Hello Christian,
On 07/28/2014 03:04 PM, Christian Bar wrote:
I managed to make the QuadTreeTerrain rendering work inside my application.
I changed the light position calculation inside the vertex shader. Now
it is:
vec3 LightPosition = gl_LightSource[0].position.xyz -
Thanks!
In the meanwhile, I've discovered that the original shader actually
works with a directional light, but not with a point light. Otherwise,
with my modification it works with the point light, but not with the
directional one.
To make both lights work, I added after the line
vec3