Hi,
On Fri, 2011-02-11 at 18:34 -0600, Carsten Neumann wrote:
> Hello Patrick,
>
> On 02/11/2011 12:27 PM, Patrick Hartling wrote:
> > We tried removing the definition of
> > OSG_STATIC_MEMEBER_NEEDS_COPY_ASIGN_INIT in OSGConfig.h for the non-WinCE
> > case. That seems to have fixed thing
Hi,
On Fri, 2011-02-11 at 16:41 +0100, Timm Drevensek wrote:
> Hi,
>
> will this be the final destination or will you move the official 1.8
> repository around?
no, as said, the github one is a temporary solution, but it should be
the second last.
kind regards
gerrit
---
Hello Patrick,
On 02/11/2011 12:27 PM, Patrick Hartling wrote:
> We tried removing the definition of OSG_STATIC_MEMEBER_NEEDS_COPY_ASIGN_INIT
> in OSGConfig.h for the non-WinCE case. That seems to have fixed things,
> although I am still trying to confirm that in a second build.
that se
On Feb 11, 2011, at 12:15 PM, Carsten Neumann wrote:
> Hello Patrick,
>
> On 02/11/2011 10:00 AM, Patrick Hartling wrote:
>> I am testing r2550 of the SVN trunk on Windows (Visual C++ 2008), and I find
>> that a crash happens in OSG::TypeFactory::initialize(). It appears that
>> _vTypeSto
Hello Patrick,
On 02/11/2011 10:00 AM, Patrick Hartling wrote:
> I am testing r2550 of the SVN trunk on Windows (Visual C++ 2008), and I find
> that a crash happens in OSG::TypeFactory::initialize(). It appears that
> _vTypeStore contains a great many pointers to invalid OSG::TypeBase ob
Hello Michael,
On 02/10/2011 01:50 PM, Michael Raab wrote:
> the problem is that I need to know each SHLChunk in my scene tree.
> Imagine meshes are loaded and unloaded during runtime, I need to make
> sure that all appropriate SHLChunk instances get the appropriate update
> callback assig
I am testing r2550 of the SVN trunk on Windows (Visual C++ 2008), and I find
that a crash happens in OSG::TypeFactory::initialize(). It appears that
_vTypeStore contains a great many pointers to invalid OSG::TypeBase objects.
Has anyone else encountered problems with the current OpenSG 2 code on
Hi,
will this be the final destination or will you move the official 1.8 repository
around?
Background is, that I don't want to touch our build scripts over and over again
:)
Greetings
Timm
> -Original Message-
> From: Gerrit Voß [mailto:vo...@vossg.org]
> Sent: Freitag, 11. Februar 20
Hi,
Am Feb 11, 2011 um 8:32 PM schrieb Edmund Buchal
:
>
> Hi,
>
> I have tried to use a SwitchMaterial inside of a MultiPassMaterial. My
> intention was to use a switchable simple material for the first pass and
> use a second pass
> to draw a wireframe representation of the geometry over th
Hi,
I have tried to use a SwitchMaterial inside of a MultiPassMaterial. My
intention was to use a switchable simple material for the first pass and
use a second pass
to draw a wireframe representation of the geometry over the first pass. My
problem is thas MultiPassMaterial keeps a list of Prime
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