Hi,
On Thu, 2006-09-07 at 13:04 +0800, Gerrit Voss wrote:
> Hi,
>
> On Wed, 2006-09-06 at 17:11 -0500, [EMAIL PROTECTED] wrote:
> > Author: allenb
> > Date: Wed Sep 6 17:11:53 2006
> > New Revision: 61
>
> > This change now makes it so OpenSG 2.0 can only be built using the SCons
> > build.
>
Hi,
On Wed, 2006-09-06 at 17:11 -0500, [EMAIL PROTECTED] wrote:
> Author: allenb
> Date: Wed Sep 6 17:11:53 2006
> New Revision: 61
> This change now makes it so OpenSG 2.0 can only be built using the SCons
> build.
this without announcement is not really amusing ;-(((
gerrit
Hi
All you l r P l HAR b MAC e Y dir k ec c tly from the m h anufa p cture f r,
Your ch i anc j e to e k conomi h ze wit z h us http://www.kilijunmadesunha.com-
Using Tomcat but need to do more? Need to support web service
Hi Patric,
On Thu, 2006-08-31 at 15:10 +0200, Patric Schmitz wrote:
> Just an update, we finally managed to get the first application 'running'
> with
> both debug and release versions of OpenSG, built with stlport4. What I had to
> do
> was:
>
> - common.sparc-sun-solaris2.9-CC.mk:
Hi Simon,
On Wed, 2006-09-06 at 18:32 +0200, Simon Haegler wrote:
> osgHello (i like that :)
>
> does obj/mtl support layered textures and can the obj loader handle them?
> google
> is a little silent about obj and layered textures...
AFAIK obj doesn't do multi-textures. There arenot m
hi simon,
an .obj spec can be found here:
[http://pipin.tmd.ns.ac.yu/extra/fileformat/3d/obj/obj_spec.pdf]
but i doubt that .obj has anything to say about layered textures.
regards,
j.
--
++--+
| jan p. springe
Hi Manuel,
if you have a MFC dialog:
1) in the resource editor remove the border and the system menus
2) OnInitDialog(): get screen width and height with GetSystemMetrics -
with these values do a MoveWindow(0,0, width, height)
Greets,
Patrik
Manuel Büchler schrieb:
> Oh. I just saw, that in
Dirk Reiners wrote:
> So far I haven't found any real memory leaks. I define those as things
> that keep growing as the app runs, e.g. you keep displaying and changing
> things and memory keeps on growing. I haven't seen any of those in a while.
Hi,
recently I wrote about a memory leak which ap
Hi,
for the second program you should free some stuff before the osgExit() call.
delete mgr;
subRefCP(scene);
subRefCP(gwin);
Andreas
> Hi All,
>
> Has anybody done any memory leak analysis of OpenSG on Windows ?
>
> I tried to figure out if there are any memory leaks in OpenSG on
> Windows
osgHello (i like that :)
does obj/mtl support layered textures and can the obj loader handle them?
google
is a little silent about obj and layered textures...
regards,
simon
-
Using Tomcat but need to do more? Need to sup
Hi Vaibhav,
Vaibhav Saxena wrote:
> Hi All,
>
> Has anybody done any memory leak analysis of OpenSG on Windows ?
>
I periodically check for memory leaks (not on Windows, but that
shouldn't make a difference). I use valgrind, which is pretty picky
about these things.
> I tried to figure
Hi All,
Has anybody done any memory leak analysis of OpenSG on Windows ?
I tried to figure out if there are any memory leaks in OpenSG on
Windows and got few memory leaks. Here is what I did :
I took OpenSG tutorial example 01hello.cpp and made two cut short
versions of it :
Program 1 : contai
Hi Andi,
On Wed, 2006-09-06 at 15:38 +0200, Andreas Brüning wrote:
>
>
> Hallo,
>
> I want to read wrl-Files with InexedLineSets, but the SceneFileHandler
> doesnŽt do that. The errormessage is "Fatal error: can not fill index;
> Invalid primitiveType: 6913". I create these wrl-files
Hallo,I want to read wrl-Files with InexedLineSets, but the SceneFileHandler doesnŽt do that. The errormessage is "Fatal error: can not fill index; Invalid primitiveType: 6913". I create these wrl-files with the scenefilehandler, but i canŽt read it. My line of code to read wrl-Files is: NodePtr m
Hi Marcus,
On Wed, 2006-09-06 at 09:54 +0200, Marcus Roth wrote:
> No, this is not right Dirk!!! Balancing is done between display servers
> and optionally additional servers can be used.
I stand corrected. I like corrections that add features. ;)
> It works already fine :-) We are us
Patrick Dähne skrev:
> Hello Manuel,
>
> Am 06.09.2006 um 14:48 schrieb Manuel Büchler:
>
>
>> Oh. I just saw, that in my example there is noch use of these flags.
>> Just look in the MFCDemo Example which came with the source code of
>> OpenSG. How can I doo fullscreen there, when there is no W
Hello Manuel,
Am 06.09.2006 um 14:48 schrieb Manuel Büchler:
> Oh. I just saw, that in my example there is noch use of these flags.
> Just look in the MFCDemo Example which came with the source code of
> OpenSG. How can I doo fullscreen there, when there is no WS_POPUP or
> something.
> I wondere
Oh. I just saw, that in my example there is noch use of these flags.
Just look in the MFCDemo Example which came with the source code of
OpenSG. How can I doo fullscreen there, when there is no WS_POPUP or
something.
