Dirk Reiners wrote:
Hi Allen,
On Fri, 2005-07-01 at 15:13 -0500, Allen Bierbaum wrote:
Thanks.
Is there any interest/plans in merging this into the VerifyGeoGraphOp in
OpenSG?
Interest: definitely. Do you wanna do it? ;)
Plans: I didn't know Andreas had his own code in Vre
Hi Allen,
On Fri, 2005-07-01 at 15:13 -0500, Allen Bierbaum wrote:
> Thanks.
>
> Is there any interest/plans in merging this into the VerifyGeoGraphOp in
> OpenSG?
Interest: definitely. Do you wanna do it? ;)
Plans: I didn't know Andreas had his own code in Vred, so I didn't plan
for
Thanks.
Is there any interest/plans in merging this into the VerifyGeoGraphOp in
OpenSG?
-Allen
Andreas Zieringer wrote:
Hi Allen,
I attached the code.
Andreas
This may be slightly off topic, but
I use VRED to preview/review/check geometry that I dump out of OpenSG
applications.
Hi Akos,
On Thu, 2005-06-30 at 19:27 +0200, Akos Balazs wrote:
>
> Oh... That's so... reassuring. :-)
I hope so, that was it's purpose. ;)
> As a sidenode, there's at least one place in
> common.i686-pc-linux-gnu-icc.in that explicitly check that the major
> version number equals to
Hi Allen,
I attached the code.
Andreas
This may be slightly off topic, but
I use VRED to preview/review/check geometry that I dump out of OpenSG
applications. In the latest version of VRED there is a feature where
upon load it detects corrupted/invalid geometry and removes that
geomet
This may be slightly off topic, but
I use VRED to preview/review/check geometry that I dump out of OpenSG
applications. In the latest version of VRED there is a feature where
upon load it detects corrupted/invalid geometry and removes that
geometry. This is nice, but unfortunately it is
Hi Terry,
thanks for the hint it was a bug in the render action I fixed it.
Andreas
Yes. I was testing with testSHLLights, in which the headlight was
already turned off.
- Terry
On 7/1/05, Andreas Zieringer <[EMAIL PROTECTED]> wrote:
Hi Terry,
thanks for the patch. Perhaps I should add su
I believe each of the uniforms needs to be added with a line such as:
myshlchunk->setUniform(OSGLight0Active, 0);
So the user can add as many or as few as he wants to add, and the
unused ones will not hurt performance. If this is all true, then
adding all 32 shouldn't be damaging in any way. So
As promised in my yesterdays post, I can confirm that the Wildcat
Realizm 800 supports 32 (!) active lights in hardware. Don't ask me
about performance, we usually do not have scene with so many lights
enabled at the same time though :)
Now the question how to deal with this. Maybe an additiona
Hi Marcus,
there is no advantage I prefer the glstate but someone complaint that
the glstate didn't work on a ATI card ...
Andreas
What are the advantages of using osg-special parameters instead of those
directly in the gl-state?
/Marcus
Andreas Zieringer wrote:
Hi Estee,
I fixed some
Hi everybody,
here are my $.02...
On Thu, 2005-06-30 at 22:48 +0200, Patrick Dähne wrote:
> Hello Allen,
>
> > The key changes were to:
> >
> > - Refactor the geometry data format used to not use any indexing.
> > Dirk tells me that multi-indexing can perform poorly and it just
> >
What are the advantages of using osg-special parameters instead of those
directly in the gl-state?
/Marcus
Andreas Zieringer wrote:
Hi Estee,
I fixed some bugs should work now there is also a new example
testCGShader2.cpp in OpenSG/Source/Contrib/CGChunk
I renamed some parameters following
Hi Estee,
I fixed some bugs should work now there is also a new example
testCGShader2.cpp in OpenSG/Source/Contrib/CGChunk
I renamed some parameters following are supported:
OSGProjection
OSGModelViewProjection
OSGTexture
OSGModelView
OSGModelViewI
OSGModelViewIT
Andreas
Hello all,
I read
Yes. I was testing with testSHLLights, in which the headlight was
already turned off.
- Terry
On 7/1/05, Andreas Zieringer <[EMAIL PROTECTED]> wrote:
> Hi Terry,
>
> thanks for the patch. Perhaps I should add support for arrays. Did you
> disable the headlight?
>
> Andreas
>
> > Okay, I submit
Hi Tobias,
it is already compiled into the system lib and it is stable. You can
find some examples test programs in OpenSG/Source/Experimental/SHL and
also a tutorial in OpenSG/Tutorials/22Shader.cpp
Andreas
Hi OpenSG users!
i wonder if the SHL code under Source/Experimental is actually wo
Hi Terry,
thanks for the patch. Perhaps I should add support for arrays. Did you
disable the headlight?
Andreas
Okay, I submitted a patch that adds OSGLight0Active through
OSGLight7Active. There's a weird problem where
RenderAction->getActiveLightMask() returns a 1 when I expect it to
retur
Regarding to compiling/linking, note that not all drivers support
separate compilation and linking. Esp. some versions of nvidia drivers
on windows (may also be the current) do not compile anything until
linking, and then it is done by simply concatenating all sources into
one file.
Anyway, i
17 matches
Mail list logo