreas Hocevar wrote:
>> On Apr 12, 2011, at 22:44 , Eric Lemoine wrote:
>>
>>> On a related note I've been trying to apply -webkit-transform
>>> translate3d to the layer container div for dragging the map.
On Wed, Apr 13, 2011 at 9:40 AM, Andreas Hocevar wrote:
> On Apr 12, 2011, at 22:44 , Eric Lemoine wrote:
>
>> On a related note I've been trying to apply -webkit-transform
>> translate3d to the layer container div for dragging the map. But with
>> limited success for now—applying translate3d seem
On Apr 12, 2011, at 22:44 , Eric Lemoine wrote:
> On a related note I've been trying to apply -webkit-transform
> translate3d to the layer container div for dragging the map. But with
> limited success for now—applying translate3d seems to work but, for
> some reason, the layer container is positi
On Tue, Apr 12, 2011 at 5:54 PM, Eric Lemoine
wrote:
> Right now pinchzoom isn't supported for the commercial layers. The
> commercial layers aren't in the "layer container" div, which the div
> we scale and translate on pinch. So targetting Tile.Image sounds good
> to me at this point. And for n
On Tuesday, April 12, 2011, Eric Lemoine wrote:
> On Tuesday, April 12, 2011, Gregers Gram Rygg wrote:
>> Hi,
>>
>> Here is a demo with translate3d (click on the raw link to test it on a
>> device)
>> https://gist.github.com/913763
>
> I just tested it in my iPhone 3G (old gneration), and pinchz
On Tuesday, April 12, 2011, Gregers Gram Rygg wrote:
> Hi,
>
> Here is a demo with translate3d (click on the raw link to test it on a device)
> https://gist.github.com/913763
I just tested it in my iPhone 3G (old gneration), and pinchzoom does
feel better.
>
> It's a copy of the mobile example
On Tuesday, April 12, 2011, Gregers Gram Rygg wrote:
> Hi,
>
> Here is a demo with translate3d (click on the raw link to test it on a device)
> https://gist.github.com/913763
I just tested it in my iPhone 3G (old gneration), and pinchzoom does
feel better.
>
> It's a copy of the mobile example
On Saturday, April 9, 2011, Tim Schaub wrote:
> On 4/8/11 4:52 PM, Gregers Gram Rygg wrote:
>
> Hi,
>
> I've been playing around with latest version of OpenLayers from svn.
> Great work on the mobile version :)
>
> Found a little trick to vastly improve the pinch-zoom performance on
> iPhone/iPad:
Which mobile openlayers example uses olTileImage?
How can we use this patch,
img.olTileImage {
-webkit-transform: translate3d(0, 0, 0);
in one of the examples?
Otherwise, I like to see new mobile example ( - sandbox) that use this
feature - -webkit-transform: translate3d(0, 0, 0);
Thanks.
On 4/8/11 4:52 PM, Gregers Gram Rygg wrote:
Hi,
I've been playing around with latest version of OpenLayers from svn.
Great work on the mobile version :)
Found a little trick to vastly improve the pinch-zoom performance on
iPhone/iPad:
img.olTileImage {
-webkit-transform: translate3d(0, 0,
Hi,
I've been playing around with latest version of OpenLayers from svn.
Great work on the mobile version :)
Found a little trick to vastly improve the pinch-zoom performance on
iPhone/iPad:
img.olTileImage {
-webkit-transform: translate3d(0, 0, 0);
}
For some strange reason translate3d is
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