Hi.
I tried the example testStereoDecorator. But when I start this
programm with stereo (-s) I get the following Message:
GLUT: Fatal Error in 01hello.exe: pixel format with necessary
capabilities not found.
Can somebody tell what this means and how I can get rid of this problem?
Thanks.
What should getCPtr() on a null fc return? I would have guessed that it
should return NULL. But it looks like it will return something more
like "NULL + (containerSize * aspectId". (See OSGFieldContainerPtrImpl.inl)
Is this a bug or should I just always expect getCPtr() on a Null fc to
retur
[EMAIL PROTECTED] wrote:
>
> I have another question. I want to show the window without the frame:
> black screen an the scene in it. I have tried to search in the
> documentation, but there are to few discription. Does someone now what
> is the best way to find something in the doc? The type o
Hi everybody,
as I know that there are a bunch of Universities on the list, I thought
this might be interesting for some of our readers.
Please feel free to post job listings in interactive 3D graphics. This
one is admittedly borderline, but because MS doesn't do a lot of
graphics, espec
Hi Sergej,
On Tue, 2006-09-05 at 19:29 +0200, [EMAIL PROTECTED] wrote:
> --- 5 minutes later...
Fast Connection! ;)
> Well, I have download OpensSG again and... it works. :))
> Probably I have worked the whole time with false version. :\ Yep, there
> are some stuped mistakes.
Happens.
Hi all
> It happened on my app too, porting the project from VS2003 to VS2005.
> I didn't resolve the problem, due to lack of time, and returned to
> VS2003. So let me know on the ML if the Vaibhav's tips works...
Well, I actually use VS 2003 .NET. I have tried to use VS 2005, but I
gave up. Wit
Hi Daniel,
On Tue, 2006-09-05 at 11:17 -0500, Daniel E. Shipton wrote:
> When attempting to build the latest svn version of OpenSG, the very
> first file it tries to compile fails horribly, any ideas?
>
> g++ -o
> build.linux/type-debug--arch-x64/Source/Base/Field/OSGTypeInst.o -c -g
> -
Are you using the scons build and if so are you using it in the scons
build development branch?
I haven't build x86_64, but I am pretty sure that Dirk has and that he
is using FC5.
-Allen
Daniel E. Shipton wrote:
> When attempting to build the latest svn version of OpenSG, the very
> first f
When attempting to build the latest svn version of OpenSG, the very first file it tries to compile fails horribly, any ideas?g++ -o build.linux/type-debug--arch-x64/Source/Base/Field/OSGTypeInst.o -c -g -m64 -D_DEBUG -DOSG_BUILD_DLL -
Ibuild.linux/instlinks/include -Ibuild.linux/instlinks/include/O
Hello all (especially Gerrit):
What has changed with the fcptr and ref_ptr classes for OpenSG 2.0? Is
it documented anywhere? (If not could someone add something off the
http://opensg.vrsource.org/trac/wiki/Dev/Changes1To2 page on the wiki
and if it is documented already, could we move the d
Carsten Neumann skrev:
> this is just a wild guess, since I do not develop on windows, but the
> mention of Assemblies in the above error makes me wonder if VC2005 (by
> default) generates "managed C++", i.e. targets the .NET platform instead
> of native code generation ?
>
It was a while since
Hi,
[EMAIL PROTECTED] wrote:
>> 3. How are you building/running your application ?
>
> I open the Solution, select 01hello, click on Build->Build Solution and
> than on Debug->Start.
> In the debugger window I can read:
>
> First-chance exception at 0x7c91eae0 in 01hello.exe: 0xC00
Hi Sergej,
It happened on my app too, porting the project from VS2003 to VS2005.
I didn't resolve the problem, due to lack of time, and returned to
VS2003. So let me know on the ML if the Vaibhav's tips works...
Thanks,
On 9/4/06, Vaibhav Saxena <[EMAIL PROTECTED]> wrote:
> Hi
>
> You must be us
Hi Dirk,
we have some nice automotive models here, but there's the usual problem
with the permission to publish. I hope that we may share a few images
within the next weeks.
Regards
Matthias
On Tuesday 05 September 2006 09:22, Dirk Reiners wrote:
> Hi everybody,
>
> I've made some chang
Hi everybody,
I've made some changes that simplify adding Application Galleries. All
it takes is uploading a few pictures and adding a few macros to a short
description page, it shouldn't take more than 10 minutes all in all. Go
to http://opensg.vrsource.org/trac/wiki/Gallery/Main to star
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