Hi,
On Fri, 2006-09-15 at 15:16 -0500, Dirk Reiners wrote:
> Hi Allen,
>
> I know you have your marketing head on, but technically I'm not too
> worried about this one.
>
> Allen Bierbaum wrote:
> > It looks like OSG just released a new version (that was pretty quick).
> >
> > See: http://w
Hi Sergej,
[EMAIL PROTECTED] wrote:
> Hi,
>
> does some one now how you can bring the object between the face and the
> monitor using stereo view?
> To create a stereo view I use PerspectiveCamera and
> SharedStereoCameraDecorator. I checked out some features of this
> classes, but have fo
Hi everybody,
thanks to some of you we've extended the application gallery quite
nicely, take a look at http://opensg.vrsource.org/trac/wiki/Gallery/Main
. Thanks to everybody who contributed! But we're still missing a lot of
you! :)
After having done a few of these galleries, it really
Dirk Reiners wrote:
>Hi Allen,
>
>I know you have your marketing head on, but technically I'm not too
>worried about this one.
>
>Allen Bierbaum wrote:
>
>
>>It looks like OSG just released a new version (that was pretty quick).
>>
>>See: http://www.openscenegraph.org/osgwiki/pmwiki.php/New
Hi Allen,
I know you have your marketing head on, but technically I'm not too
worried about this one.
Allen Bierbaum wrote:
> It looks like OSG just released a new version (that was pretty quick).
>
> See: http://www.openscenegraph.org/osgwiki/pmwiki.php/News/News#osg_1.2
>
> The main thing
[snip]
>>>
>>>
>>>
Is anyone interested in porting any of that over to OpenSG? I know
I would be interested in have the Texture Atlas, GPU timing
information, and processor affinity. Is there anything we can
learn from their COLLADA loader and writer?
>>
> >>* Processor affinity support allowing application to lock
> >>cull-draw and database processes to specific processors, thereby
> >>avoiding cache coherency problems associated with processes moving
> >>from processor to processor.
> >
> >Does OpenSG need this ?
>
> This becomes very critica
Matthias Stiller wrote:
> Hello Allen,
>
>> * Processor affinity support allowing application to lock
>> cull-draw and database processes to specific processors, thereby
>> avoiding cache coherency problems associated with processes moving
>> from processor to processor.
>
> Does OpenSG need
Matthias Stiller wrote:
>Hello Allen,
>
>
>
>>* Support for Windows 64 build
>>
>>
>
>OpenSG is already there.
>
>
>
>>* Support for IBM's AIX operating system, bringing the total
>>number of supported operating systems to 8.
>>
>>
>
>Hmm ... well ... whoever needs it.
>
>
>
Anyone know how I
can draw dynamically changing text on the screen or in the scene with win32?
It can be either 2D
or 3D. Apparently FTGL doesn’t work for windows just yet.
Thanks
Chris
-
Using Tomcat
Hello Allen,
> * Support for Windows 64 build
OpenSG is already there.
> * Support for IBM's AIX operating system, bringing the total
> number of supported operating systems to 8.
Hmm ... well ... whoever needs it.
> * COLLADA plugin support for both the reading and writing of
> CO
Hi,
does some one now how you can bring the object between the face and the
monitor using stereo view?
To create a stereo view I use PerspectiveCamera and
SharedStereoCameraDecorator. I checked out some features of this
classes, but have found nothing what would help me. Is there something?
Wh
It looks like OSG just released a new version (that was pretty quick).
See: http://www.openscenegraph.org/osgwiki/pmwiki.php/News/News#osg_1.2
The main things they have added are:
* Support for Windows 64 build
* Support for IBM's AIX operating system, bringing the total number
of
Has anyone seen problems loading RGB textures with the CVS version of
OpenSG? I have a model from a customer that used to load without problems,
but at some point between January and mid-May, the textures stopped getting
displayed. For a while, I was getting a warning message at run time about
(IIR
Hi Alan,
thanks I fixed it.
Andreas
> Building the tutorials for OpenSG from CVS with msvc80, win32 and
> scons causes an error when compiling
> Tutorials\23videotexturebackground.cpp : error C4335: Mac file format
> detected: please convert the source file to either DOS or UNIX format.
Hi Alan,
thanks for the hint I fixed it.
Andreas
> Just noticed a qwerk with the CVS version of OpenSG on win32 and
> msvc80. Using the command "scons compiler=msvc80 type=both", it works
> for a while, then throws the following error:
>
> cl /nologo /TP /Wp64 /w44258 /w44996 /EHsc /GR
Andreas Zieringer wrote:
> Hi Marcus,
>
>> I was of course changing too much at once, so I never figured that was
>> what broke it. Because, if the cache-load fails, it loads the vrml
>> instead (with some complaints in the log) so I didn't spot it when I
>> made that change.
>>
>> Not that I
Hi Marcus,
> Indeed I did. So that's why it stopped working all of a sudden! Now
> it's working again (I wasn't using the progress anyway.. at the moment). :)
great.
> I was of course changing too much at once, so I never figured that was
> what broke it. Because, if the cache-load fails, it
> > Akos Balazs wrote:
> > > As for OSB, I don't think I would like to have an underdocumented
> > > and fairly often changed binary format as main storage format,
> > > but then again I really have no good idea what format should one
> > > take. OSG is pretty much unusable, and there aren't that m
Hello,
On Thursday 14 September 2006 04:21, Dirk Reiners wrote:
> Hi guys,
>
> Vaibhav Saxena wrote:
> > Basically it is a Cosmo3D/Optimizer based application targeted for
> > CAx Industry which needs to be ported to some other SceneGraph API
> > and OpenSG seemed to be one of the choices for
Indeed I did. So that's why it stopped working all of a sudden! Now
it's working again (I wasn't using the progress anyway.. at the moment). :)
I was of course changing too much at once, so I never figured that was
what broke it. Because, if the cache-load fails, it loads the vrml
instead (wit
Hi Marcus,
hmm the osb reader shouldn't do any random access. The SceneFileHandler
calls seekg to calculate the fileio progress. Did you use the read
progress callback?
Andreas
> Hi Christoph,
>
> Just some related comments:
>
> I would like something like that as well, and I have written so
Hi Vaibhav,
don't know about the complaints but my intention was to create a fast
robust binary format. You can safely add/remove fieldcontainer fields or
add new fieldcontainer types. This won't break backward or forward
compability. Changing field types is not a good idea but this would also
Hi all,
I've gotten a go-ahead on sharing some stuff (yay!), so I've zipped
together the things I previously listed on
http://opensg.vrsource.org/trac/wiki/PotentialContributions and added
them as attachments to that wiki page. This is stuff straight out of our
app, so it won't compile as-is.
Hi,
I was very interested when i saw the mails about using OpenSG and VTK, i
was wondering what the latest on this is?
Ronan
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickl
Hi all,
There seems to be functionality in osg::Image for handling pictures with
several frames, and the TextureChunk has a 'setFrame', so I thought that
would simply work. :)
However, OpenSG (as in a dailybuild a few weeks back) fails to read such
gifs. I have two of them available: http://ya
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