I wondered, why i didnt found it ...
Manuel
Am 06.09.2006 um 14:36 schri
Hello Manuel,
Am 06.09.2006 um 14:09 schrieb Manuel Büchler:
> I used the command SW_SHOWMAXIMIZED but it only puts the OpenSG stuff
> as large as the window is, where the stuff is in. how can I make a
> window borderless?
It's specified when you create the window (in the window style).
WS_OVER
Look at the m_border parameter in my code. If that is false, the
non-fullscreen window won't have a border. If you want to disable the
border dynamically you probably need to recreate the window. (That's
what I do anway)
/Marcus
Manuel Büchler skrev:
> I used the command SW_SHOWMAXIMIZED but i
I used the command SW_SHOWMAXIMIZED but it only puts the OpenSG stuff
as large as the window is, where the stuff is in. how can I make a
window borderless?
thanks
Manuel Büchler
Am 06.09.2006 um 13:57 schrieb Marcus Lindblom:
> Patrick Dähne skrev:
>> Hello,
>>
>> Am 06.09.2006 um 13:26 sc
Patrick Dähne skrev:
> Hello,
>
> Am 06.09.2006 um 13:26 schrieb Marcus Lindblom:
>
>
>> This might also be of interest. It automatically 'maximizes' a
>> window-rect to fullscreen on the monitor that is most covered by the
>> rect. Quite useful:
>>
>> RECT r;
>> r.left = m_pos[0];
>>
Hello,
Am 06.09.2006 um 13:26 schrieb Marcus Lindblom:
> This might also be of interest. It automatically 'maximizes' a
> window-rect to fullscreen on the monitor that is most covered by the
> rect. Quite useful:
>
> RECT r;
> r.left = m_pos[0];
> r.top = m_pos[1];
> r.right = m_p
Hi Manuel,
Since you use Win32Window, you call Win32's CreateWindow, right?
Here's a snip from my code. The relevant variables are m_fullscreen and
m_border. (The first is obvious, the latter enables/disables borders if
fullscreen is not set. Someone mailed about recently, so this answers
that
Hi again.
My Problem with Quadbuffering is solved and there is just the next
problem. I use a WIN32WINDOW to display the openSG stuff. Now my
question: how can I put this window into fullscreen. with glut there
is the function glutFullscreen(). is there a function like this with
the WIN32W
Hi,
On Wed, 2006-09-06 at 12:40 +0200, Carsten Neumann wrote:
> Hi Gerrit,
> here your previous mail arrived without problems, linebreaks are allthere
> (the garbled one below is your quote)Could it be something on your end ?
> > So far I could not pick up any pattern behind this ;-(
> M
Hi Gerrit,
Gerrit Voss wrote:
> Hi,
>
> does anybody know what ... sf randomly does to some mails ???.
> My test Bcc copy to a different account looks perfectly ok yet the one
> that comes through SF is totally scrambled ??
here your previous mail arrived without problems, linebreaks a
Hi,
does anybody know what ... sf randomly does to some mails ???.
My test Bcc copy to a different account looks perfectly ok yet the one
that comes through SF is totally scrambled ??
So far I could not pick up any pattern behind this ;-(
thanks
gerrit
On Wed, 2006-09-06 at 15:45 +0800, Ger
Hi,
Dirk Reiners wrote:
> Hi Sergio,
>
> On Sat, 2006-09-02 at 21:51 +0100, Sérgio Miguel Elias Cabrita wrote:
>
>
>> -We noticed that 1.6 also brought BalancedMultiWindow Class. Correct me if
>> i'm wrong, but this is supost to work like the MultiWindow class, except
>> that less loaded
Hi,
On Wed, 2006-09-06 at 09:31 +0200, Manuel Büchler wrote:
> Hi
>
> Thanks Gerrit. This is a good tip. I have a Quadro, but I turned it
> (with RivaTuner) to a 7900GTX because I use the NVIDIA Stereo Driver.
> So if I turn it back to a Quadro this should be the solution?!
yes, plus you shou
Hi,
Sérgio Miguel Elias Cabrita wrote:
> Hi, i've been doing some tests to the the opensg 1.6, in a display wall
> (4x3 configuration). I've found a couple of things:
>
> -The tutorial for the clusterServer doesn't free memory after the client
> is finished. Because we're benchmarking the wall we
Hi
Thanks Gerrit. This is a good tip. I have a Quadro, but I turned it
(with RivaTuner) to a 7900GTX because I use the NVIDIA Stereo Driver.
So if I turn it back to a Quadro this should be the solution?!
And the next Question right away: How can I use this quad buffering
with a WIN32Window? I
Hi there Manuel,
that message is simply telling you that glut isn't able
to find the quad buffer support. I saw a bunch of these
messages when I first started working with stereo :)
First thing to do is check if your graphic card actually
Supports quad buffering... if the answer is yes, then
You
Hi,
On Wed, 2006-09-06 at 08:53 +0200, Manuel Büchler wrote:
> Hi.
>
> I tried the example testStereoDecorator. But when I start this
> programm with stereo (-s) I get the following Message:
>
> GLUT: Fatal Error in 01hello.exe: pixel format with necessary
> capabilities not found.
your ha
osgHello,
I have a problem understanding some SLI issues. We are currently testing
OpenSG usage in SLI environments and learned that it really works well
on a dual nvidia 4500 setup (approx 80% speedup). Then I tried a new
7950gx2 with the current whql driver 91.47 as well as the beta driver
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