Re: [Opensg-users] Very slow perfomance using Textures on IRIX

2005-07-18 Thread Dirk Reiners
Hi Christoph, On Mon, 2005-07-18 at 17:07 +0200, Christoph Anthes wrote: > Hello, > > I have a problem runing OpenSG 1.4 on our Onyx system. I was trying to > measure the performance of the system using different texture sizes. > Somehow textures seam to slow down the system immensely.

[Opensg-users] (no subject)

2005-07-18 Thread Gerrit Voss
Hi, On Fri, 2005-07-15 at 20:00 +0200, Johan Grafstrom wrote: > Hi Dirk and Gerrit! > > I have some questions and a possible feature request regarding > osg::ChangeList. > > > Disabled ChangList::applyTo(int aspect) > > In the source code there are a disabled method "applyTo" that > takes

[Opensg-users] OpenSG Commit Digest for 2005/07/18

2005-07-18 Thread Dirk Reiners
OpenSG Commit Digest for 2005/07/18 === === Since the last digest [EMAIL PROTECTED] committed in . Source/Contrib: added terrain contrib option. in Source/System/Action: fixed wrong action->getActNode() return value

Re: [Opensg-users] (no subject)

2005-07-18 Thread Johan Grafstrom
Hi! On Fri, 2005-07-15 at 20:00 +0200, Johan Grafstrom wrote: Disabled ChangList::applyTo(int aspect) Gerrit Voss wrote: there is one trick which would explain the problem and this is that the changed calls are done for the aspect of the thread doing the sync and not the receiving

Re: [Opensg-users] Very slow perfomance using Textures on IRIX

2005-07-18 Thread Matthias Stiller
Hello Christoph, I just loaded the model into VRED and got approx 2 fps on an octane with v10 graphics. BUT after optimizing away redundant materials the framerate increased to OVER 40fps in fullscreen mode (1280x1024). This optimization is done automatic when using performer. So if you simply

[Opensg-users] Very slow perfomance using Textures on IRIX

2005-07-18 Thread Christoph Anthes
Hello, I have a problem runing OpenSG 1.4 on our Onyx system. I was trying to measure the performance of the system using different texture sizes. Somehow textures seam to slow down the system immensely. With models without textures we produce framerates of 20 frames with 200.000 triangles. W

[Opensg-users] VolRen segmentation fault.

2005-07-18 Thread Allan Rasmusson
Hi! I've generated an OSGDVRVolume with a dataset consisting of only 1 slice. This produces a segmentation fault in osg::BrickSet::sortBricks3D. If I generate 2 slices the problem does not arise. In order to find a solution for this I was wondering whether there's a bug in OSGBrick or if